It is necessary to start a new season for the mod to work?
It is necessary to start a new season for the mod to work?
As I saw earlier, it depends very much on the difficulty, assists and after 1.06 on the stage of the career(new and already started is different), and also on game mode(grand prix and career). I can not do and upload 20 versions at the same time.A brief review on my part. I've tested all possible options for the time being. Both of the slowest options are totally useless. Bots drive way unnaturally slow at this point. Basically you'd reach a similar result lowering the AI difficulty for about 10. Medium options are the thing that need further development and tweaks. If you wanted to spice it up a little bit by adding -0.1s and -0.7s options that would be much appreciated.
i should test it, thank you.hallo StrongestFish....I have the line in all car files
<MaxBaulkTorqueAi value="7500" /> deleted. AND it works very well. did you try that too?
I have the lines in the track files
left_run_off and
right_run_off deleted... in combination all very well.
Was MaxBaulkTorqueAI in the last game or was it named something else?i should test it, thank you.
Yes, I am aware of that. This is just my personal subjective opinion. My own AI level is 96 at the moment and I feel like it is way too easy on some tracks with long straights like Bahrain, SPA, Abu Dhabi meanwhile Suzuka for instance is a pain in the ass, I really have to sweat profusely to get on podium there. Anyway, big shout out to you for just doing what you do with this mod.As I saw earlier, it depends very much on the difficulty, assists and after 1.06 on the stage of the career(new and already started is different), and also on game mode(grand prix and career). I can not do and upload 20 versions at the same time.
It's completely new in F1 22.Was MaxBaulkTorqueAI in the last game or was it named something else?
Yeah, the game works without MaxBaulkTorqueAi lines, but laptimes and speed is the same.hallo StrongestFish....I have the line in all car files
<MaxBaulkTorqueAi value="7500" /> deleted. AND it works very well. did you try that too?
What does the right and left_run_off do exactly?hallo StrongestFish....I have the line in all car files
<MaxBaulkTorqueAi value="7500" /> deleted. AND it works very well. did you try that too?
I have the lines in the track files
left_run_off and
right_run_off deleted... in combination all very well.
I tested this at Bahrain, I don't see any improvement.hallo StrongestFish....I have the line in all car files
<MaxBaulkTorqueAi value="7500" /> deleted. AND it works very well. did you try that too?
I have the lines in the track files
left_run_off and
right_run_off deleted... in combination all very well.