Is VR dead?

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I've seen BSB users get as high as 103H and the Crystal as high as 105H. I've seen the Aero get as high as 112H.

I've seen some pretty low values given for each as well.

If you want to use MRTV to prove anything of value, that's up to you.
 
I stopped a few months ago. I don't consider him a useful source of information. Technically I felt that way for a while, but finally just decided I couldn't stand watching him anymore.
Believe it or not, but right now you are one of my main sources for information on VR.

I'm really short on time the last months, hardly do any simracing any more. But i'm still interested in a next VR headset. I might not post much, but i check this topic almost on a daily basis
 
Believe it or not, but right now you are one of my main sources for information on VR.

I'm really short on time the last months, hardly do any simracing any more. But i'm still interested in a next VR headset. I might not post much, but i check this topic almost on a daily basis

I'm flattered, but I won't likely have much more of interest until my BSB gets here in September.
 
That additional time between GPU's is unfortunate because I expect the 50 series will need to support DP 2.1 which dramatically increases bandwidth.

Given DP 2.1 is fully backwards compatible it would be all upside and VR Headsets would likely have started supporting it next year.

But if it won't be until 2025, it seems much less likely that headsets being released in 2025 will bother to support it :(
 
I see AI competing with gamer GPU's in terms of Nvidia's priorities, but at least they tend not to be using the exact same cards as us.

Still this looks like a perfect reflection of what is going on right now.

AImetaverse.jpg
 
@RCHeliguy I'm a little confused about the topic of compression used when BSG is in 90hz mode. Could you enlighten? Are you worried about this at all?

I'm not worried about it.

Interestingly VR Flight Sim guy says that the BSB has a surprisingly wide FOV for him like a Pico 4. The Pico 4 actually lines up well with where the BSB is supposed to be. He still doesn't understand why Seb gets wonky numbers.

He also said that 75Hz feels like 90Hz, which is something I've heard others say.

He'll have an initial review out Sunday 6pm UK time. He mentioned that he had 2 hours of impressions(he called it rabbiting on) to edit down to something reasonable.

For the record, I'm expecting a mixed bag of reactions.
 
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According to VoodooDE VR the FOV of the BSB is quite significantly bigger than the Quest 2 and Aero, but as he is saying: It's different with every head-shape. Another guy only measured 102°/96° h/vFOV with the Crystal, but the claim of MRTV that it's lower than the Pico 4 doesn't make sense.

Compare to my 8KX even with so called "small" FOV switching to my Pico 4 is like looking through toiletpaper-rolls and the clarity with OpenXR Composite (only) is higher than what my RTX 4080 can handle (FSR mandatory) because of the wide FOV and display-ratio. I guess those 1:1 ratio displays of today are just more in sync with the current GPU-gen and maximum clarity has to come with a lower hFOV at this time, probably also because of DP-limits of current RTX-cards. The "through the lenses" videos made with the 8KX and 20xx series cards and SteamVR only are BS compare to what I get maxed out and the Crystal or BSB is not an option for me.

Does anybody know if it's possible to access the desktop in OpenXR composite mode similar to SteamVR?
 

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According to VoodooDE VR the FOV of the BSB is quite significantly bigger than the Quest 2 and Aero, but as he is saying: It's different with every head-shape. Another guy only measured 102°/96° h/vFOV with the Crystal, but the claim of MRTV that it's lower than the Pico 4 doesn't make sense.

Compare to my 8KX even with so called "small" FOV switching to my Pico 4 is like looking through toiletpaper-rolls and the clarity with OpenXR Composite (only) is higher than what my RTX 4080 can handle (FSR mandatory) because of the wide FOV and display-ratio. I guess those 1:1 ratio displays of today are just more in sync with the current GPU-gen and maximum clarity has to come with a lower hFOV at this time, probably also because of DP-limits of current RTX-cards. The "through the lenses" videos made with the 8KX and 20xx series cards and SteamVR only are BS compare to what I get maxed out and the Crystal or BSB is not an option for me.

Does anybody know if it's possible to access the desktop in OpenXR composite mode similar to SteamVR?

My guess is that getting ultra wide FOV is very difficult with Aspheric lenses especially at these new higher resolutions.

I'm sure there are people who would even accept fresnel lenses to get ultra wide FOV. You may be in that group, but I'm not sure if it would be large enough for anyone to create another Fresnel lens headset.

We likely won't see ultrawide FOV headsets with acceptable distortion profiles for higher resolutions displays until the 4 display pancake displays start to be rolled out in headsets.

1689431097792.png

 
Looks like he changed his mind, coming up in 45 minutes instead of tomorrow.

Also looks like he is getting pretty good performance with it.
1689446954416.png


 
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Just reaffirms that I'm going to love this headset!

His main issue was glare which is much less than the Index and I never noticed it with the Index. He also mentioned that after a couple hours he thought it felt a little clammy. He did say that after an hour or so with it he must have adapted to it because he stopped noticing the glare.

Basically he thinks the field of view is excellent, the blacks are better than local dimming and will blow your socks off and he said that it was definitely bright enough and that microphone is better than any other microphone out there.

An interesting comment was that this is the first VR Headset that you actually look cool wearing.

Since making the video, he has also said that he want's to be clear that the BSB does not outresolve the Crystal/Aero. He said there is a noticeable difference.

To be clear I was not expecting the BSB to look better to him than either the Crystal or Aero. His movements are all smooth and he is perfectly happy wearing a "comfy helmet" We are still at the stage of making compromises based on our personal priorities. For me the BSB has plenty of serious upsides that I'm excited about because of how I used my headset and my priorities. I'm NOT expecting everyone with an Aero or Crystal to get a BSB, although some will.

I'm actually surprised at the number of Aero owners who ordered a BSB and how many others ordered both a Crystal and a BSB. There should be a LOT of comparisons between them coming up in the next 3-4 months.
 
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Hmm, last 3 posts on VR flight sim guys BSB thread state they will either get a Crystal or not get a BSB after hearing Steve say the Crystals visual quality is still without a doubt better than the BSB.
 
If he is getting clammy with just civillian flight sim then whats going to happen in racing where your heart rate climbs and you have much more exertion.

Guess I'll find out. I'll work up a serious sweat in Beat Saber or something like that right off the bat.

Steve considers working up a sweat in VR gross.
 
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