Can anyone help me? I can't paste the files in it says I can't copy over the WEP folder. This is the origin version free trial
Copypaste erp files with car characteristics also contains textures. But myteam cars is different this year and textures located in the other file, so is you use only skin for myteam, then do only copypaste.Any reason we need additional steps with skins? Is the value this mod change tied to every car in the files?
And for a my team skin, are those steps also required? Thanks for this mega mod
Thanks for the info =DCopypaste erp files with car characteristics also contains textures. But myteam cars is different this year and textures located in the other file, so is you use only skin for myteam, then do only copypaste.
Best explanation in the end of description of the mod. Use logic.how do i go in and change the maxbaulktorque?? where do i change that number??
Added medium version between previous two for those who unstatisfied them.
I haven't tried playing practice. The only way to qualify is to use one-shot quali or not rewind time at all.Hey, what‘s about training ? same issue like qualifying?
& What do you recommend to eliminate this problem in quali ?
BUT THIS AIS, WILL NOT MAKE UNREAL CURVES, WITH A LOT OF DOWNFORCE AND SPEED, WHERE WOULD THEY NOT HAVE GRIP, IF IT WERE TO HAPPEN IN REALITY?StrongestFish submitted a new resource:
F1 22 Fixed AI acceleration on straights - AI don't run away
Read more about this resource...
Yes.Does this work on an already active MyTeam save? I've tried both Update 1 and 2 but even though I'm the 4th best Constructor I get overtaken on straights by every team.
No, because his files do not include the common*** filesIf I am using a skin mod, I am attempting to do the XML edit that you have under spoiler, but I am wondering if also need to edit the common.erp and common_form.erp that is under common\F1 22\2022_asset_groups\f1_2022_vehicle_package\teams (not the ones in each team folder)
tyNo, because his files do not include the common*** files