Indianapolis Motor Speedway
December 27, 2014
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Indianapolis Motor Speedway Oval (
2.5 miles)
Race #1: Random order mixed with no A.I. (20 laps)
Race #2: Finishing order from Race #1, no A.I. (20 laps)
Race #3:
Finishing order from Race #2, no A.I. (20 laps)
As you know, A.I. can be dangerous, and on a super-speedway, it is virtually impossible to compete while they are present. Be sure to pick your car well and stay out of trouble.
Lobby to open at 3:45pm U.S. Eastern and informal practice sessions may take place before, however, the race will start on time. Late drivers may join after qualifying or any race is complete. Your host will be: Robert Waddell / OctoberDusk06. Please sign up with your name and gamertag and be sure to friend request October if you are racing. Good luck!
Driver Signup :
1. Robert Waddell / OctoberDusk06
2. Michael Watts/michaei watts
3. Railer Cantrell / HRH 5 Racing
4. Peter Hooper / Hammerpgh
5. Chris Hempsall/TheHemps
6.
7.
8.
9.
10.
11.
12.
Notice To:
@Peter Hooper,
@Railer Cantrell,
@Matthew Booth,
@Karl Fuss,
@Wessel Slagter,
@Chris Hempsall,
@Balazs Floszmann @Michael Watts,
@Dmitriy Ivanov
Points System
Points: 1-
25; 2-
18; 3-
15; 4-
12; 5-
10; 6-
8; 7-
6; 8-
4; 9-
2; 10-
1
(Each Race scores points)
Race Format
Oval Races:
Only loaner cars are eligible because of the performance variances between the conditioning. You will be allowed three (2) flashbacks during each race. Flashbacks set you back about 5 seconds before the "incident" took place that you wish to redo. You should be ghosted during this process. You may use them at any time, but best to use them if you get severely damaged or killed. Races will start from a standing start
Each race is of equal distance an will take about 15 minutes to complete, depending on various factors.
NOTE:
- The game will not allow pit stops
- Flashbacks WILL be allowed at oval races (2 each race) but not at other races.
- Damage will be “full”
- Collisions will be “on”
- Tuning will be "off" for oval races and loaner cars must be used.
- No A.I. for ovals.
Be careful because the game does not allow pit stops, so repeated damage (indicated by icons on the right lower HUD and progressive in increments of yellow then red) due to a well developed damage model could seriously compromise your race.
Upgrades: Disallowed
View: Any
Gears: Manual or Automatic
Assists: Disallowed
LOANER CARS -- Eligible for this race:
Open Wheel Class; Formula A
Dallara Indy Car