I wrote some of this in the old thread so won't repeat it all here.
This is a *very* Early Access game and in many ways hilariously so. You've got to be prepared to work quite a bit out yourself.
The good:
+ Oculus VR works well straight out of the box. The graphics look more suited to a VR game. There are plenty of issues but stage driving in VR feels OK if a bit slow. The corner depth perception and feeling of elevation change is good (drive over the edge of one of the cliffs and you get the full effect).
Yes, that's about it for the good.
The bad - the sheer amount of stuff you've got to work out for yourself.
- The pre-game UI and having to load in and out of the game each time as with early Assetto, with VR this is a pain.
- The controls need to be configured but there is no instruction as to how, ok it ca be worked out but just some text prompts or something would have been useful.
- The need to switch tyre types when you select a forest stage, it seems tarmac grip tyres are set as default and there is no warning at all. The game will feel like it's on ice with the forest stage/grip tyre combination leading to much frustration. Select the forest tyres and it's an ok experience.
- No road feedback on tarmac stages, just some shake at the edges of the road/scenery. Forest stage feedback is OK, there is some rumble in the wheel. Brakes locking up is transmitted by the wheel going completely light with no feel at all and the car going straight ahead.
- Wheel weight is way too heavy and the strength slider doesn't seem to change much, for the TX458 wheel at least.
- Realistically on 360 DOR is about the only usable setting, the steering is too slow for the hairpins and to recover from the fairly wild handbrake effect.
- No gear position indicator in VR at all which makes some situations tricky.
- The lack of any real sensation of speed.
The hilarious:
--- Loading in to VR, the initial screen is white, then some scenery pops in, then the car appears from outside above your head, then your head appears in the foot well, then finally the screen sorts itself out and the final driving position is actually ok. I didn't find anyway to adjust the seat/VR head position.
--- The framerate and graphics pop in, being able to count the flowers as they appear on screen is a first. This is variable across the stages so it's not all bad.
--- The languid style of the co-drivers, they sound like they are giving instructions for a walking sat nav not a rally car at full speed. Telling me I've perfected a stage when I've crashed several times is also funny.
---- How to I get the damn car to move? The engine was on and the throttle finally worked to rev the engine, I could engage the gear and still the car went nowhere. Ah! Finally I work out I need to have assigned and release the handbrake before the car will move. This needs an onscreen instruction, I bet they've had plenty of return based on this one issue!
This is definitely an Early Access that could go either way, for £3 I'll keep it and see how it goes. There could be the base of something cult and niche here but it's going to take a lot of work.