GRID Autosport Race of Champions (GRIDARC)
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Series Directors:
Robert Waddell & Peter Hooper
Stewards: Railer Cantrell (Chief), Matthew Booth
Overview
This series will test drivers' skill in many different cars, including open wheel, track day, GT, and prototype. Not just will we test the skill of driving these cars, but also driving these cars on both ovals and road courses and street courses...the whole lot. In effect, this series is meant to crown the most gifted, diverse, dedicated, and all-around racer that participates. Each driver may have a particular type of car he likes better, or track that he prefers, but this series will mix them all up to determine who is the most well rounded driver.
This will be a “no assists” league with the exception that you are able to choose your own view (e.g. cockpit, bonnet, chase, etc.) and allow automatic gears for those who use a pad or paddle shifter. Off limits will be: traction control, ABS, stability control, steering assist, cornering assist, and racing line.
Maximum per lobby is 12 players. If more than 16 are signed up full time, we will create two lobbies. The lobbies will consist of random members for the first race and then, if more than one lobby is necessary, the first lobby shall consist of the top 12 players from the previous race(s), and so on, until season end. Points will be allocated as if there were no separate lobbies and based on time of race for each competitor.
Drivers will be required to join a Race Net Club ("Race Departmnt X") ("RDX") in order to track car progression and driver stats. We may also challenge race other clubs to races from time to time to really test our skill.
Winner's Prize
An unopened copy of Battlefield 4 for the Xbox One.
Car Acquisition
In this series our aim is to choose cars that are ready to race as loaner cars, right out of the block. This means that tuning is much less of a difference maker, although you can still buy and bring your tuned car to any race,
except the oval races, which will all be conducted with loaner vehicles. You cannot bring your own car to an ova race. Penalty will be disqualification based on lap time.
NOTE: You can use any online cash you have to purchase your new car, and even buy "used" cars from friends or the public. Even if you do not have a “new” car purchased before the start of a race, you can still race with a “loaner” car in any race.
NOTE: On-line cars in higher Tiers are expensive and it is anticipated that many will not be able to afford to buy them, but instead play with a "loaner" car. Loaner cars are not able to be tuned in on-line races (which does not make a huge difference in this game, except in open wheel). Bear this in mind when practicing with them. Also note that you CAN tune a loaner car in singleplayer (offline) Custom Cup, which will save you from having to use your own car but also get the benefit of seeing how it will react with tuning. Tuning will be turned off in the oval races, however owned cars have a significant advantage because they are conditioned up to 100% and therefore critically faster on ovals, thus prohibited. NO UPGRADES AT ANY RACE.
Practice can be accomplished primarily via Custom Cup offline with loaner cars. But the key to earning extra cash is to race on-line, since races in SP do not transfer money to MP. This is the key to earning extra cash to buy new cars and the key to leveling up cars you already own. Try to practice online as much as possible. Setups are not that complicated and loaner cars will not perform much differently from an owned car, since we will only have one opportunity to minimally upgrade any owned car and owned cars retain wear and tear mileage. (See thread about how to make lots of money easily)
Ways To Get On-Line Cash To Purchase Cars (Other Than Joining Public Lobbies):
RaceNet Challenge
Fans of GRID 2 may remember Global Challenge mode, which provided a fresh set of events to compete in every week. Posting the best time or score to a leader-board among your friends allowed you to dominate track locations around the world, and earn big rewards.
There are six challenges to compete in every week; one from each Discipline, plus one “wildcard” challenge which may use an unusual track and vehicle combination to really test your skills.
The challenges can use any of the Race Types available to a particular Discipline. The Endurance challenge, for example, might test your ability to drive a far as you can in a given time limit, while battling through a pack of AI. A Tuner challenge on the other hand, might give you one drift run to score as many points as you can. Setting the quickest times, furthest distances or highest scores will always be the key to ranking highly in the leaderboards. You can attempt the challenges as many times as you like during the week.
For each challenge you attempt, your ranking determines the size of your payout at the end of the week, and you’ll still get bonuses for putting your friends to shame as well. The best drivers in GRID Autosport will find RaceNet Challenge very worthwhile – the top 1% of leader-board rankings can be very lucrative indeed. There are also “benchmark medals” up for grabs which provide a target time or score to aim for, and extra rewards if you exceed them.
