Moonshine Still Revived

Plugins Moonshine Still Revived 1.6.0

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Please report again if the Problem persists in 1.5.5
  • I Didn't Call Seppo But He Always Appears Here And His Head Doesn't Turn To Me.
  • When you add mash containing unevaporated methanol into the still filled with mash containing evaporated methanol, it perceives it as the previous mash and adjusts the degree constant and alcohol ratios accordingly. It is the bug that I shared the video of it.
  • I Emptied The Still And Added My Mash, But The Degree Increased Uncontrollably. I Always Have A Problem With The Degree And The Still. It Distills The Mash With The Old Datas. When I Will Empty The Still, It Needs To Remove All The Old Datas.
 

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Hawk031 updated Moonshine Still Revived with a new update entry:

Moonshine Still Update! (v1.5.7)

Changelog
  • Fixed: Gimbal lock problem with the Head turning
  • Added: Head inertia when moving Seppo's head
  • Added: Framerate depended (head)calculation so it only gets calculated twice each Second
  • Adjusted: Seppo changing Spawns is no longer posible when you are within 100meters from him to prevent player seeing him despawn(move)
  • Added: Frame rate-dependent sheduler to take weaker systems into account

Read the rest of this update entry...
 
  • I Didn't Call Seppo But He Always Appears Here And His Head Doesn't Turn To Me.
  • When You Do Something That Makes Sound During the Game, The Sound Comes About 2-3 Seconds Late. Light Switches, Hayosiko Doors, Footsteps, House Door Openings and Closings, etc.
  • I Didn't Call Seppo But He Always Appears Here And His Head Doesn't Turn To Me.
  • When you add mash containing unevaporated methanol into the still filled with mash containing evaporated methanol, it perceives it as the previous mash and adjusts the degree constant and alcohol ratios accordingly. It is the bug that I shared the video of it.
  • I Emptied The Still And Added My Mash, But The Degree Increased Uncontrollably. I Always Have A Problem With The Degree And The Still. It Distills The Mash With The Old Datas. When I Will Empty The Still, It Needs To Remove All The Old Datas.

  • When You Do Something That Makes Sound During the Game, The Sound Comes About 2-3 Seconds Late. Light Switches, Hayosiko Doors, Footsteps, House Door Openings and Closings, etc.
Unrelated, The mod uses basic distance calculation to take into account different levels of calculation, so the further away you are, the less is calculated.


  • When you add mash containing unevaporated methanol into the still filled with mash containing evaporated methanol, it perceives it as the previous mash and adjusts the degree constant and alcohol ratios accordingly. It is the bug that I shared the video of it.
evaporated/vapor methanol only exist inside one updateframe there is no calculation outside(gameworld)

The Temperature gain is assumed constant yes it starts to rise faster because if the Still is empty it doesnt get a "cooling" effect from the evaporated liquids(water/ethanol/methanol). This effect kicks in precisely at the appropriate boiling points to mimic real-life behavior.

In fact given that the destillation in the game is an accelereted progress the copper still would superheat much faster with the given energy intake because of the much lower Specific heat capacity of copper compared to water.

phpECJ4vv.png

Decoupled heating mechanics does have the advantage that you can distill unequal amounts at the same speed and heating. 1.5L kilju and 30 L is the same. Transferrates at the boiling points are in fact equal in the mod.

If this wouldnt be the case it would be near imposible to destill a 1.5L batch. Because the Heating input(which is constant depending on Logs used) would be balanced around heating 30L.
It Distills The Mash With The Old Datas. When I Will Empty The Still, It Needs To Remove All The Old Datas.
If you cook water on the oven and "vanish" the water will it reset the temperature? Like explained above the copper would in fact superheat much faster if this would be more realisic therefore the mod is underperforming the temp increase.
" It Needs To Remove All The Old Datas."
And it does set all liquids to 0 like you would expect when you empty out.

Currently there is no temperature interaction at all with the liquids. Its independed because of reasons given above. I could add a cooling/equalising effect when you add new liquid to it. I also could add that if the still is superhot you get killed because you added methanol/ethanol to a hot still and the flashboiling would make you suffer.

And currently, the firewood mechanics mimic the heating values of a stove. This is not unrealistic, because we have power plants and they know exactly how much mass has to be burned to obtain a certain amount of energy.
 
