Ok here is the deal. gtr3 = hardcore sim. consoles dont do sims they have simcade such as gran turismo and forza. please do no spoil what could be the best sim in history by making it apeal to both console and pc. if you want it on a console make slighly different physics for console versions.
There's no deed to make different physics on Consoles. You just create a proper "simcade/arcade" mode with the driving aids you need to make it driveable with joypad. You can let people customizing the driving aids and joypad filters, so the experience will be equally appetizing, with the same physics engine of the PC version under the hood.
 
:D Yeah I never though images from a game would look better than real life!

Man we are two blokes messaging each other on the internet about some sexy looking fog.

We need to get a life.
 
I have never played any GTR, so not really knowing what to expect.
But i think it will have to deliver a lot to get into the market.
As far as racing series go, R3E is above everything else. Bags of fully licensed GT series, awesome sound, awesome FFB. What can GT3 possibly make better? Well the graphics i guess, with unreal engine 4. And night, and rain. But will it be worth to buy a whole new game just for a little bit better graphics and weather?
Especially when you have PC2 on the other hand, which has at least the same quality in graphics and which already has all this as well, alongside a huge number of cars. Then there will be Reiza 17....
I also heard that it won't have any street cars...
the racecar sim market looks awfully saturated in the near future (not complaining about that). But there is a huge focus on racing cars and racing series, with a lot of Sims competing with each other...
There is a huge gap in the market regarding street car sims. Forza of course has hundreds of street cars, but that's really not a Sim, it doesn't remotely feel like driving a real car (Apex the reference), not in the wheel, nor on the screen.
Then we have PC and AC which have street cars, but not nearly enough to form proper balanced class racing. Something like those Forza classes, like SUV, pure offroad, hot hatch, old muscle cars, jap cars, super cars, hyper cars, 90s super cars etc....Project Gotham Racing was the absolute dream regarding street car class racing. And then with street cars in closed off street courses. That's what i would like to see, with proper physics like AC or R3E....wouldn't even have a real competitor.

GT3 it's quite the opposite, hard fought market position...So what do you think will GTR3 bring to the world of simming, that won't already be there (future confirmed Sims included)?
 
I will celebrate...when is released. :coffee::D

But if they release a 3 car game, and then starting to add build after build, more DLC´s...and when you think the game is close to ready, GTR 4 is announced for 2 years ahead....then no, thanks.

This is not a dig at Simbin, is a dig at how the Simracing games are done this days, to me, very unfortunately.
Dude, GTR1 and 2 were solid licensed games for a certain series of cars, just like the F1 games are, if they continue that path with lets say Blancpain/SRO or all GT3 series across the world, the only DLC they'll be selling is future generation GT3 cars (maybe even GT4)
 
Personally I love the "old" model of fully licencing a series, like what happened in GTR / GTR2.

I'm not really one for loads of cars mix and matched from different series like we get in AC and rF2 etc. That's one of the big things I like about RaceRoom and the old "Experiences" they did.

if GTR3 has to go down the DLC route what I would like to see, no actually what I would love to see, is the vanilla game launch with all the cars, rules and tracks from a particular series of a particular year. If we use GTR2 as an example lets say the 2003 FIA GT Championship. I'd then like to see the DLC added as different years from that licence. So for example we could have a DLC for 2004, 2005, 2006 etc etc. They could then flesh it out (again using GTR2 as an example) by adding DLC's for the support series (so in the LG Super Racing Weekend packages that formed part of that series) we could have say a GT4 cup, Lotus one make series, European Touring Cars (as it was at the time) and so on.

Another good example of what I mean would be the BTCC licence. They could do say 2017 as the base game, with DLCs for previous seasons and the support packages of Clio's, Ginetta Cup, Porsche Carerra Cup, F4, Ginetta Juniors and so on. Some people might not like that, but I have no issues with DLC if its a "full" package of the series rather than the odd unmatched car or other odderties.

I'm probably in an army of one on this subject, but still its fun to talk :)
 
I'm probably in an army of one on this subject, but still its fun to talk :)
Not at all. I see it exactly the same way.
Talking about racing series, rather bring one fully licensed, then the odd car here and there. The race cars in AC make no sense for me what so ever - bar the GT3, which is pretty fleshed out by now (but R3E ADAC GT Masters experience still a lot better due to original sponsors, paint and drivers). R3E way is the only way a racing Sim (with race cars) makes sense for me.
 
There's no deed to make different physics on Consoles. You just create a proper "simcade/arcade" mode with the driving aids you need to make it driveable with joypad. You can let people customizing the driving aids and joypad filters, so the experience will be equally appetizing, with the same physics engine of the PC version under the hood.

I agree, F1 2016 seems to manage this reasonably well, so why not GTR3?.
 
So.....Is this the beginning of the end of Raceroom?
I enjoy Raceroom, but if this new GT3 has day/night, weather, raceroom sounds,flags :whistling:, good physics & FFB etc. whats the point of Raceroom?
GT3 the sister sim of Raceroom released in 18 months maybe?
Can't see it myself, when other sims have been in development for 4/5 years, unless all/most/some of the raceroom assets are being put into this Unreal engine. Or is this title aiming more for the console crowd.....
What is new that they are bringing to the table?
What I have read in the original post by Paul you could read the same things in a Project Cars 2 press release, but I do have more faith that Simbin rather than Slightly Mad can pull it off. But time will tell as they say.

Sorry if I come across as a bit negative, it is great news, these were just a few things that sprung to mind when I read the original post :cautious::thumbsup:
 
My last 2 cents on this: I won't buy this product if it comes with a single feature I consider bare minimum, missing. One thing I've learned is not to buy games on "potential", because that's usually road to pain and disappointment. I really hope GTR3 won't turn out to be pCars. Don't get me wrong, I had great time in pCars. But somehow I naively assumed that features it was missing in the beginning, will come. They never did :) and now pCars and games in similar bucket are uninstalled on my box. Looking forward to the exact feature set, mostly curious about tire model features and flag rules. Good luck SimBin!
 
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