iRacing.com Motorsport Simulations

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Race day | car | track

Seems more and more RD members would like to race RD events with iRacing.

To start, we need some more input. On which day(s) would you prefer to race on a RD hosted event?

Please also mention which car(s)/track(s).

For the moment only the basic cars are included.
 
Yesterday I bought the Lotus, the Dallara and the Corvette. Too bad i can only use them for testing but what i can say the experience with these cars is way beyond all other sims, simply amazing.

I added a few from here i hope you don't mind, feel free to add me too.
 
  • Richard Torp Jensen

Two new Road tracks

Oran Park and Zolder in iRacing..



Pair of 47-Year-Old Tracks Half A World Apart
To Be Available to Global Racing Audience


BEDFORD, MA (December 1, 2009) – When the checkered flag fell over a field of motorcycles at Australia’s Oran Park Raceway earlier this month it marked the final competitive motorcycle event in the 47-year history of this suburban Sydney motorsport facility. Following an all-comers car race at the end of January, 2010, Oran Park Raceway is slated to become a housing development.

But that won’t be the end of racing competition for Oran Park. In future years, while suburbanites sleep peacefully where Aussie V8s and Formula 5000 cars once thundered, racing enthusiasts from all around the world will be competing with one another in the virtual world on an exact digital duplicate of this historic venue, including its unique-for-Australia over-and-under figure-eight set of turns.

“Oran Park Raceway has played an important role in the history of Australian motorsport,” noted Divina Galica, director of partner relations for iRacing.com. “Too many great race tracks have been lost forever; I’m pleased that we’re able to preserve this digital version of Oran Park and make it available to racers all over the world.”

Galica also announced that iRacing and the management of Circuit Zolder have signed an agreement that will see the sometime host of the Belgian Grand Prix join Silverstone, Brands Hatch, Oulton Park and Zandvoort as initial European venues in the iRacing service.

“Zolder is our second track on the continent of Europe, after Zandvoort,” Galica said. “In the fullness of time we’ll have quite a few more, but it’s exciting to have two such challenging driver’s circuits to begin with.” Galica said she expected that Circuit Zolder would join the iRacing inventory in the latter half of 2010.

Capturing Oran Park

Last month a surveying crew from iRacing.com made a series of millimeter-accurate scans of the 1.65-mile Oran Park facility, including all three of the track’s existing configurations and further documenting it with thousands of digital photographs. Over the course of the next several months, the data gathered by the iRacing surveyors will be transformed into a virtual version of the track that will join Phillip Island as the first two Australian iRacing circuits.

Oran Park opened its gates in 1963 and regularly hosted rounds of the Australian Touring Car Championship, V8 Supercar Championship Series, Australian Drivers' Championship and Australian Sports Sedan Championship.

The Australian Grand Prix (not then a Formula One race, it featured F5000 cars) was held at Oran Park in 1974 and 1977. In the 1970’s the circuit attracted large crowds for touring cars and sports sedans. The Rothmans 500 for touring cars was staged in 1977 and 1978, and touring car endurance races continued through the running of the 1989 Pepsi 300. The final running of the contemporary V8 Supercar series Oran Park event was held in 2008. Oran Park was also home over its long history to club road-racing events, so it’s fitting that the final competitive race meet held January 23-24, 2010 is an all-comers amateur race.

Circuit Zolder

Like Oran Park, half a world away, Circuit Zolder opened in 1963. It hosted ten Belgian Grands Prix during the 1970s and 1980s. Mario Andretti drove a Lotus 79 to victory there on his way to the 1978 Formula One World Championship, but the death of Gilles Villeneuve in practice for the 1982 race signaled the beginning of the end of Formula One competition at the 10-turn, 2.492-mile circuit.

Following a series of safety-related upgrades in 2006, Zolder hosted a European round of the North American-based ChampCar series. The overall lap record was established by Sebastian Bourdais on his way to victory in that one-off event. Today Circuit Zolder is host to the FIA Formula 2, FIA WTCC Race of Belgium and the GT Belcar championship, including the 24 Hours of Zolder.
 
iRacing has ruined other sims for me. The quality of the tracks is far far beyond anything you've had in sims to date. The realistic surface modelling really does bring the track to life. In other race sims the track is just the flat grey texture between the green bits and you use it as you wish. iRacing modelling gets the cambers, cracks and other imperfections meaning that some area's of the track are better than others. One such example would be the section through turns 1,2,3 and 4 at Lime Rock IMHO (although ironically the real life track has been resurfaced since it was modelled)

