PC1 Latest Build testing.

Andy_J

I hate Race cheats ( ͡° ͜ʖ ͡°)
As you all know, Ian gave me a free pass to test the latest builds and that's what I have been doing for the last week. I will report here as and when I see fit to tell all about my findings.

But I will say that the latest build (296) is quite good. Now lets make some sense of my statement. I used a Lotus 98T in helmet cam using my antique MOMO red wheel and I can honestly report it is coming along much better than I anticipated. The actual feel and immersion is damn fine at this point. The handling is strange at first compared to say...RF2 and FVA, but it grows on you within minutes. At this point in time, this actual car feels good. I like it and I love the Milan circuit. The damage model has come on leaps and bounds.

I am doing some more testing all of next week using a G27 and I will also test some of the other cars that don't interest me as much (I am a F1 nut) and see how the feel in comparison to Shift 2, because that is what I was initially comparing PCars to.

I would like the replay function to have a directors mode though. Something that jumps from action to action and from car to car.

Aside from that, the replay's do crash my PC quite often but I understand that is being looked at.

Watch this space.
 
I would call that an agenda, but hey, that's none of my business.

Don't accuse me of having an agenda just because I tell it like it is mate. I have told you many times, I test the builds as they come. I don't add modified files. Please accept that for what it is. It is not a negative attitude. What is it with you guys from WMD that seem so protective of the game that you insult others who discuss it?

And you are all investors if you purchased tool packs. Don't be pedantic.

My tests on here are for members here to see how it is progressing or not. Put me on ignore if you don't like reading my comments and all will be good.
:rolleyes:
 
That is not why I said you (might) have an agenda, it was about this:
I have no doubt the modding community will fix Pcars one day. Just like they did with Shift 1 and 2.............to a degree. I also understand that the devs (sms) need to put out a race game that appeals to a greater audience than us pc race simmers in order to satisfy the investors and make a profit. It's not rocket science. Good luck to them. I hope they succeed.

Saying it like it is is no doubt a good thing and you don't have to use community modified content, test the builds as they come and give your honest opinion, which I'm sure you did about the actual builds and development.

But don't imply that the game is broken just because one of the people involved in making this game has done some work that is not released in the builds (but as SMS said, it will be taken into consideration once they ramp up the work on FFB) or that SMS will not make a sim because they are only after the $$$. This is pure speculation and it's wrong.

I have never insulted you and I don't protect the game. Look up at the other thread about the PCARS development here on WMD where I said the new r8 tire has "infinite" grip on corner entry and mid corner ;) I was merely pointing out that the game has potential to have an excellent FFB, as Jack and his tweaking demonstrates. Nothing more, nothing less. With regards to me being from WMD, yes, that is true, I am from WMD and you are also from WMD, since you are playing the builds you have to have paid and register :) Btw, look up my profile rsm1785. I think I have about 10 posts in there, so yes, I'm very active in defending CARS :)

P.S. My favorite tire model is rFactor 2, my favorite all-round pure driving experience is AC and my favorite sim as a complete experience is GTR2. As you can see, CARS it's not there, so no, I'm not a fanatic of CARS :) I only want to point out some things that people outside WMD that are waiting for this game to launch should be aware of, nothing more.
 
Mircea, I didn't think Chronus was referring to you when he posted the metaphor about debris. I thought that was more about the "people with an agenda who don't really want to listen", but yet have some control over the project or work at SMS.

I agree Chronus, generally that companies want to make money (and I don't begrudge them this, since ultimately that's how they survive and how inventiveness is fostered, but I don't want to get into a capitalism vs. socialism debate :coffee:), but I think it just *might* be possible to do both now that the new consoles are out. I think the fact that the game is being released on consoles makes my presence here more than just an annoyance (although you all certainly are the experts on how this stuff works). So will SMS compromise or will it not? I'm not sure....

