GT7 HUD

Apps GT7 HUD 1.1.2

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Great HUD mod, but for some reason since a month ago or something around that, it has adquired a bit of a glitchy look on my game, i'm not sure how to describe it but the font is weird, the background shadows of the hud are over dark and have artifacts around them, does somebody know about this?

Here's a screenshot
(Fixed already, for those that don't know how to fix it, you need to change your Photo Mode aspect ratio back to native, but i'd still like to know if there's a solution for the font issue)
Enable Simplifield render in gui CSP, it worked for me.
 
2023-07-19_00h09_10.png

The lap counter does not work and the Lua debug app displays this error message
 
It's really nice looking and good working mod, you did a great job.
Could there be a posibility for Analog Tachometr without the middle top part with "shifting light" and Digital speed? With only selected gear in between Speedometer and Tachometr.
It would be more compact and really nice for freeroam and casual driving.
Analog.PNG

Something like this but with Speedometr and Tachometr closer together.
Thank you very much for your hard work and have a great day.
 
It's really nice looking and good working mod, you did a great job.
Could there be a posibility for Analog Tachometr without the middle top part with "shifting light" and Digital speed? With only selected gear in between Speedometer and Tachometr.
It would be more compact and really nice for freeroam and casual driving.View attachment 687814
Something like this but with Speedometr and Tachometr closer together.
Thank you very much for your hard work and have a great day.
Why ? It just doesn't exist in GT7, and as it's a mod that closely emulates it... Why ?
 
HUD works fine during the first race. However, if I close Assetto, when I open the game again it crashes as soon as I click on the steering wheel to start driving. Sometimes it'll crash to the "race canceled" screen, and sometimes it shows a bunch of gibberish text on the CM prompt. The only way I found to work around these crashes is to disable every GT7 HUD element manually on CM settings. So, basically, it only works if I open the HUD manually whenever I start a race. If I leave the HUD set and close the game, it'll crash the next time I try opening another race.

I tried testing each component on and off to see if there's a specific element causing the crashes, but it seems that the only part of the HUD I can keep on is the tachometer. Anything else will break the game.

Doesn't seem to be related to specific server conditions, also crashes on offline races. I didn't notice any patterns for tracks or cars.

I'm running 1.80preview346, with the latest Pure update, and I'm pretty sure my CM is also up to date.
Dunno if it happens due to any other apps I'm using in-game, I've tried disabling Real Penalty to make sure it wasn't causing conflicts, but it still crashed.

I'm attaching all .ini files from one of the crash report files.
 

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  • controls.ini
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the HUD doesn't seem to be working properly in Replays, is this a known issue and is there a roadmap to it being fixed in the future at all?

Gap timing is blank
car Position doesn't update properly
timing gets unsyced most of the time, getting unrealistic timing such as "4 seconds" on a nurburgring lap
 
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I wonder if there's a way to make the sector beep sounds and countdown sounds from the app play on the same sound device you are using for AC. I have two monitors and a soundbar, but I use the soundbar for AC and other sim racers where I use my wheel most, so I think it would be nice for the app to detect which sound device you're using for the game and use that for the app sounds ;)
 
Yes, it works in practice mode. But in a race it will remain stuck on the first lap for the entire race. I assume there is a line that might be copied to fix it but I haven't found it.

I tried the first version
0.6Nov 30, 2022
The lap count works.
 
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I have a consistent LUA error every time I use the speedometer.
1699948317308.png

Apparently MY_DRIVER is set to nil and the code doesn't like it.
I've edited line 40 to add a further IF clause, so that it now reads:

if MY_DRIVER ~= nil and MY_DRIVER.fastestLap ~= -1 and SIM.raceSessionType ~= 3 then

This seems to make the error disappear, but I don't know if it has any side effect.
 
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Thanks for this amazing app!

Just wanted to ask if there's any solution for this.


View attachment 634431

The sector best app is bugged for some reason. Sectors 1 and 2 work fine, but sector 3 shows 0:00.000, and the best/last lap doesn't work.

View attachment 634429View attachment 634430
I'm not sure if this is caused by the problem I mentioned above, but the lap counter is stuck at 1, and the sector delta thing with the beep sound doesn't show up when crossing the sector or finish line.

This bug only occurs in race sessions.
(Occurs in csp version 0.1.79 & 0.1.80preview115, tried clean installing)

Thanks in advance!
Quick question, I've been looking into several bugs in this thread, and came across your issue.
Do you remember which track you had/have this issue on?
Do you still have the issue?
 
I have a consistent LUA error every time I use the speedometer.
View attachment 707183
Apparently MY_DRIVER is set to nil and the code doesn't like it.
I've edited line 40 to add a further IF clause, so that it now reads:

if MY_DRIVER ~= nil and MY_DRIVER.fastestLap ~= -1 and SIM.raceSessionType ~= 3 then

This seems to make the error disappear, but I don't know if it has any side effect.
Weird that MY_DRIVER is nil there, either way, will be putting that extra nil check in the code, thanks :)
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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