So going forward it appears that there will be two categories of headset.
Spatial Computing Headsets ( that's what they are calling it. It is clearly different )
- Apple ( will run all iOS apps on day one ) will support Unity.
- Samsung ( assumption: will run all Android apps on day one )
Gaming Headsets with app stores
- Meta ( has a large store with VR titles )
- Valve ( has a large store with VR titles )
I would say the Meta store is closed except I can still use my Oculus titles, so with a little effort you can still use them.
Then there are other players.
Currently the BSB and Crystal are looking pretty comparable.
BSB has a larger stereo overlap than the Crystal by about 3-4%.
FOV depends highly on your face. Thrillseeker claims to have 103H FOV with the BSB, but it appears the Crystal may have 3-4 degrees more FOV on average.
Color looks great on both.
Blacks BSB goes a tiny bit darker but has no blooming at all.
BSB 32ppd vs Crystal 35ppd ( pretty close )
Crystal goes brighter and has some blooming dependent on the title. Some more than others.
The BSB has the same microOLED pattern as Apple with one key difference. The Apple display has two white OLEDs per pixel for twice the brightness. Current guesses are BSB 75nits and Apple 150nits.
BSB has a much better seal so there is zero light leakage and that makes the brightness enough according to one sim racer who is beta testing right now.
That is one person's opinion. I'll be looking forward to getting more impressions.
I've also heard from another sim racing beta tester that he is still waiting to receive his.
I have also heard that in really dark settings some detail is lost. So please understand that I am not trying to paint an overly rosy picture. This is a weakness. The question is whether it is acceptable and that will definitely be a personal preference.
For room scale there really isn't much of a comparison. Even VR Flight Sim Guy said he would hate to use the Crystal for room scale games and he happily wears it for flight sims.
I still consider the BSB something completely new in terms of experience because of the feeling of not wearing a headset.
To be clear I see both headsets as having compromises and I can understand why someone would pick either of them.
I enjoy room scale, so I am more heavily leaning towards an ultra lightweight solution if it is acceptable to "me".
Next there is the Somnium which is also interesting because it is the first high resolution headset with a strong FOV meaning substantially better than the Index.
Somnium is coming in 4th quarter 2023.
Is 650 grams in base form.
Requires no battery.
will use microLED, local dimming, aspheric lenses
210 nit
35 ppd
Has an actual
100x 125 H actual ( seeing different results for this, took the lowest)
Is open source and upgradable
Off ear headphones
Has optional modular options
1. Cameras for dynamics passthrough
2. Hand tracking
Somnium has a seat on the board and has invested in the company that was showing off 4 display 240H FOV microOLED pancake displays recently. They also have a 140H FOV microOLED pancake lens solution.