Regarding xbox, I have largely written off Turn 10 (although they did improve their physics considerably, IMO), and now Codemasters. I was just too deep into the forums and happened to be in touch with their PR guy Loore throughout the process. Two things became very clear -- they would promise virtually anything to try and appease both the SIM crowd and the arcade crowd, and that their bread is largely buttered by those types of players who I termed "five lap wonders" in a forum once. This off color comment was meant to be a bit tongue and cheek but I got roundly attacked by many players who's point was "GRID has always been arcade, and that's how it should stay...we don't want these racing marathons" (completely ignoring the fact that a simple toggle switch would have been nice or that Codemasters *precise* reason, as stated by them, for making Autosport was because GRID2 fell on its face, and thus arcade in too much quantity was bad).

That's what gives me hope. Codemasters, even though it was once headed in the right direction (thanks to British design and ownership...we miss you David Darling), has now gone to pot. Still British based, something has gone wrong. I think this and this may have something to do with it. Luckily, Birmingham remains less corrupted by whatever it is that has gotten to them.

So we have Slightly Mad who by all accounts had good intentions and remains British based (this is important, as much as Britain and America are Car cultures...and you can't exactly say Turn 10 failed to idolize cars properly, even if they don't know how to race them).

So, net of all this is I think with the right company, you can do both SIM and selling on the console. Codemasters silently acknowledged this and GRID2 proved it. And with the new boxes, I think you might have juuuuust enough processing power to make those shiny cars shiny and have good physics. Good enough to satisfy the hardcore PC crowd? Can't answer that one, but your comments even that mention pCARS in the same breath as Assetto really are encouraging.

One thing that I think is going to get left off my wish list of SIM-ness is the penalization of cars on track, by the game, for collisions. My bet is this is as hard to do as making A.I., but I'm not a computer guy, so I'm really not sure. Codemasters has attempted it and I think it adds realism. If anyone ever got it right, it would make racing games 100% more like the real thing. League play has a hard time policing itself since people don't make money playing games.
 
With regards to me being from WMD, yes, that is true, I am from WMD and you are also from WMD, since you are playing the builds you have to have paid and register :)

Wrong I'm afraid. I have not paid or invested but I did register and I am a Team member. ;) :)

P.S. My favorite tire model is rFactor 2, my favorite all-round pure driving experience is AC and my favorite sim as a complete experience is GTR2. As you can see, CARS it's not there, so no, I'm not a fanatic of CARS :) I only want to point out some things that people outside WMD that are waiting for this game to launch should be aware of, nothing more.

That's fair enough. I apologise to you. Nice to see another GTR 2 fan. :thumbsup:

OK Mircea, I understand. I just hope you try and understand that I am merely testing the builds as I get them and as they are. If they are particularly good I have stated that. But when they turn a corner and have a bad one, I notice and report that too. That's the way I do it. I think I have portrayed Pcars in a relatively good light here (sometimes) because I regularly get pm's asking about the game and giving praise for good screenshots and details.
regards
Andy
 
OK Mircea, I understand. I just hope you try and understand that I am merely testing the builds as I get them and as they are. If they are particularly good I have stated that. But when they turn a corner and have a bad one, I notice and report that too. That's the way I do it. I think I have portrayed Pcars in a relatively good light here (sometimes) because I regularly get pm's asking about the game and giving praise for good screenshots and details.
regards
Andy

Regarding the game itself, I really appreciate your input, as I do with everyone else. I know we all can get sidetracked sometimes, and it's harder to be polite when you are not face to face, that's just human nature. But your game reports are a must read for me...and whether they burst my bubble or not...that's irrelevant. They are valuable.

For instance, if you had not posted and others disagreed with HOW you tested, I would never have learned about the way the game is being developed. I can't get on the WMD forums.
 
I really admire your screenshot work, as I previously said. For me, no hard feelings, like I said before your feedback is reliable and correct. But try to keep an open mind about the development. If at the time of release CARS is not worthy of the hype it generated, then I'll be the first to say it, have no doubt about that.

P.S. I bet you will love the FFB if the final release version is at least as good as it is now with the tweaks. I also tried it with my old DFGT that is lying around and it's very encouraging, so it's not gonna be good only for high end wheels :ninja:
 
This is an agenda

God, I hope Pcars is a complete disaster sales wise. Their INVESTORS just make me sick. They are certainly not in it for the Sim potential. Purely for the money or potential profit. I have never hoped a game development would fail so much. Some of their investors are the worst examples of human beings. People of no morals. Jeez, most of them just want a return and to hell with a great sim.

