RCHeliguy
Premium
Nope. I was staying on topic.Crash of what, are you driving with hand controllers?
Nope. I was staying on topic.Crash of what, are you driving with hand controllers?
Makes sense and seems like a logical step to help with tracking.I have a few strategically placed pictures and a few plus signs made out of black tape on the white walls to give the cameras of my G2 something to lock on to.
I am pretty much the same, its not that I have never had to reset the environment, sometimes I do. I cant tell you if it was last month, or the month before but time to time I have.So I've got even lighting around my sim rig, I've turned down the monitor brightness a bit and I have a few strategically placed pictures and a few plus signs made out of black tape on the white walls to give the cameras of my G2 something to lock on to.
Usually I just reset the vr position once when I load up the game and it stays locked for the rest of the session (up to 2 hours, after that vr starts to get hot and uncomfortable for me).
Its very rare that I have tracking issues, it's happened once in the two years I've had the headset that the vr shifted 90 degrees mid race causing me to crash out (and I suspect that was a steam vr issue, things have been more stable in general after going to openxr). A more common thing is a slight drift when you load into the game, and that is fixed by going to wmr settings and clearing the environment data and then restarting the game. A minor annoyance that I can live with.
Having to hit the vr reset button every six laps would drive me insane, something is not right with that setup (imho).
The Arpara is flawed because it only works in night races/night flights etc. it's simply not bright enough. MRTV should have reported this in the first video but they didn't for whatever reason. In a later video you can see the comparison to the G2. The guys behind Arpara probably realized that releasing their product with this massive flaw probably didn't make sense and they probably tried to fix it but couldn't, so they came up with all kinds of excuses to deliver the headset to their backers. I believe that Arpara gave up because of this.Here we go again an open box gush about something new.
Sounds like excellent resolution, acceptable FOV, micro OLED's with excellent blacks in a 200gram form factor, but currently only 60fps. Currently has a tack on for tracking that wasn't acceptable, but will have a SteamVR support as an option and a direct PC tether available.
I love the size! Given the FOV, I hope that is an indicator of things to come.
Edit: Their kickstarter is 2 years old and many have complained that nothing has been delivered to their backers yet.
I'm doing my best to be quiet as a church mouse right now.but I can finally see real potential (and a lighter wallet, soon enough).
Just found this. My tracking issue is partly me and also my Direct Drive wheel causing interference. There's a solution.By any chance is this when you grab your headset possibly covering the sensors with your hands?
Sorry about the Arpara 5K because from the video review of one of the (surposedly) few prototypes it looks like it could have been a winner.Edit: Their kickstarter is 2 years old and many have complained that nothing has been delivered to their backers yet.
Even if it never comes to be, I think it shows where things can go.Sorry about the Arpara 5K because from the video review of one of the (surposedly) few prototypes it looks like it could have been a winner.
Lovely compact size and resolution
Sorry about the Arpara 5K because from the video review of one of the (surposedly) few prototypes it looks like it could have been a winner.
Lovely compact size and resolution
Thanks for the link!Just found this. My tracking issue is partly me and also my Direct Drive wheel causing interference. There's a solution.
I wonder if adding some kind of array of IR LED's that are mounted to the rig (think inside out TrackIR) to give the hmd really strong points to track against in a darkened room if the headset would really track relative to the array or if its gyros/accelerometers are still adding to the confusion. If not, I wonder if it would be possible for a software layer to manually weight optical vs gyro/accel data in the sensor fusion would get it there.Well Crap!
I just heard back from a guy who got the Quest Pro and he is having tracking issues with it on his motion rig. I was really hoping Meta would be bulletproof on this especially with their $1500 professional headset.
This guy is back to his Index.
If the 800lb Gorilla that is Meta couldn't make tracking work reliably on his motion rig, I don't know what hope to give any of the others. I certainly can't imagine Pimax will do a better job than Meta. He also tried a G2 and had tracking issues with it as well.
He also had the Aero for a while and had what he now assumes were EMI issues like Cooknn was experiencing.
Interesting stuff. It does mean that the Aero is more sensitive to EMI than the Index since the Index works fine on his motion rig.