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I have a MASSIVE benefit by using OpenXR toolkit/OpenComposite with my Reverb G2 by enabling Fixed Foveated Rendering + FSR. It feels like a new GPU for free, the difference is really huge for all sim racing titles that I play(AMS2/DR2/RF2/AC).Both Pimax and Varjo benefit from OpenXR (also open composite and FSR) improvements for high resolution, high frame rate performance,
which help HP Reverb G2 less (my interpretation).
Which GPU do you have?I have a MASSIVE benefit by using OpenXR toolkit/OpenComposite with my Reverb G2 by enabling Fixed Foveated Rendering + FSR. It feels like a new GPU for free, the difference is really huge for all sim racing titles that I play(AMS2/DR2/RF2/AC).
Maybe you look only at OpenComposite? This is not enough, you really need to use OpenXR toolkit and then enable Fixed Foveated Rendering + FSR (first FFR ring 100% res ~30% percent, second 1/2 resolution until ~50-60%, last ring 16th resolution and don't use more then ~40% sharpness on FSR). Once you do that you have almost double performance with the Reverb G2, this depending on the title but the difference is really massive.
3080TI with ~5-7% overclock.Which GPU do you have?
Thanks for the tip! I've been using SteamVR for awhile, after a little bit of disappointment with OpenXR, and your advice has greatly improved my VR performance with minimal cost to image quality. I'm also using the Reverb G2.I have a MASSIVE benefit by using OpenXR toolkit/OpenComposite with my Reverb G2 by enabling Fixed Foveated Rendering + FSR. It feels like a new GPU for free, the difference is really huge for all sim racing titles that I play(AMS2/DR2/RF2/AC).
Maybe you look only at OpenComposite? This is not enough, you really need to use OpenXR toolkit and then enable Fixed Foveated Rendering + FSR (first FFR ring 100% res ~30% percent, second 1/2 resolution until ~50-60%, last ring 16th resolution and don't use more then ~40% sharpness on FSR). Once you do that you have almost double performance with the Reverb G2, this depending on the title but the difference is really massive.
For me with PiMax the issue was always the distortion. They have a solution that only really works for 60% of the users and the rest get vomit inducing image distortions. Until they develop a good Z movement system and a way to set it correctly I can't see this being successful. But as a company they have very much made their reputation as being as scummy as possible and denying this basic reality is a big part of it so I don't see them addressing it. The fundamentals of their tech just doesn't work and then all the rest is bad too but if the image was good and worked for everyone they would at least be doing better than they are.So even today nearing the end of production there is a lot futzing around, crashes, and tweaking needed to get the 8 KX to work and the headphones, microphone and controllers still suck compared to the Index.
... so, you're a fan?as scummy as possible
A stereo image projected onto a screen (see image 17), combined with eye tracking. Nice, but I wouldn't call it VR, as you can only look forward. It's like a holographic projection.Disney's patent for 3D retroreflective projection, e.g. for VR without headsets
Visual effect system including perspective-correct autostereoscopic retroreflective projection
Glad that there is experimentation going on, everyone loves VR but not everyone crazy about bulky headset inconvenience that makes you surrounding unaware.Disney's patent for 3D retroreflective projection, e.g. for VR without headsets
Visual effect system including perspective-correct autostereoscopic retroreflective projection
HiI have a MASSIVE benefit by using OpenXR toolkit/OpenComposite with my Reverb G2 by enabling Fixed Foveated Rendering + FSR. It feels like a new GPU for free, the difference is really huge for all sim racing titles that I play(AMS2/DR2/RF2/AC).
Maybe you look only at OpenComposite? This is not enough, you really need to use OpenXR toolkit and then enable Fixed Foveated Rendering + FSR (first FFR ring 100% res ~30% percent, second 1/2 resolution until ~50-60%, last ring 16th resolution and don't use more then ~40% sharpness on FSR). Once you do that you have almost double performance with the Reverb G2, this depending on the title but the difference is really massive.
The description seems to approximate Apple's much anticipated VR release, perhaps employing some of the same suppliers.releasing
They co-designed/manufactured the Rift S thoughTheir WMR Explorer headset was pretty junky even by that time standards, can't imagine them releasing anything advanced or revolutionary, more like inferior clone of Quest.
Some folks got a head start on that..many people have grown