Hmm.. maybe.It's awesome, however perhaps it could be toned down a little bit, as in some races only 11 people finish
Hmm.. maybe.It's awesome, however perhaps it could be toned down a little bit, as in some races only 11 people finish
Its a lot better than the original, you get safety cars and it's awesome. But I reckon that it is a little too frequent to have accidentsHmm.. maybe.
i agree there are to much dnfIt's awesome, however perhaps it could be toned down a little bit, as in some races only 11 people finish
Added less sensitive option.
There is 3 options now: Extreme, Realistic and Less sensitive realistic.
Yes, of course. In copypaste files all xml's already installed.i dont use any skins mod. so for mercedes team is it okay just to use copy paste installasion?
I'm not really interested in doing this, because there were problems with balance: strategy with hardest compounds beat any another strategies, and also most economical drivers like Perez or Hartley got a big advantage.can u make it for F1 2019 to ?
ok, and thanks.I'm not really interested in doing this, because there were problems with balance: strategy with hardest compounds beat any another strategies, and also most economical drivers like Perez or Hartley got a big advantage.
But you can do it and upload this by yourself:
Open file Steam\steamapps\common\F1 2019\2019_asset_groups\f1_2019_vehicle_package\tyrecompounds\tyrecompounds.erp with Ego Erp Archiver, click "xml files", after this Export and export f1compounds.vcmpd subfile. Open him with any text editor and find "WearRate" lines, for example:
<Wear>
<WearRate value="0.072" />
There is 18 lines for different compounds. For example title "SUPF" = Supersoft Front, "SUPR" = Supersoft Rear.
Bigger number = bigger wear. You can multiply it like you want or make your own balance.
Good luck!
Codies didn't change car files in patch 1.06, so update no neededok, and thanks.
oh and btw waiting for realistic dmage mod for ver 1.06
Just sensitivity of damage. @MustartMatters perfectly described the difference earlier in this thread ^.What is the difference between the 3 modes? thanks
If they changed the code, then in the exe file. Car files not contains needed parameters. I can't change anything, so just deleted words about multiplayer from description.is there some code or something that cange in version 1.06 ? because in 1.05 is nothing wrong.
i love this mod, so maybe can u find something change in the code or anything.
That's should be. Mod just increase sensitivity of "simulation" option. By default AI never crash each other, but with mod will be more DNF. Extreme - it's too much, but "realistic" gives more crashes and safety cars. The game still says "simulation".It looks sick however its just me probably but i cant figure out how to do it. Im not sure if im putting right file in right place because when i load up f1 the highest option is simulation. So anyone wanna take me through how you do it?
Added F2(extreme & realistic).
Note: F2 AI very rarely allow contacts between each other, and rarely have crashes.