So, you only care for the car models and sounds then? And what did you mean by the engine? The fact they are using Unity? Well, would you prefer them spending another five years coming up with their own engine? Or did you imply they simply used RBR's physics code? It certainly doesn't feel like an RBR clone to me.Stop saying something that is 8 years in development is "early days" maybe.
The cars models are horrid, the track are brought over from other games, the sounds are rfactor 1 bad, they didn't write the engine, so what exactly did they do to charge money for?
I do not understand why you complaining. They did the best they could in that time they had. If you are at least a little interested in this niche area of rally then you help to improve it and not complaining about it like they took something from you. It is 4€ (means free). Ask refund then buy a beer and piss it out on the next corner if you think is's better alternative.
Why this bashing? It does not help, it makes everyone feel bad.
I wouldn't say it looks like they did their best, but I also can't honestly say it would take me much less than that even if I were well versed in the latest graphics libraries and engines. On the other hand, I wouldn't give that much attention to putting together a site and promoting the sim that doesn't exist yet, so maybe my pacing could still be better than that. Still, developing something as complicated as a simulator in small teams takes a whole lot of time. Take PiBoSo for example. Looks like it will take him forever to finish anything at all. And don't get me started about Scawen. I'm almost sure LFS won't be finished. Not to mention there were bigger teams that couldn't quite deliver what they promised (rF2 is still more of a beta, even if I like rF2).I imply they did a lot of sitting on their asses, instead of coding a game.
Besides graphics and sound and content, yeah physics matters, but I can honestly tell nothing about the physics or forcefeedback in depth because their track models have almost no surface texture. If you think they "did their best" and 8 years is barely enough to make a tire model that doesn't feel arcade, well then a realistic estimate for a polished game will come in 20 years, unless you suggest they can do "more than their best" and suddenly accelerate their progress by a thousand fold.
How about "every software piece should be free initially, and you should be given an opportunity to pay only for those ones you feel fine about paying for, and as much as you think you can spare" then? Except we live in real world and even Humble Bundle isn't quite like that."At least these guys don't ask you a whole lot of money for a glorified tech demo."
it should be free, i will never pay for that.
anyone who pay is a milk cow