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Hi i am new to skinning and i am still learning to use PS, But my question is this when you have got so far through the painting and save it as an DDS file, Is their a program you can see it in 3D so you can check that all is good before you carry on with the painting???

Thanx
 
Hi :)

I am having trouble skinning the Porsche 997 from the Supercup mod.

I created the DDS using the usual rules as for the WTCC cars. The car and my name will show in the listings menu however, the car is white with massively blurred motifs. None of my work appears to show?

My design is dark blue so why it shows as white is a mystery. The DDS file when reloaded into Photoshop looks as I designed it.

I have tried several DDS & MIP formats and all appear the same.

My INI file...

[[[BlueDawn Sports]]]
[[RayL12]]
[Porsche 997 GT3 Supercup]

body=09000XX_PORSCHE_997GT3RSR_BODY1-Panthers.dds
windows=09000XX_PORSCHE_997GT3RSR_WINDOWS-Panthers.dds
interiorwindow=
MenuFlag=Menu_UK.tga
IngameFlag=UK.tga

Eror.log reports...

Invalid parameter 'body' for car [Porsche 997 GT3 Supercup]
Invalid parameter 'windows' for car [Porsche 997 GT3 Supercup]


Has anyone been successful producing a skin for this mod and what settings did you use when creating the DDS file.

Thanks for any help you may have...

...Ray.
 
I'm looking for a way to change the Custom Skin directory. I want to move the whole SimBin folder that is in the Documents to another HDD instead of my C:drive. My C:drive is for my operating system only and it's a SSD (only 60GB). It is starting to fill up and I need to move some stuff out of it. The SimBin folder in the Documents is one of the largest ones on this drive. Is there an ini. file or something that points to this directory that can be altered to point to a different directory (different hard drive)? Any help would be greatly appreciated.
 
Thanks!

So it would look like this?

mklink [[/J]] C:\Users\name\My Documents\SimBin D:\Users\name\My Documents\SimBin

I'm not familiar with cmd prompts
If you could write it up for me that would be great.
 
I have to say that i highly disagree using the above method for moving my docs. Your OS is more than capable of doing those procedures by default and much more safely and effectively. I recommend moving the whole my docs to another drive using windows built in functions. There are several benefits and no fallbacks.. You'll get faster and more reliable OS as the system doesn't have to wait for my docs when for ex handling swap files, you get enough space on OS drive to handle any project no matter how big and your downloads won't be taking the system space by accident..

The procedure is very simple. Right click 'My Documents' in any view (desktop, explorer, not start bar!!..)..) and select 'properties', First tab has 'Move' button, click that and define new address for My Docs. You get a dialog that asks if all the stuff from your previous location are moved to the new loc. Select 'Yes' and watch the magic happen as all of the contents change address and reboot to make the effect stick. After restart you won't notice the changes, every program works with no changes to preferences...

Your system is now configured properly, every windows user should do this as the first thing when installing new OS...System drive should be just for the system and programs, nothing else. I've done this since 2006 and no problems what so ever, aside from i think two poorly coded programs when i had to manually search that folder (it probably mirrored the developers folderstructures=poor code)...

I can't honestly think of any reason why you shouldn't do the relocation of my docs in the prescribed way... none. You get faster, more reliable system, huge project space, easier file management and more steady response from your SSD drive. The only slight drawback is the slower seek rate than your uber-ssd(i really am jealous, not hiding that fact...) if game uses My Docs during the gameplay and even that nuicance is because your OS drive is just faster than normal HDD... With two spinning disc drives the effect is actually beneficial, again because the single drive don't have to seek two different location at once with a single moving the head...
 
Hey guys,

I am in need of a skin for the Zonda Pigani R for the up coming season and was hoping to bump into someone who would be able to throw something together for me.

If you are available to do so please respond here or pm me for more details,

Thanks,

Oscar.


EDIT 6/12/11 : pm received, skin being sorted.
 
I think windows= has to be windows_ext= and windows_int=. It's based on the GTR Evolution, and those are the right parameters there.

As for the body, I do not get that one. That should work. When my RDGTC skin is finished, I shall do some testing.
 
Hello. My problem is that Photoshop CS5 gives me error when opening the original dds race wtcc injetion in 2006 and 2007. It tells me error with the interface modules file format. Sttc2010 the original does not. Someone can help me. thanks
 
For the upcoming RDTCC S8 I want to drive the league in my own real life car :) But since I have absolutely zero painting skills I need help :)

Who can make me a fully white Volvo C30 STCC2 with black rims? Nothing needs to be added at this point. However it would be cool to have my Dutch license plate on it :)

c30-jpg.32293


Don't include the steel rims with snow tires please (they are just on the car for the winter months) :)
 
Hi Guys
Im trying to do this but dont get it and cant get it to work
I don't have a "game Data" folder


Features added to the GTR Evo release:
- Custom Skin support using the "CustomSkins" folder .ini system
- Animated wipers

Known issues (SimBin Fix Required):
- Non-adjustable Final Rear Diff Ratio. The DTM Series use fixed gearbox ratios with 4 final diff ratios to choose from. GTR Evo doesn't support this being adjustable. This can be edited directly from the .svm setup files or using MoTeC-Add tool.

-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-

-#-#-#-#-#- Pre-Installation -#-#-#-#-#-

- You MUST delete the following folders (if present) before installing this version:

...\race 07\GameData\Teams\T2L_Addons\DTM2010
...\race 07\GameData\Sounds\DTM
...\race 07\GameData\Talent\DTM2010

-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-

Installation:

- extract to main Race07 folder

e.g.

C:\Program Files\Steam\SteamApps\**you-user-name**\race 07\

-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-

Hi Res Skins Installation:
- within each seasons folder is a sub folder called HiRes, copy all files from within the HiRes and paste them in the main season folder.

e.g.

Copy all files in here:
C:\Program Files\Steam\SteamApps\**you-user-name**\race 07\GameData\Teams\T2L_Addons\DTM2010\Audi A4 DTM\2008 Audi Sport Team\HiRes

and paste to here:
C:\Program Files\Steam\SteamApps\**you-user-name**\race 07\GameData\Teams\T2L_Addons\DTM2010\\Audi A4 DTM\2008 Audi Sport Team

and repeat for each season you want to run HiRes Skins.
 
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