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Unrelated, The mod uses basic distance calculation to take into account different levels of calculation, so the further away you are, the less is calculated.



evaporated/vapor methanol only exist inside one updateframe there is no calculation outside(gameworld)

The Temperature gain is assumed constant yes it starts to rise faster because if the Still is empty it doesnt get a "cooling" effect from the evaporated liquids(water/ethanol/methanol). This effect kicks in precisely at the appropriate boiling points to mimic real-life behavior.

In fact given that the destillation in the game is an accelereted progress the copper still would superheat much faster with the given energy intake because of the much lower Specific heat capacity of copper compared to water.

phpECJ4vv.png

Decoupled heating mechanics does have the advantage that you can distill unequal amounts at the same speed and heating. 1.5L kilju and 30 L is the same. Transferrates at the boiling points are in fact equal in the mod.

If this wouldnt be the case it would be near imposible to destill a 1.5L batch. Because the Heating input(which is constant depending on Logs used) would be balanced around heating 30L.

If you cook water on the oven and "vanish" the water will it reset the temperature? Like explained above the copper would in fact superheat much faster if this would be more realisic therefore the mod is underperforming the temp increase.
" It Needs To Remove All The Old Datas."
And it does set all liquids to 0 like you would expect when you empty out.

Currently there is no temperature interaction at all with the liquids. Its independed because of reasons given above. I could add a cooling/equalising effect when you add new liquid to it. I also could add that if the still is superhot you get killed because you added methanol/ethanol to a hot still and the flashboiling would make you suffer.

And currently, the firewood mechanics mimic the heating values of a stove. This is not unrealistic, because we have power plants and they know exactly how much mass has to be burned to obtain a certain amount of energy.
When the still is emptied, all the liquid data of the still does not reset. I emptied it and added Kilju. However, instead of the temperature going down to 65 Degrees and distilling the Methanol, it went up to 78 And after a very short distillation I got all the alcohol and the temperature started to rise above 80. With the still full. And from 30 litres of Kilju I should have got 12 litres of alcohol, but I got 6 litres. The connection between the degree and the ethanol, methanol and water contained in the kilju disappears when I empty the steel, when I add new kilju, when I ignite the fire and vaporise the whole kilju.
 
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When the still is emptied, all the liquid data of the still does not reset. I emptied it and added Kilju. However, instead of the temperature going down to 65 Degrees and distilling the Methanol, it went up to 78 And after a very short distillation I got all the alcohol and the temperature started to rise above 80. With the still full. And from 30 litres of Kilju I should have got 12 litres of alcohol, but I got 6 litres. The connection between the degree and the ethanol, methanol and water contained in the kilju disappears when I empty the steel, when I add new kilju, when I ignite the fire and vaporise the whole kilju.
However, instead of the temperature going down to 65 Degrees and distilling the Methanol, it went up to 78 And after a very short distillation I got all the alcohol and the temperature started to rise above 80
Its not a clamped temperature limit just a cool off effect, it probably distilled all Methanol in a few seconds.

With the still full. And from 30 litres of Kilju I should have got 12 litres of alcohol, but I got 6 litres
You should get about 5-6 liters of distillate, which is about right. Kilju has about 14% alcohol. You should not have gotten 12 liters of alcohol as you said. Thats how toplessgun has set it as his max alcohol value.


The connection between the degree and the ethanol, methanol and water contained in the kilju disappears when I empty the steel, when I add new kilju, when I ignite the fire and vaporise the whole kilju.
Thats what I said in the above post that temperature is independed of contents in the still.
 
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Its not a clamped temperature limit just a cool off effect, it probably distilled all Methanol in a few seconds.


You should get about 5-6 liters of distillate, which is about right. Kilju has about 14% alcohol. You should not have gotten 12 liters of alcohol as you said. Thats how toplessgun has set it as his max alcohol value.



Thats what I said in the above post that temperature is independed of contents in the still.
No Temperature Correlation. I added 30 Litres of Kilju to the Still I had drained, and instead of the temperature staying at 65 Degrees and distilling all the Methanol, it distilled enough Methanol to fill the bottom of the bottle in a few seconds, and Methanol continued to flow through the pipes. Normally, I distill about 1 bottle of Methanol from 30 litres of Kilju and when all the Methanol is distilled, no Methanol flows through the pipes. However, in this case Methanol continued to flow through the pipes, the bottle was not filled and I distilled 6 Litres of Ethanol. Normally I distill 12 litres from 30 litres, but this didn't happen.
 
