(OBSOLETE)F1 22 Fixed AI acceleration on straights

Misc (OBSOLETE)F1 22 Fixed AI acceleration on straights Update 7

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I think it's better to start over because with 1.0.6 patch I was starting last with 3 seconds on the poleman, even with the mod at max settings I was at the bottom.

If you don't want to start over I think you can lower the difficulty by 10 or 15 in addition of the mod.
 
It is necessary to start a new season for the mod to work?

I can confirm through myself, friends and streamers that existing careers are often shot after the official patch 1.06 in terms of Ki performance. Codemasters has slept here and not or only partially adjusted. Even the Ai patch only has a limited effect here. Qualifying sessions are very bad. If you want to be on the safe side, you start a new career. There the Ki is relatively normal again and the Ai Patch unfolds its full effect in qualifying and racing. Then you just have to hope that the whole thing does not occur again after patch 1.07 and Codemasters does not destroy careers again.
 
A brief review on my part. I've tested all possible options for the time being. Both of the slowest options are totally useless. Bots drive way unnaturally slow at this point. Basically you'd reach a similar result lowering the AI difficulty for about 10. Medium options are the thing that need further development and tweaks. If you wanted to spice it up a little bit by adding -0.1s and -0.7s options that would be much appreciated.
 
A brief review on my part. I've tested all possible options for the time being. Both of the slowest options are totally useless. Bots drive way unnaturally slow at this point. Basically you'd reach a similar result lowering the AI difficulty for about 10. Medium options are the thing that need further development and tweaks. If you wanted to spice it up a little bit by adding -0.1s and -0.7s options that would be much appreciated.
As I saw earlier, it depends very much on the difficulty, assists and after 1.06 on the stage of the career(new and already started is different), and also on game mode(grand prix and career). I can not do and upload 20 versions at the same time.
 
As I saw earlier, it depends very much on the difficulty, assists and after 1.06 on the stage of the career(new and already started is different), and also on game mode(grand prix and career). I can not do and upload 20 versions at the same time.
Yes, I am aware of that. This is just my personal subjective opinion. My own AI level is 96 at the moment and I feel like it is way too easy on some tracks with long straights like Bahrain, SPA, Abu Dhabi meanwhile Suzuka for instance is a pain in the ass, I really have to sweat profusely to get on podium there. Anyway, big shout out to you for just doing what you do with this mod.
 
So should I still apply this to whatever my team car i'm running or not? Wouldn't it technically nerf me down to their level thus defeating the purpose because i'm right back where I was? lol.
 
hallo StrongestFish....I have the line in all car files
<MaxBaulkTorqueAi value="7500" /> deleted. AND it works very well. did you try that too?
I have the lines in the track files
left_run_off and
right_run_off deleted... in combination all very well.
What does the right and left_run_off do exactly?
Why is it relevant to this problem/fix?

These are hundreds of lines ._. Could you perhaps release this mod?
 
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hallo StrongestFish....I have the line in all car files
<MaxBaulkTorqueAi value="7500" /> deleted. AND it works very well. did you try that too?
I have the lines in the track files
left_run_off and
right_run_off deleted... in combination all very well.
I tested this at Bahrain, I don't see any improvement.
 

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