To further expand on my previous post, there are a couple of things to address. I for one never really cared about graphics and it's not a secret that I still prefer the -now- outdated gMotor2 titles way more than the modern games, but I could give the denefit of the doubt for it running on Unity.
Now, Unity is an engine I like to **** on day in and day out because it's objectively inferior to pretty much any other engine currently on the market, it's used mainly for mobile games and usually the pc games running on it are often quite bad. There are few exceptions though. Go play (or just watch a video if you either don't have a military background like me or are not into tactical shooters in general) Escape from Tarkov. That game runs on the exact same engine, but it's 10x times better in all departments, from raw graphics to sounds to optimization. It's absolutely gorgeous to look at and pretty much on par with what other developers can achieve using something more powerful such as Unreal Engine 4, for example, meaning that even if Unity is objectively shite, some developers do actually know what they're doing and can push it to extreme levels, if done properly. Playing this on the other hand just feels like playing RBR with ReShade, graphically speaking. It's nothing to write home about and actually my good old rF1 looks a lot better with SRPL shaders added to my mods. And at the same time it sounds a lot worse than older games from that generation, which is baffling.
The physics seem to be all over the place, which again is astonishing (not in a positive way) considering these are the same people that were reknown for their RBR mods. I grew up around rally cars all my life and lived through the Gr.B days (in the late '80s-early '90s those cars were still allowed in local rallyies that were not sanctioned by the FIA), the Gr.A days, the Gr.N days, the WRC days, the S2000 days and now the R5 days (it'll be another 5-6 years before current WRC cars will be sold to privateers around my area) and I've never seen cars handling like that. It might be made with "simulation" in mind, but it just feels arcade to me, with some realistic stuff added around it. Unity as an engine wasn't really made for racing simulations to begin with, but still.
I can understand and to a degree even appreciate the effort that went into making this. But people waited 8 years for the "RBR-killer" that would obliterate DR from the simulation map, but this is like a comet. A rare event that happens once every few decades, is pretty to look at (well, in this case not really) but once it passes through there's nothing else left but a few satellite images and a footnote on an astronomical calendar in some scientist's observatory.
I'm all for people chasing their dreams as I try to do the same in the intimacy of my own life, but perhaps sometimes there are things that are better off if they remain just that; a dream. Working on a budget that is equal to 0 and doing this part time can't always be the excuse everytime a sub-par product is released on the market. This is not what the legacy of RBR deserves. And this is not something that I would reccomend anyone to buy.
The only good news, is that unlike some other developers, they all have real jobs that will still pay their bills so even if this flops hard, it won't really hurt them financially.