No Temperature Correlation. I added 30 Litres of Kilju to the Still I had drained, and instead of the temperature staying at 65 Degrees and distilling all the Methanol, it distilled enough Methanol to fill the bottom of the bottle in a few seconds, and Methanol continued to flow through the pipes. Normally, I distill about 1 bottle of Methanol from 30 litres of Kilju and when all the Methanol is distilled, no Methanol flows through the pipes. However, in this case Methanol continued to flow through the pipes, the bottle was not filled and I distilled 6 Litres of Ethanol. Normally I distill 12 litres from 30 litres, but this didn't happen.
and instead of the temperature staying at 65 Degrees and distilling all the Methanol, it distilled enough Methanol to fill the bottom of the bottle in a few seconds
Thats normal because if the Temperature is high enough you not exculsivly destill Methanol there is also Ethanol and Water. In fact Water gets into the Bottle together with Methanol. It simulates an Effect that vapor also drags along other containments.
Normally, I distill about 1 bottle of Methanol from 30 litres of Kilju and when all the Methanol is distilled
You never destill one bottle of methanol even with perfect Kilju(30L) only about 430 mL of methanol gets created together with 4.286 L of Ethanol.

For example after a normal destillation I have <water>0.5508026</water><ethanol>4.197536</ethanol><methanol>0</methanol> in the Bottle

I havnt collected the early methanol and placed the bottle under the still when I noticed all methanol was gone.

However, in this case Methanol continued to flow through the pipes, the bottle was not filled and I distilled 6 Litres of Ethanol. Normally I distill 12 litres from 30 litres, but this didn't happen.
Can you please save your game and check your mscstill_bottle.xml what is really in there?
You can not destill 6 liters of Ethanol because it doesnt create that much with one kiljubucket
 
Thats normal because if the Temperature is high enough you not exculsivly destill Methanol there is also Ethanol and Water. In fact Water gets into the Bottle together with Methanol. It simulates an Effect that vapor also drags along other containments.

You never destill one bottle of methanol even with perfect Kilju(30L) only about 430 mL of methanol gets created together with 4.286 L of Ethanol.

For example after a normal destillation I have <water>0.5508026</water><ethanol>4.197536</ethanol><methanol>0</methanol> in the Bottle

I havnt collected the early methanol and placed the bottle under the still when I noticed all methanol was gone.


Can you please save your game and check your mscstill_bottle.xml what is really in there?
You can not destill 6 liters of Ethanol because it doesnt create that much with one kiljubucket
First Time:
first time I made 30 litres of kilju and put this kilju into the steel. and I put 3 pieces of wood under the steel and raised the temperature to 65 degrees. then one wood was missing from under my fire that was burning with 3 wood and 2 wood remained. as a result, the temperature remained constant at 65 degrees for a long time. as a result, I got quite a lot of methanol, although not exactly a bottle. and the methanol stopped flowing after a while and the fire rose to 78 degrees with 2 wood. At 78 degrees I distilled ethanol for a long time and obtained about 12 litres of moonshine.

Second Time:
The second time I made 30 litres of kilju and put this kilju in the empty steel. again I started the fire with 3 firewood and the temperature reached 65 degrees. One wood was missing from the 3 wood fire. but this time, as in the first time, it did not remain constant at 65 degrees with 2 wood and rose directly to 78 degrees. in the meantime, the flow of methanol did not stop as in the first time. it rose as it continued to flow. This time I was only able to get about 6 litres of moonshine.

Conclusion:
The quantity and quality of the Kilju is the same in both distillations, but there is a very high difference in the proportion of substances in both distillations. It is unacceptable that in the first distillation, 12 litres of moonshine and about half of a bottle of methanol were obtained and when all the methanol flowed, the methanol stopped flowing at 65-70 degrees and the temperature of the steel increased, while in the second distillation, only 6 litres of moonshine and enough methanol to fill the bottom of the bottle could be obtained and when the methanol ran out, it continued to flow between 65-70 degrees and flowed.
 
First Time:
first time I made 30 litres of kilju and put this kilju into the steel. and I put 3 pieces of wood under the steel and raised the temperature to 65 degrees. then one wood was missing from under my fire that was burning with 3 wood and 2 wood remained. as a result, the temperature remained constant at 65 degrees for a long time. as a result, I got quite a lot of methanol, although not exactly a bottle. and the methanol stopped flowing after a while and the fire rose to 78 degrees with 2 wood. At 78 degrees I distilled ethanol for a long time and obtained about 12 litres of moonshine.