Slow motion replays show the excellent suspension modelling, in particular the Skip Barber handles beautifully and feels like a spiritual successor to Grand Prix Legends. They just feel right to me, I feel more 'connected' to the car when I jump in and drive more so than any other sim. I just wish I had more time to play it but hopefully over Christmas I will.
 
iRacing has ruined other sims for me. The quality of the tracks is far far beyond anything you've had in sims to date. The realistic surface modelling really does bring the track to life. In other race sims the track is just the flat grey texture between the green bits and you use it as you wish. iRacing modelling gets the cambers, cracks and other imperfections meaning that some area's of the track are better than others. One such example would be the section through turns 1,2,3 and 4 at Lime Rock IMHO (although ironically the real life track has been resurfaced since it was modelled)

Slow motion replays show the excellent suspension modelling, in particular the Skip Barber handles beautifully and feels like a spiritual successor to Grand Prix Legends. They just feel right to me, I feel more 'connected' to the car when I jump in and drive more so than any other sim. I just wish I had more time to play it but hopefully over Christmas I will.
:plus1:

And the best thing is that I don't have to commit to one fixed schedule, since we have races all the time. I'm having HUGE problems to manage fixed schedules since my wife got pregnant of our 2nd baby. In this final fase of the pregnancy, she's too much tired and I almost alwasy have to take care of our older son, so she can rest... Anothe great thing about iRacing imho.
 
I also tend to agree looking from the world of oval racing. I would never of thought Daytona had that many bumps!
The sim really makes you get up on the wheel, Cars feel alive and the steering input feels directly connected to the wheels. The only other sim to come close is NetKar PRO, A decent physics engine but let down by everything else.

iRacing also has all the best tracks for the oval scene, Bristol,Martinsville, Dega, Concord. The list goes on and on.

With iRacing you also get diversity, One day I could be running a Indycar around Indianapolis at over 200mph, The next a skip barber around Mosport, The next a Sprint cup car at Las Vegas. Not many full blown sims can offer that.

I was just looking at the poll on the frontpage to vote for the best sim of 2009. Every sim on there I do not own.
That has to say something to me. If not for iRacing I would of bought every one of them, so you could say the ££ spent on iRacing would of only got wasted on those other sims.

Hosted racing is just the icing on the cake, Leagues have the ability to run now and the ability to skin your own cars should make the next update! Ahh bliss. The burger king beastie will be frequenting ovals near you soon! :)

iRacing will never win the best value for money awards, But they do say "you get what you pay for"
 
iRacing will never win the best value for money awards, But they do say "you get what you pay for"

I tend to subscribe three months at a time as I don't always have the time to race but I may well go with a years subscription next time around. At $99 (roughly £59) thats just two boxed games. For that I get quite simply the best physics and tracks available with a large community of fair and clean racers. There are crashes but generally its down to an honest driving mistake or a quick rush of blood. You don't get the idiots purposely taking you out or vendetta's where people will hunt for you because of one minor incident.

For the price of admission I get good quality hosted servers running all the cars and tracks I have, no more wasting time looking for the latest popular mod because thats what everyone wants to host. Solid net code which makes me feel like I could be racing a group of guys over a LAN in the next room rather than half way around the world.

I get to measure myself against some of the best in online racing and I can track my progress, where I make mistakes, where I improve. I can do this all from one portal which tells me when I need an update and then updates me, I'm not waiting in a queue for a patch hosted on an ad-driven site. I join a game and I'm plugged straight into the voice chat, all one app all quality comms. Once thats done I can go and chat with the same guys in a chat room or hang out on the forums where I can chat about the game.
 
Cars
[Road] VW Jetta, Skip Barber, Star Mazda, Radical, Lotus, Corvette, Dallara Indycar, DP
[Oval] Late Model, SK Modified, Silverado

Tracks
Lowe's, Barber, Daytona, Homestead, Indianapolis, Infineon, Lanier, Las Vegas, Lime Rock Park, Martinsville, Laguna Seca, Michigan, Mosport, New Hampshire, Oxford Plains, Phoenix, Road America, Road Atlanta, Sebring, Silverstone, South Boston, Summit Point, Milwaukee Mile, VIR, Watkins Glen

(omg, did not remember to buy that many tracks.. might as well get 100% :pirate:)
 
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