I agree once I still consider GTR2 from SimBin as one of the best Racing Games already launched!Great news! I hope a non-DLC game like R3E. I want a game like GTR2 or rFactor 2 instead.
I agree once I still consider GTR2 from SimBin as one of the best Racing Games already launched!Great news! I hope a non-DLC game like R3E. I want a game like GTR2 or rFactor 2 instead.
Anyone notice how damn cool that fog looks in the background on the shot of the cars heading up Eau Rouge?
#trousertightening
There's no deed to make different physics on Consoles. You just create a proper "simcade/arcade" mode with the driving aids you need to make it driveable with joypad. You can let people customizing the driving aids and joypad filters, so the experience will be equally appetizing, with the same physics engine of the PC version under the hood.Ok here is the deal. gtr3 = hardcore sim. consoles dont do sims they have simcade such as gran turismo and forza. please do no spoil what could be the best sim in history by making it apeal to both console and pc. if you want it on a console make slighly different physics for console versions.
Yeah I never though images from a game would look better than real life!
Man we are two blokes messaging each other on the internet about some sexy looking fog.
We need to get a life.
Dude, GTR1 and 2 were solid licensed games for a certain series of cars, just like the F1 games are, if they continue that path with lets say Blancpain/SRO or all GT3 series across the world, the only DLC they'll be selling is future generation GT3 cars (maybe even GT4)I will celebrate...when is released.
But if they release a 3 car game, and then starting to add build after build, more DLC´s...and when you think the game is close to ready, GTR 4 is announced for 2 years ahead....then no, thanks.
This is not a dig at Simbin, is a dig at how the Simracing games are done this days, to me, very unfortunately.
What can GT3 possibly make better?
Not at all. I see it exactly the same way.I'm probably in an army of one on this subject, but still its fun to talk
There's no deed to make different physics on Consoles. You just create a proper "simcade/arcade" mode with the driving aids you need to make it driveable with joypad. You can let people customizing the driving aids and joypad filters, so the experience will be equally appetizing, with the same physics engine of the PC version under the hood.
At some point RaceRoom will switch over to the technology we are creating and we'll just take that a different route, as in simulation with support for both console and PC