GT7 HUD

Apps GT7 HUD 1.1.2

Login or Register an account to download this content
Most features of the mod work in much the same way as in the original game, but
the difference between the best lap and the lap counter are not displayed or working only during race mode.
Is anyone else experiencing similar problems?
 
I had an issue where CM stated that AC crashed but I could still play the game if I tabbed off of the crash prompt. I found out it was due to CSP New Modes. It needs to be deactivated as it seems like there's some compatibility issues with said option, just letting you know in case you get persistent crashes without any reason.
 
I had an issue where CM stated that AC crashed but I could still play the game if I tabbed off of the crash prompt. I found out it was due to CSP New Modes. It needs to be deactivated as it seems like there's some compatibility issues with said option, just letting you know in case you get persistent crashes without any reason.
wait nvm, its still crashing as soon as I activate the new ui.
 
Last edited:
Great dash HUD. But... is there any way of removing the central part of the HUD? As I use a DEFI RPM gauge, which blocks the central part of the HUD so I have no need of it. Or maybe, in a future update, separate the main dash HUD into 3 units that can be selected individually.
 

Attachments

  • GT7 Speedometer​.png
    GT7 Speedometer​.png
    110.6 KB · Views: 87
Fantastic work on this HUD! I am also working on a copy of the GT7 HUD for a project and was wondering what font you ended up using for the Car Speed/Gear/Lap Time? Or is it a custom font? The closet I've found is something called Kardust.
 
Last edited:
Hello and thank you for an amazing HUD!
For me everyting works great apart for the lap counting. It stays at 1/10 or 1/... for the entire race.
Any advice on how I could fix this? Thanks!
 
Great HUD mod, but for some reason since a month ago or something around that, it has adquired a bit of a glitchy look on my game, i'm not sure how to describe it but the font is weird, the background shadows of the hud are over dark and have artifacts around them, does somebody know about this?

Here's a screenshot
(Fixed already, for those that don't know how to fix it, you need to change your Photo Mode aspect ratio back to native, but i'd still like to know if there's a solution for the font issue)
 
Last edited:
Hey, any chance you could update the RPM meter to redline according to each car? I find that (well, just like GT7 I guess) the redline happens a bit too early. In some cars it's exactly at the tachometer's limit, that's what I was hoping to happen with every car, or at least have an option to customize it.
 
I hope this doesn't come off as nitpicky or anything. Just helping it be a bit more true to the real thing.

The HUD backgrounds are blurred (Like the Speedometer, Leaderboard, Timer, MFD and etc), it does make a nice effect though so maybe that should be an option
The rain meter thingy is a very light blue on GT7
The rev meter is stepped instead of being smooth, and also starts a bit early than it should?

This is all I could list off right now.
But yeah, this is already a very fantastic work! I'm just helping to make this thing more true to GT7. It's what I've been looking for real while now so, I already appreaciate it alot!
I'm on the other side of the spectrum, whereby my UI icons are not blurred and I want them to be, but cannot for the life of my figure out how or why it's not blurred.

EDIT: I fixed it by switching Simplified render on and off again. I literally want to shoot myself.

It's under Settings>Custom Shaders Patch>Gui>New UI>Simplified render
 

Attachments

  • Assetto Corsa Screenshot 2023.06.17 - 05.05.02.18_11zon.jpg
    Assetto Corsa Screenshot 2023.06.17 - 05.05.02.18_11zon.jpg
    150.5 KB · Views: 85
  • Assetto Corsa Screenshot 2023.06.04 - 04.08.09.78_11zon (1).jpg
    Assetto Corsa Screenshot 2023.06.04 - 04.08.09.78_11zon (1).jpg
    351.9 KB · Views: 79
Last edited:
[...] everything works great apart for the lap counting. It stays at 1/10 or 1/... for the entire race.
Any advice on how I could fix this? Thanks!

I’ve just noticed that the lap count is working in practice, each lap the number increasing with one unit.

This doesn’t happen in race mode, the counter remains at 1 for the entire race.

Could anyone have a look, please?
 
Hi, does the mod needs to be activated somewhere in content manager? Cause I installed it with CM and manually, and installed the last CSP version, but nothing happens when I launch a Race.
I can't find anything in the CSP menu :(
 

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top