By the way, I did some AI-only testing (so I can do something else, apparently there's a life besides sim racing) with the GT3 cars on 20 different tracks.
20 cars, two for every GT3 (I also have included the SLS GT3). Skill level 100%, aggressiveness 75%. Optimal track conditions.
Results (combined means the difference was not significant):
1 McLaren
2/3 Ferrari, Porsche
4/5 AMG,Glickenhaus
6 Lamborghini
7/8 BMW,SLS
9/10 Audi, Nissan.
Other observations:
Porsche is best on tracks with tight corners.
Lamborghini and Glickenhaus are best on high speed tracks.
McLaren is good on any track. Ferrari also but always slower than the McLaren.
The SLS is the slower Mercedes, but not the slowest GT3, so maybe a human can get some good results with it.
Where the aliens Chris Down's performance can be partly explained with the McLaren as the best car, that is not the case with Dmitry (Audi) and Aki (with the Nissan a few years ago I believe).
But of course there are a lot of unknown variables like the AI racing lines that can be good for McLaren and bad for Nissan. How is tire wear for AI being implemented, especially with regard to the Porsche?
The races lasted 45 minutes and the AI chose mediums on each car, which could be in favor of the Porsche.
So what do we learn from this? Nothing new!
We already knew that the McLaren is unbeatable on most tracks if the driver can push to the limit. And we know it's the man behind the wheel who makes up 99% of the result. Dmitry is the fastest man (when Chris isn't around) in almost the slowest car.
And for myself, my best results are with the slowest car of them all! Does that mean I'm such a good driver that I'm a midfielder? Certainly not! It means I drive a car that suits my driving style, so I make fewer mistakes and can maintain a decent pace.
Btw my PB's on most tracks are with the 911 but the car is too tricky for me in a race of an hour. I wish I could qualify with the Porsche and race with the Nissan. But S.GP doesn't support that, strangely enough
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