Second Time:
The second time I made 30 litres of kilju and put this kilju in the empty steel. again I started the fire with 3 firewood and the temperature reached 65 degrees. One wood was missing from the 3 wood fire. but this time, as in the first time, it did not remain constant at 65 degrees with 2 wood and rose directly to 78 degrees. in the meantime, the flow of methanol did not stop as in the first time. it rose as it continued to flow. This time I was only able to get about 6 litres of moonshine.

Conclusion:
The quantity and quality of the Kilju is the same in both distillations, but there is a very high difference in the proportion of substances in both distillations. It is unacceptable that in the first distillation, 12 litres of moonshine and about half of a bottle of methanol were obtained and when all the methanol flowed, the methanol stopped flowing at 65-70 degrees and the temperature of the steel increased, while in the second distillation, only 6 litres of moonshine and enough methanol to fill the bottom of the bottle could be obtained and when the methanol ran out, it continued to flow between 65-70 degrees and flowed.

When I destill I always experience your "Second Time" case. It only slightly hovers at 65°C after that the methanol is done.

Your "First Time" case doesnt happen on my machine, could you provide more Information please like your FPS or if you have Gamelag.
Also I would like that you give me your "mscstill_bottle.xml" and "mscstill_still.xml" after you expierenced case "First Time" please save the game and send it to me.
Also if you install "developer toolset" you can view the contents of the bottle and the still in realtime might be useful to install those for debugging purpose.

The code should run framerate independent, but who the hell knows what it's like when game performance is terrible.
If there is an error in the destillation code it must be there since years and got never reported before, so I assume special conditions like bad gameperformance or other reasons.

I will try to lag my game by reducing clockspeed and limit to 1 core. if i see any irregularities it could point to your problem.
 
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2nd Time Is A Bug
1st Time Is Normal
No Problems With The Still. These data are for a 30-liter Kilju. As can be seen, the amount of methanol and ethanol is very low. It says 4 liters of ethanol, but it should be 12 liters. The problem is in the codes that edit the mscstill-still.xml file. (sorry for the "anormal")
 

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2nd Time Is A Bug
1st Time Is Normal
No Problems With The Still. These data are for a 30-liter Kilju. As can be seen, the amount of methanol and ethanol is very low. It says 4 liters of ethanol, but it should be 12 liters. The problem is in the codes that edit the mscstill-still.xml file. (sorry for the "anormal")
Nope 4.2 Liters of ethanol is the normal the other is the anormal.
if you have 14 % Alcohol in 30 Liters you have 30L x 0.14 = 4.2Liter that also matches what I wrote earlier

For example after a normal destillation I have <water>0.5508026</water><ethanol>4.197536</ethanol><methanol>0</methanol> in the Bottle

I like the spirit that you want to have more ethanol and methanol to destill but from the values alone you should see that you are totally wrong and for me it looks like you are just trolling me.
1727124019948.png
 
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Nope 4.2 Liters of ethanol is the normal the other is the anormal.
if you have 14 % Alcohol in 30 Liters you have 30L x 0.14 = 4.2Liter that also matches what I wrote earlier



I like the spirit that you want to have more ethanol and methanol to destill but from the values alone you should see that you are totally wrong and for me it looks like you are just trolling me.
Okey. Please Add A Setting For Setting The Alcohol Amount.
 
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Does he only talk to the player if I bring him moonshine?

View attachment 789369

Do tools count as something in hand?

View attachment 789370
"Do tools count as something in hand? "
Tools don't count.
Simply everything that can be dragged(grabbed).


"Does he only talk to the player if I bring him moonshine?"
No, but I've set the timers so that he doesn't talk so much.
If you bring him Moonshine with the bottle its a forced dialog.
 
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Please feel free to post bugreports, ask questions about the mod, and make suggestions here!

"Do tools count as something in hand? "
Tools don't count.
Simply everything that can be dragged(grabbed).


"Does he only talk to the player if I bring him moonshine?"
No, but I've set the timers so that he doesn't talk so much.
If you bring him Moonshine with the bottle its a forced dialog.
I Send You Demo
 
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