The biggest problem with AI is that they are too oblivious of their sorroundings...
you can't outbreak them on the inside because they will stick to their line (/even if you are already a bit ahead) and smash right into you (senna/prost style) :/
 
I don't like messing with linearity, so for me works old F1 settings.
Sensitivity
Open wheelers 320
Other 440
FF100, Sho100, Dri OFF, ABS 80%, Lin 000, Dead 000, Spr 0, Dpr 0, ACL off

However it's not any miracle settings, just playable.
 
@rauf00
You can also do this :)

I've thrown a link to RD vid gallery Here

highlight the "Here" and then hit the link button in the bar above
sdfdfghfgf.png


and paste in the link, in the box and click inert
this will look allot better than just the full web address.

ps. thanks for using the vid gallery :thumbsup:
 
Glen, what did you think? After running a couple of days with them like that all mutated, I can say it worked because the "shake" was gone from all cars and the drift was gone because the extreme right and left sides were no longer too quickly fully locked...but...

something just didn't feel natural about it. I was getting this loose sensation around the center of my wheel...sort of like it wasn't connected to the road (probably due to the much higher Sen). So I went digging around and looked at the fanatec site and a guy had posted his, so I tried it out. As usual..."natural" is better. It felt great because all the game needs is a bit of linearity and a higher Sen setting to make the turn feel lifelike (and the wheels even contact the road much better than F1 2014, as far as I can feel...no drop-of understeer). So what to do about the twitch? I had always been afraid of steering deadzones, but in this case, 5% worked wonders. With a little Lin, no dpr (but the wheel weight maxed in the game...and the FF on 80% on wheel (to avoid clipping, as they say, but I never feel it) but maxed in the game, I can say it feels about perfect now. All the cars are not the "same" but respond the same and are very different, but that's because of the work codemasters did with each car (which I don't think many truly appreciate).

New Settings:

In-game settings
Stearing Deadzone 5%
Stearing Saturation 100%
Stearing Linearity +1
Throttle Deadzone 5%
Throttle Saturation 100%
Brake Deadzone 15%
Brake Saturation 100%

FF:
Vibration Strength 100%
Wheel Strength 100%
Wheel weight 100%

On the wheel settings
NON OPEN WHEEL:
Sensitivity (SEn): 380
Force feedback strength (FF): 80
Vibration strength (Sho): 100
Drift mode (dri): off
ABS: 75
Linearity (Lin): 0
Deadzone (dEA): 000
Spring (SPr): 2
Damper (dPr): -3

OPEN WHEEL:
Sensitivity (SEn): 280
Force feedback strength (FF): 80
Vibration strength (Sho): 100
Drift mode (dri): off
ABS: 75
Linearity (Lin): 0
Deadzone (dEA): 000
Spring (SPr): 1
Damper (dPr): -2
 
What can you do in Race Pro and Grid A/S, but not any other game for the xbox 360?

It gets better every time I play it. No, it's not a SIM, but it's #2 all time on xbox in my book. They may not have "nailed" the handling, but they sure did crazy glue it. It's so different across so many different cars. That's a lot of work.
 
The hell! I could not see your slow ass. Must be all that Road Course Racing. lol. If you get used to running Indy (not as easy as it looks, huh?) then you can really rack up some cash and XP the way we were doing it. I have earned about 1.5M so far.
 

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Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

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