Shift 3 (Pcars) will never be a great sim, despite what they claim. A money spinner maybe, but a sim, nah. :rolleyes:
 
I really admire your screenshot work, as I previously said. For me, no hard feelings, like I said before your feedback is reliable and correct. But try to keep an open mind about the development. If at the time of release CARS is not worthy of the hype it generated, then I'll be the first to say it, have no doubt about that.

P.S. I bet you will love the FFB if the final release version is at least as good as it is now with the tweaks. I also tried it with my old DFGT that is lying around and it's very encouraging, so it's not gonna be good only for high end wheels :ninja:

Hey there. Would, um, the Thustmaster TX Italia (FFB Brushless) be able to benefit?
 
Robert, I can't say for sure, but my understanding was that those tweaker files are not wheel specific, so they should work for all wheels. Also another user (bmanic) made some specific tweakers for Thrustmaster TX 458, for example.

The general understanding I have is that all wheels will get the same level of attention and specific pre-sets, so I see no reason why it wouldn't work with Thrustmaster. On the other hand, I haven't tried any Thrustmaster wheel, since I don't own one (not since my very first Thrustmaster Ferrari GT, about 9-10 years ago :))
 
Mircea, I didn't think Chronus was referring to you when he posted the metaphor about debris. I thought that was more about the "people with an agenda who don't really want to listen", but yet have some control over the project or work at SMS.

Huh. I stopped reading the comments from the poster you are referring to AFTER he attacked me in another thread. Case closed for me from that point on.
---
You are correct, I was referring to a phalanx of "people with an agenda who don't really want to listen" and frequently do nothing but insult & mock those they perceive as being against the direction the "community project" took on.

Fortunately, there are WMD members who we can talk to and have intelligent conversations with.

(and I don't begrudge them this, since ultimately that's how they survive and how inventiveness is fostered, but I don't want to get into a capitalism vs. socialism debate :coffee:),

Yes, not knowing for sure where you stand, I can only say I deduce we will probably disagree if you believe "inventiveness" is fostered via capitalism. What we see nowadays with avenues of research (in medicine, technology and even physics) being cut short because they're not profitable (who cares if these "avenues" would usher in good discoveries that might save people and the planet...) is really bad. And when people's careers get smashed by "corporate" decisions, the tragedy is compounded even further.

[And no, lets not go to socialism either...]


I think the fact that the game is being released on consoles makes my presence here more than just an annoyance (although you all certainly are the experts on how this stuff works). So will SMS compromise or will it not? I'm not sure....

I don't see your posts as being an "annoyance", quite the contrary thus far.

CARS has been set to hit a large market, not just PC based simracing, and certainly not hardcore simracing.

So, it's inevitably that those that prefer the ease of use of a console turn out here looking for info on CARS and discussing it.

And by the way, there's no expertise on CARS on my part. I contributed to it with a small amount of money, tried it a few times, couldn't get it to work properly on my rig (not powerful enough for it) and that was it (oh, yes, tried several builds at friends' computers, but felt I shouldn't comment on what I saw/felt). I did try to contribute to discussions at WMD forums, but understood there was absolutely no point in doing so.

Regarding xbox, [...] Two things became very clear -- they would promise virtually anything to try and appease both the SIM crowd and the arcade crowd, and that their bread is largely buttered by those types of players who I termed "five lap wonders" in a forum once.

That's exactly what I and others believe Greenawalt is doing - reach out for both sides of the fence. Which is, to me, intriguing. Why so much care put into impressing the "SIM crowd" if the sim crow is as irrelevant as the most vocal CARS investors have declared again and again?

Maybe you are right after all. The "SIM crowd" may very well be the "silent majority". I hope you are.

That's what gives me hope. Codemasters, even though it was once headed in the right direction (thanks to British design and ownership...we miss you David Darling), has now gone to pot. Still British based, something has gone wrong. I think this and this may have something to do with it. Luckily, Birmingham remains less corrupted by whatever it is that has gotten to them.

