jak modesettings primo ve hře a pokud jo jak diky nebo v menu ?? hry diky
RESET BOTTLE
jak modesettings primo ve hře a pokud jo jak diky nebo v menu ?? hry diky
tak tohle jsem udělal a dal jsem zpet do menu a dal jsem pokrčovat hru a nic
RESETOVAT LÁHEV
send me your mscstill_bottle.xml from AppData\LocalLow\Amistech\My Summer Car or outright delete it.tak tohle jsem udělal a dal jsem zpet do menu a dal jsem pokrčovat hru a nic
But in my first production, I managed to keep it constant at 65 degrees for a long time and the methanol started not to flow. Currently, the temperature rises above 65 degrees while methanol is dripping. Also, the same situation occurs at 80 degrees. The temperature remains constant in 2 woods, but when a piece of wood disappears, you add wood again and the temperature rises to 90-100 degrees. I will send a video to you about this bug.Methanol is boiling off fast.... From a technical standpoint it already starts evaporation at 55°C when the whistle sound is audible. It increases boiling speed until the boiling point is reached when it get boiled off the fastest.
I already told you when the temperature goes higher than 65°C and 2 logs are used the methanol is already gone.
After all this is a game and distillation is accelerated and simplified.
Děkuji, kromě modifikace ShowBoltSize, která hází chybu, nevidím žádnou chybu, která by byla házena z modifikace moonshine still.Můžete prosím deaktivovat všechny modifikace kromě moonshine still a ověřit, zda funguje bez jiných modifikací?tady
It takes me 56 seconds to boil of all methanolBut in my first production, I managed to keep it constant at 65 degrees for a long time and the methanol started not to flow. Currently, the temperature rises above 65 degrees while methanol is dripping. Also, the same situation occurs at 80 degrees. The temperature remains constant in 2 woods, but when a piece of wood disappears, you add wood again and the temperature rises to 90-100 degrees. I will send a video to you about this bug.
the problem is simple. just watch:It takes me 56 seconds to boil of all methanol
temperature is also contstant at 78.4°C yes
View attachment 783293
until all ethanol is boiled off thats intentional like I have said in my posts before.
I can watch the numbers in realtime and see what is in there at which temperature.
For me it behaves normaly if there is 1 log it cools off if there is 2 logs it heats until the next available boiling point is reached. If there is methanol left it goes there if ethanol it goes to 78
.4
Give me your discord server you can show me in a livestream you dont have to do a video.
I Was captured A Video. Link Here:It takes me 56 seconds to boil of all methanol
temperature is also contstant at 78.4°C yes
View attachment 783293
until all ethanol is boiled off thats intentional like I have said in my posts before.
I can watch the numbers in realtime and see what is in there at which temperature.
For me it behaves normaly if there is 1 log it cools off if there is 2 logs it heats until the next available boiling point is reached. If there is methanol left it goes there if ethanol it goes to 78
.4
Give me your discord server you can show me in a livestream you dont have to do a video.
The only thing I noticed is that the time you skip is not taken into account. Well its a Job it shouldn't allow timeskiping.the problem is simple. just watch:
I Was captured A Video. Link Here:
send me the project files. i want to look to them. i can find new textures, models and features for the mod.The only thing I noticed is that the time you skip is not taken into account. Well its a Job it shouldn't allow timeskiping.
Maybe I should include in the code that the fire is extinguished if you skip too much time in the game.
Asset project can be found here https://github.com/zamp/MSC-Mods/tree/master/Still/AssetBundlesend me the project files. i want to look to them. i can find new textures, models and features for the mod.
The only thing I noticed is that the time you skip is not taken into account. Well its a Job it shouldn't allow timeskiping.
Maybe I should include in the code that the fire is extinguished if you skip too much time in the game.
Changelog
- Fixed: Seppo interacting with you through a wall. Switched from proximity calculation to raycast/proximity.
- Fixed: a visual bug that caused Seppo to still be holding the bottle when it was returned to the house.
- Fixed: Seppo turns his Head towards you. With given contraints.
- Added: if you skip large timeframes ingame the fire of the still will turn off accordingly. But ignores faster timescaling with BetterCheatBox for example. It should now turn off when...
If you want to share to the public let me know. I will never touch zamps original assets I dont even have Unity installed.The Problem Is Fixed Now.
WhyIf you want to share to the public let me know. I will never touch zamps original assets I dont even have Unity installed.
I thought you had fixed a bug related to the asset files. I misunderstood.
Not for me. It is related to the asset files and I have not touched them. Other objects that are on the same object layer are rendered correctly.
In v1.5.4, I had No Problems. What Is Seppo's Job? I Will Change The Textures According To That.I thought you had fixed a bug related to the asset files. I misunderstood.
Because you have said "The Problem is Fixed Now".
He works at the waste water treatment plant.In v1.5.4, I had No Problems. What Is Seppo's Job? I Will Change The Textures According To That.
And I Will Find New Textures For Still, Bucket And Seppo. And I Will Send Photos Of Them. Maybe You'll Like Them And Add To Your Mod.
I would love to do that.Maybe You'll Like Them And Add To Your Mod.