Same here, I've had 2+ years of insane fun out of my 3090 so what initially looked like a crazy price has proven to be a decent investment. It allowed me to brute force some very badly optimised titles into a playable state even on my ultrawide and has been fantastic in VR.I tried F1 22 this weekend and i can say with confidence say that vr is not dead.
The F1 game is a very good example of how much a game changes when you change to VR. Playing all official tracks in VR, which are all beautiful made, is pretty awesome and you get a so much better sense of scale compared to the Samsung 49" on which i used to play it.
My RTX 3090 is performing very good and i manage to get a decent 90fps in the Index with a 180-200 super sampling. Great graphics
By the the 40 series will be available, my RTX 3090 will be +2 years old.
Looking back it was a very good investment even though at the time of purchase it was expensive. But i bought it at retail, just before the insane price increase.
So far only discounts on VR titles.Fingers crossed that there is a hardware announcement!
It's interesting how they spin what essentially is just trading a donkey for a mule as you still need an account.It won't require a FB account
Meta will no longer require Meta Quest owners to create a Facebook account to use its VR hardware.
Starting in August, it will be possible to create a new Meta account that can be used with the company's range of VR headsets.
And from what I understood; the new "Quest Pro / Project Cambria" has outside camera's of very good quality, they can send images/video's from the place that you use VR to Meta. I wonder what they exactly registrer and send to Meta...It's interesting how they spin what essentially is just trading a donkey for a mule as you still need an account.
Great way to case a house, right?And from what I understood; the new "Quest Pro / Project Cambria" has outside camera's of very good quality, they can send images/video's from the place that you use VR to Meta. I wonder what they exactly registrer and send to Meta...
Maybe you can help me. I have tried everything anyone has posted, and I am unable to get AC to run in anything other than SteamVR.I'm on win11 with a 3070ti and I'm getting amazing performance in AC with the reverb g2 when using openxr/opencomposite instead of steamvr. Steamvr is a major bottleneck.
Releases · Jabbah / OpenCompositeACC · GitLab
Reimplementation of OpenVR, passing all calls directly to LibOVR.gitlab.com