RCHeliguy
Premium
I probably should at least mention the Quest Pro, since it has gotten a few good reviews and has actually been released.
My deal breakers are comfort, 2 hour battery life, poor built in speakers, and possible issues with inside out tracking and motion.
A couple quotes about comfort.
"But since that first demo, using the Quest Pro has become uniquely tortuous. Its ring puts practically all its substantial weight on my upper forehead, sometimes leaving a numb and tingling strip along my hairline. It feels a little better if I keep the fit loose, but that makes the headset less stable during games and other high-intensity activities. "
" the Quest Pro’s forehead band. It gave me a wretched tension headache within minutes of my first use and always left a red spot on my skin. The pain intensity varied throughout wear, but I imagine I’ll need to add extra padding to that area to make it truly comfortable."
Fitment.
"The key issue with Quest Pro’s headstrap design is that the front forehead pad only sits best on your forehead at one specific spot (where the curve of your forehead most closely matches the curve of the pad). But the curvature of people’s foreheads can vary quite significantly. So that perfect spot for the pad to rest on your forehead might not be the perfect spot if you want your eyes to align with the lenses in the ideal place."
Headphones
" I found I needed them cranked to maximum volume in most games in order to have sufficient volume. "
Tracking
I had a personal account of tracking not working with a sim rig motion system, but I can't find the comment.
My personal opinion on the Quest Pro is that it is immature for its use case and going in the wrong direction. Magic Leap has the concept right even if their product was lackluster. The idea of having your work displays showing superimposed over reality is a great idea and eventually it will work. Magic Leap lets you see reality natively and then adds to that. The idea of only seeing reality through cameras and on displays has some use cases, but I think people will be much more comfortable if they can see reality directly with their eyes and then just have additional things added. Time will tell.
My deal breakers are comfort, 2 hour battery life, poor built in speakers, and possible issues with inside out tracking and motion.
A couple quotes about comfort.
"But since that first demo, using the Quest Pro has become uniquely tortuous. Its ring puts practically all its substantial weight on my upper forehead, sometimes leaving a numb and tingling strip along my hairline. It feels a little better if I keep the fit loose, but that makes the headset less stable during games and other high-intensity activities. "
" the Quest Pro’s forehead band. It gave me a wretched tension headache within minutes of my first use and always left a red spot on my skin. The pain intensity varied throughout wear, but I imagine I’ll need to add extra padding to that area to make it truly comfortable."
Fitment.
"The key issue with Quest Pro’s headstrap design is that the front forehead pad only sits best on your forehead at one specific spot (where the curve of your forehead most closely matches the curve of the pad). But the curvature of people’s foreheads can vary quite significantly. So that perfect spot for the pad to rest on your forehead might not be the perfect spot if you want your eyes to align with the lenses in the ideal place."
Headphones
" I found I needed them cranked to maximum volume in most games in order to have sufficient volume. "
Tracking
I had a personal account of tracking not working with a sim rig motion system, but I can't find the comment.
My personal opinion on the Quest Pro is that it is immature for its use case and going in the wrong direction. Magic Leap has the concept right even if their product was lackluster. The idea of having your work displays showing superimposed over reality is a great idea and eventually it will work. Magic Leap lets you see reality natively and then adds to that. The idea of only seeing reality through cameras and on displays has some use cases, but I think people will be much more comfortable if they can see reality directly with their eyes and then just have additional things added. Time will tell.
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