Online Playlist
Playlists are another familiar feature of the GRID series, allowing players to jump into the action and get racing quickly with the minimum of setup. Sticking with the Disciplines theme, there are six Playlists to choose from – one for each Discipline, and an “Everything” Playlist that will shuffle all of the content in the game. You’ll also be able to use a new voting system for the next track after each race.
Playlists use a standard set of rules – collisions and damage are always on with a limited number of Flashbacks, but there are no restrictions on assists or vehicle improvements. As with Custom Cups, if you own any vehicles from the class currently in use, you can choose to use them and make the most of any upgrades and tuning you’ve unlocked – in addition to showing off your custom liveries!
Public Lobbies
These, though frustrating, are searchable within each category, so you can pick one where damage is turned off, for example. So the fastest gets the more money.
NOTE:
You may not upgrade your car's performance through parts upgrades (engine, flywheel, brakes, etc.) in any way. These upgrades only come at very high levels and many of us who do not play on line as a hobby would be too disadvantaged by performance upgrades. Any upgrades you make to your car (you may paint it of course) must be confined to tuning only.
Also, by joining our Race Net club ("Race Departmnt X") we will be able to see every car of every driver in the club, including it's history, statistical performance charts,and upgrade status and history. This will allow all of us to verify that nobody has upgraded too heavily. Also, it will give us access to a great deal of statistical information about each others' on-line performance and allow us to compete (as a club) against other clubs if we wish.
Game Play
Since this is a Race of Champions, there will be no qualifying. The first Race will be a sprint race that takes approximately 15-20 minutes to complete. The second race will line up IN THE ORDER OF FINISH from the first race, so good performance in the sprint race is rewarded. Also there will be one point awarded for the fastest lap time in the second race. The sprint race will NOT be a standing start, but each car, upon the game giving the green, will drive around the track, in the order it was placed on the grid, in single file until the leader reaches the start/finish line, which is when the leader and all other cars may accelerate. The leader must announce "green, green" when he crosses the start/finish line to start the sprint race. Failure to do so will result in a 10 second penalty. There is no passing during the pace lap and pace speed is 60 mph. The second race will be approximately 30-40 minutes and be from a standing start, green flag starts the race, with no pace lap.
NOTE:
- The game will not allow pit stops
- Flashbacks WILL be allowed at oval races (2) but not at other races.
- Damage will be “full”
- Collisions will be “on”
- Tuning will be "off" for oval races and loaner cars should be used.
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Cars and Tracks: (GRID Autosport Race of Champions)
Races will start at 4pm U.S. Eastern
November 15, 2014
Autosport Superspeedway Oval --
Tuner Class; Modified (loaner only); Ford Mustang Boss 302 Modified, Chevrolet Camaro SS Modified, Honda S2000 Modified.
November 29, 2014
Istanbul Park GP --
Open Wheel; Formula C; Dallara F312
December 13, 2014
Circuit of the Americas GP --
Tuner Class; BMW E30 Sport Evo Cup; BMW E30 Sport Evo
December 27, 2014
Indianapolis Motor Speedway Oval --
Open Wheel; Formula A (loaner only); Dallara IndyCar
January 3, 2015
Streets of Barcelona --
Tuner Performance Class; BMW M3 Coupe, Audi RS 5 Coupe, Mercedes-Benz C63 AMG
January 17, 2015
Yas Marina Circuit -
Open Wheel; Lightweight Cup; Ariel Atom 3.5, KTM X-Bow R
January 31, 2015
Indianapolis Motor Speedway Oval --
Tuner Class; Modified (loaner only); Ford Mustang Boss 302 Modified, Chevrolet Camaro SS Modified, Honda S2000 Modified.
February 15, 2014
Streets of Chicago --
Open Wheel; Caterham SP/300.R Cup; Caterham SP/300.R
February 28, 2014
Streets of Dubai --
Street Class; Hot Hatch; Mini John Cooper Works GP, Ford Focus ST, Volkswagen Golf R
March 14, 2014
Autosport Superspeedway Oval --
Open Wheel; Formula A (loaner only); Dallara IndyCar
March 28, 2014
Autosport Grand Prix Circuit --
Tuner Class; Coupe; Honda Integria Type R DC5, BMW 1 Series M Coupe, Subaru BRZ