Right after Race Driver 2, I expected Codies would finally go after the "SIM crowd" in a serious manner. Meh...Pipe dream.

So we have Slightly Mad who by all accounts had good intentions and remains British based (this is important, as much as Britain and America are Car cultures...and you can't exactly say Turn 10 failed to idolize cars properly, even if they don't know how to race them).

Problem is not "idolizing" cars. Putting Jeremy Clarkson in FM and boasting an impressive number of cars is not doubt IDOLIZING cars.

The great problem is, they're selling that product as if it is a true simulation - and I have read enough threads reporting the most screaming absurdities about it for me to believe in their hype.

I agree, some people will do whatever is necessary to appeal to a "SIM-aware" crowd. For whatever "mysterious" reason.


So, net of all this is I think with the right company, you can do both SIM and selling on the console. Codemasters silently acknowledged this and GRID2 proved it. And with the new boxes, I think you might have juuuuust enough processing power to make those shiny cars shiny and have good physics. Good enough to satisfy the hardcore PC crowd? Can't answer that one, but your comments even that mention pCARS in the same breath as Assetto really are encouraging.

Well,

I have my own opinion on what it felt to "drive" pCARS with the last builds I tried, but I have reason to trust a few people and their assessment of pCARS is not negative. Just to lift the veil a little bit...one of them posted comments at iRacing forums about what some iR cars felt like when compared to his experiences on track, only to get swamped with angry people disqualifying him from making proper judgements (never mind is RL profession).

On the other hand, AC looks promising (had a look at their physics calibrations files and there's no doubt the potential is there), but for those whose judgement I trust, it's still not THERE and somehow feels to lag behind pCARS. But hey...what do these people know?

One thing that I think is going to get left off my wish list of SIM-ness is the penalization of cars on track, by the game, for collisions. My bet is this is as hard to do as making A.I., but I'm not a computer guy, so I'm really not sure.

It is hard, extremely so. But if Dave Kaemmer found a good, working system (not perfect, but really good and well thought), other developers can too.

The biggest problem (in the industry) I see currently is this: with the exception of Reiza and SMS's AJ, it's the same old faces doing the same old things with newer, more sophisticated dressings.

Fortunately, people like DK (yeah, old timer, probably the real "father of simdom") and those I mention above keep bringing interesting developments to the table.

---
One more thing lest I forget: I am not alone in thinking that I very much prefer the "testing feedback" from Andy and feedback from console users than the opinions of those that simply "play back" the results of the latest development leaps.
 
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I have played both FM4 and FM5 extensively, and Turn 10 has kept the same basic "idolization" of cars intact. You can coddle them, you can paint them, you can collect them, you can tune them, you can have your choice from about 150 it seems, and you can drool over them in the 1080p showrooms.

However, once you get on the track, it's evident that the weight and suspension feel similar, albeit different cars have different traction levels and will correct easier (but I think this would be included into a tire model discussion, no?), but the same heaviness resistance and roll are staid. That said, the tire model and general input from the chassis, such as track surface input and traction events, has been much improved. Laser scanning of tracks helps too. That makes the driving experience quite fun and very realistic, until you start getting into the nitty gritty of suspension and weight shifting details from car to car.

But the worst part is that there are no racing "events" as I like to term them. No cautions, no safety car, no choice of pit stop alterations, no tire wear that really matters, no fuel consumption that makes a difference, and no penalty system for ANYTHING. Oh, and you view is crystal clear, stable, and weather free. In other words, it's car worship, not car racing. It has it's place, but Turn 10 is clearly in the tank.
 
I really admire your screenshot work, as I previously said. For me, no hard feelings, like I said before your feedback is reliable and correct. But try to keep an open mind about the development. If at the time of release CARS is not worthy of the hype it generated, then I'll be the first to say it, have no doubt about that.

