I didn't try to say modders necessarily aren't as good at making cars as the people doing that full time (I'm aware that modders often do a much better job), I was simply talking about the data that's available to them.
I wouldn't make assumptions like that if you're someone who's never done any sim dev or ever talked to any sim devs. The "public's" view of professional sim dev is a bit skewed IMO. Well, a lot. Do remember that I've been in the whole physics modding thing for longer than AC has even existed, so I have some perspective.
It's not always more data than modders have access to, or often as much even. It seems for a lot of *road*cars, KS had significantly less data available than a diligent modder with good sources would have. There's substantial errors in everything I've looked at and can confirm to be an error.
Some OEMs will provide data beyond the absolute basics you can find from a 3sec search, some won't. Some race teams will provide everything, some won't.
In KS' case for the Japanese cars which I can judge a bit better, it seems they mainly do searching online up to a point and then hack together something because the OEMs don't provide anything at all.
It seems all of the racecars are hacked together in AC too; a bit less so in ACC it seems. I imagine they might have got some design or homologation or workshop documents for some cars in AC, and for ACC, well I don't want to talk about it here.
In iRacing's case I would be more willing to believe they have "complete data" for the cars they make. At least a very select few.
I don't want to talk crap about KS or anything, there are reasons for why every car might not be perfect or even good, but this assumption that professional sim studios even get access to any specific data isn't exactly accurate. Perhaps in the future every single car will be made to a very high level and the manufacturers are enthusiastic in aiding the process, but it's not like that right now from what I've seen.