4500kudos on the mod, what value did you use for the new alternative version?
4500kudos on the mod, what value did you use for the new alternative version?
Playing on Origin btwHi mate, thanks for the mod. However, my game keeps crashing whenever I try to go into any event. I've tried going into an existing career or starting a new one, even the GP mode doesn't work. I've double checked that i installed it correctly as well. Any tips? thanks
Game works without mods? For many people game is constantly crashing regardless of mods.Hi mate, thanks for the mod. However, my game keeps crashing whenever I try to go into any event. I've tried going into an existing career or starting a new one, even the GP mode doesn't work. I've double checked that i installed it correctly as well. Any tips? thanks
It's mostly playable without mods but does crash, however with this mod it seems to crash 100% of the time. I've uninstalled the mod and it works fine. Not sure what I'm doing wrong since all you have to do is copy the folder into the main game folder :sGame works without mods? For many people game is constantly crashing regardless of mods.
Okay I've amanged to fix it. Rather than pasting the whole asset_group folder into the main game folder, I took the f1 22 vehicle package folder for the mod and put it into the asset_group folder.Game works without mods? For many people game is constantly crashing regardless of mods.
What do you mean "grip levels assist"?Cars is very very stable with full ATC in this game and there is also grip levels assist.
i mean surface type assist.What do you mean "grip levels assist"?
It's only about forward time in quali. Flashback is completely other thing.I've been enjoying the mod so far. I've got a question though. You talk about rewinding time in Qualifying and that the new AI characteristics don't work there. Do you mean when you forward time in Quali, or do you mean Rewinding Time using a Flashback? Because you can also use the Flashback in a Race, and doesn't it work then either?
I haven't try the mod yet, but in qualifying, AI just simulate their lap times if you aren't running at real time during any moment of AI being on the track and doing hot lap (fast forward, jump to flying lap, jump to garage, or your session ends with AI still doing hot lap).by the way , yes . in qualifying, bots go as if without a mod. but in the race with the mod, everything is fine
Do not accelerate time at all.by the way , yes . in qualifying, bots go as if without a mod. but in the race with the mod, everything is fine
As i see it now, myteam skins uses other files, so you can install by copy & paste.i use a Vodafone Porsche skin for myTeam, would i need to install it manually? i was not sure if by custom skins u were including myTeam.
Open all xmls from performance mod in text editor, set <MaxBaulkTorqueAi value="3500" />(first version) instead of 7500 by default or to 4500(alternative version)(or any another number if you wish, but it's not tested), save and import into erp's with Ego ERP Archiver.Is there anyway to combine this with a performance update mod (I see they update the same files). Thanks