Awesome mate
And to think this originally started out as a small test area for trying out a few things for Pacific.
I'm really happy you're all having a blast together online with my tracks... makes the work so worthwhile seeing these roads being used and abused in the way they should be. Hopefully see you online with this track to one day soon
The extra shoulders will be disappearing around most of the track, as the real roads are quite a bit narrower. This is going to involve quite a bit of extra work, but like with the extra work on Pacific's road... It'll be more than worth doing... The roads need to become narrower so I can get all the intersections in there will be at least 4 intersections going in... as well as the 3 shown in my previous post.... It will need this intersection also. Plenty of side roads... and layout options
And it means that Big Tujunga Canyon road may as well go in... There's a dam that might need to go in along there... I'll worry about that later though.
Thanks to a 75,000 x 75,000 pixel satellite map... I can now see extremely clearly all the details I need to see... To give you an idea of the difference... This is the kind of detail I had previously...
And this is the detail I can now see
This is a little piece of Los Angeles (Crescenta Highlands) that is in the bottom left of my 10Gb (100+ km²) satellite image...
Obviously this resolution will not be used in game, and I will have to scale back so my computer can use it, but as you can tell... will allow me to see clearly enough to get the road positioned nice and accurately.
I'm aiming to add around 7-8km of Big Tujunga Canyon Road...
maybe an extra 10km of Angeles Crest,
around 4-5km's of the road leading to Mount Wilson.
and maybe 2-3kms extra on to Angeles Forest Highway (after the junction on to Upper Big T)
The scale of what I'm planning is pretty immense... But like with the prospect of ripping up Pacific's road and almost starting again... I'm crazy enough to attempt it
I just hope that AC2 makes it so that previous AC1 mods are relatively easy to get working.
And to think this originally started out as a small test area for trying out a few things for Pacific.
I'm really happy you're all having a blast together online with my tracks... makes the work so worthwhile seeing these roads being used and abused in the way they should be. Hopefully see you online with this track to one day soon
The extra shoulders will be disappearing around most of the track, as the real roads are quite a bit narrower. This is going to involve quite a bit of extra work, but like with the extra work on Pacific's road... It'll be more than worth doing... The roads need to become narrower so I can get all the intersections in there will be at least 4 intersections going in... as well as the 3 shown in my previous post.... It will need this intersection also. Plenty of side roads... and layout options
And it means that Big Tujunga Canyon road may as well go in... There's a dam that might need to go in along there... I'll worry about that later though.
Thanks to a 75,000 x 75,000 pixel satellite map... I can now see extremely clearly all the details I need to see... To give you an idea of the difference... This is the kind of detail I had previously...
And this is the detail I can now see
This is a little piece of Los Angeles (Crescenta Highlands) that is in the bottom left of my 10Gb (100+ km²) satellite image...
Obviously this resolution will not be used in game, and I will have to scale back so my computer can use it, but as you can tell... will allow me to see clearly enough to get the road positioned nice and accurately.
I'm aiming to add around 7-8km of Big Tujunga Canyon Road...
maybe an extra 10km of Angeles Crest,
around 4-5km's of the road leading to Mount Wilson.
and maybe 2-3kms extra on to Angeles Forest Highway (after the junction on to Upper Big T)
The scale of what I'm planning is pretty immense... But like with the prospect of ripping up Pacific's road and almost starting again... I'm crazy enough to attempt it
I just hope that AC2 makes it so that previous AC1 mods are relatively easy to get working.