When I've had time, I've been working on getting the terrain smoothed out to get ready to have some very long splines conformed into roads... The 42km loop is smoothed out ready for the roads...
The terrain is smoothed for the road up to Mount Wilson...
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As is the whole length of Angeles Crest down to Pasadena...
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It's only driveable as a rally stage atm, but I can already tell it's going to be a sweet road when I project the road down on to the terrain. In a few places you run along a ridge, with drops either side
The newer terrain textures, although subject to change, are already working quite nicely compared to the current version.
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Also after witnessing how some offroaders were using my tracks online... I decided to smooth out some of the terrain to form some ramps... It might make trying to get back on road a little more fun
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There will be a limit to how many places I can do this, as I will have to watch how many tri's I use...
I've already used a shed-load getting the terrain smooth enough for 96kms of roads.
And finally I'm also working on some tree (and bush) assets...
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I couldn't find any decent pine tree images that were easy to crop...
So decided to make some elements in Max...
This model is made from 5 million poly's, and I can manipulate it to make as many variations as I like... and render out at whatever resolution I like... Need to improve my rendering and lighting skills... as that dark shadow at the bottom of the trunk is not good enough. But you get the idea