P.S. I bet you will love the FFB if the final release version is at least as good as it is now with the tweaks. I also tried it with my old DFGT that is lying around and it's very encouraging, so it's not gonna be good only for high end wheels :ninja:

:thumbsup:
Cheers Mircea. I hope you are right and I do look forward to trying the finished final version.
Have a nice day.
Andy
 
But the worst part is that there are no racing "events" as I like to term them. No cautions, no safety car, no choice of pit stop alterations, no tire wear that really matters, no fuel consumption that makes a difference, and no penalty system for ANYTHING. Oh, and you view is crystal clear, stable, and weather free. In other words, it's car worship, not car racing. It has it's place, but Turn 10 is clearly in the tank.

Dan Greenawalt said couple of times in interviews, that Forza is celebration of car culture. I call that a Top Gear sim. You drive/race around with street cars like in Best Motoring.
Its concept and design is not meant to be a realistic GT3 racing sim.
 
Greca Zorc, from one of Greenawalt's more extensive interviews on FM5:

The things we’re doing in physics now are simply impossible on last-generation hardware.The amount of power to do the calculations we’re doing was just not available, and we didn’t have the knowhow as an industry to do some of the things we’re now doing.
[...]
We now know things about Pirelli tyres that Pirelli doesn’t know about Pirelli tyres. We know things about Toyo and Yokohama that are going to help write the textbooks in two or three years.

We know, as Robert stated, that Greenawalt will do anything to convince a more well informed public with specific references to tire institutions and knowledge, and will try to sway the less informed with easy tricks, with bombastic, boastful headlines.

But the things he said in several interviews are very specific and clearly show he means it: FM5 is meant to be realistic and be taken seriously.

If anyone doubts this, search around and you'll find interviews where he states (in a subdued manner) that the goal is to achieve realistic simulations of all car and tire elements.

Should we believe him? Well, I don't.
 
If anyone doubts this, search around and you'll find interviews where he states (in a subdued manner) that the goal is to achieve realistic simulations of all car and tire elements.

But physics alone doesn't make it a realistic racing sim. As long as you have to grind races to get money, not to score points to win championships, It cannot be taken seriously. Hopefully Pcars will show how it's done.
 
But physics alone doesn't make it a realistic racing sim. As long as you have to grind races to get money, not to score points to win championships, It cannot be taken seriously. Hopefully Pcars will show how it's done.

Physics and properly synchronized FFB are the ONLY things that make a sim realistic, for example, if Dirt 3 has very arcadey physics, does the fact that it has decent GFX and by extension superior wet weather performance to say netkar pro make Dirt 3 the best sim, if so, the best at simulating what????
 
But physics alone doesn't make it a realistic racing sim. As long as you have to grind races to get money, not to score points to win championships, It cannot be taken seriously. Hopefully Pcars will show how it's done.

I see what you mean, that particular feature (grind at races for money/points to acquire cars) does take away something from GT or FM. But, as David says, primarily true simracing is concerned with how close to "real" are the vehicle dynamics and handling. And for that, inevitably, physics is paramount. Good FFB, I accept, contributes to consolidate what simracers expect from a good sim.

I think we (you, me, Robert, David and Andy) are in agreement here - we need and want something that GT and FM cannot give, regardless of PR headlines.
 
Physics and properly synchronized FFB are the ONLY things that make a sim realistic, for example, if Dirt 3 has very arcadey physics, does the fact that it has decent GFX and by extension superior wet weather performance to say netkar pro make Dirt 3 the best sim, if so, the best at simulating what????

I'm talking about realistic/immersive race and championship simulation. A collection of cars and tracks is not enough, no matter how well they handle. Just look at the request lists for Kunos. Or a ton of features built into Pcars, required to make racing (as in FIA GT or WEC, not Best Motoring battles) realistic.
 
But physics alone doesn't make it a realistic racing sim. As long as you have to grind races to get money, not to score points to win championships, It cannot be taken seriously. Hopefully Pcars will show how it's done.
I completely agree with this. Physics and FFB alone will not overcome the inability to "race" as it were. For instance, if you can't have proper tire wear, fuel consumption (or even F1 style monitoring), penalties for various racing infractions, pit instructions or even realistic damage repair, and weather...then how in the world can you call the game a "racing" game. Forza is a car worship game. Included with that are some decent physics and FFB.
 

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