Misc F1 2012 Realism mod

  • Thread starter Deleted member 137812
  • Start date
@Filios
http://www.gamefront.com/files/21681483/JSGME.7z

Use that mod mangaer to install.
If you think you messed your game files you can restore them if you have the game with steam...just right click the game in steam go to properties/local files and 'verify integrity of game cache' .... that will restore game to original state and you can start installing mods again using JSGME...Alternatively do a repair using the game disc.

I'll try help more if you can give me more info.

Chris Butterfield
I think installing the semi-pro mod will overwrite the database file of the realism mod.(maybe Demy can confirm or deny this)
To get around this i just edited the 'track difficulties' part of Demys database file to my own preference.
 
@Filios
http://www.gamefront.com/files/21681483/JSGME.7z

Use that mod mangaer to install.
If you think you messed your game files you can restore them if you have the game with steam...just right click the game in steam go to properties/local files and 'verify integrity of game cache' .... that will restore game to original state and you can start installing mods again using JSGME...Alternatively do a repair using the game disc.

I'll try help more if you can give me more info.

Chris Butterfield
I think installing the semi-pro mod will overwrite the database file of the realism mod.(maybe Demy can confirm or deny this)
To get around this i just edited the 'track difficulties' part of Demys database file to my own preference.

The overwrite of Demys database was what i was afraid of. On intermediate its far too easy but Pro is difficult to get good qualifying times. Would it be a case of just editing Demys intermediate times to match the semi pro times?
 
Hi everyone,
many thanks Demy really nice work!!! I'm gonna install it within today, but I have a question, because I need to clarify a thing..

My idea is to use this Mod for Career, because since I learned to play the game I found the Legend AI too boring, and this Mod suits perfectly what I wanted the game to be, but I don't want to have the 75% duration, is it included also in the Career type? if yes, how can I remove it?
You could say, dont use it if it is included, but I don't know, I'm worried that it can be tweak something, but I'll wait your response if you want answer to me :), if I you say that it is not a problem, I won't mind about it :p

I don't mind about the tyres scaling because I don't want it neither, so is ok for me that it is not working in Career :)

Thanks a lot
 
@Filios
http://www.gamefront.com/files/21681483/JSGME.7z

Use that mod mangaer to install.
If you think you messed your game files you can restore them if you have the game with steam...just right click the game in steam go to properties/local files and 'verify integrity of game cache' .... that will restore game to original state and you can start installing mods again using JSGME...Alternatively do a repair using the game disc.

I'll try help more if you can give me more info.

Chris Butterfield
I think installing the semi-pro mod will overwrite the database file of the realism mod.(maybe Demy can confirm or deny this)
To get around this i just edited the 'track difficulties' part of Demys database file to my own preference.


I double click the f1 icon to launch but it crashes.. dont start.
 
Dont know if that is possible, I've got some exams coming next week so there won't be any progress at all with the 2013 version. :(
After that ill have plenty of time to continue modding.

Real life is more important than modding! Good luck with your exams ;) Anyway, thanks for your answer and for your great work! I hope you will be back soon with new stuff to share :thumbsup:
 
Chris Butterfield
Yes thats exactly what i did and it works like a charm (you can even fine tune it to your own liking if needed)

@Filios
You install jsgme into your f1 game directory and run it....It will create a mods folder inside your f1 game directory and thats were you should put your mods.
The mods will then appear in JSgme and you can choose to load / unload mods as and when you need them (instead of permanently changing your game files)

But i'd advise you to uninstall and reinstall so that you have a working stock version of the game before you start adding any mods.
 
Chris Butterfield
Yes thats exactly what i did and it works like a charm (you can even fine tune it to your own liking if needed)

@Filios
You install jsgme into your f1 game directory and run it....It will create a mods folder inside your f1 game directory and thats were you should put your mods.
The mods will then appear in JSgme and you can choose to load / unload mods as and when you need them (instead of permanently changing your game files)

But i'd advise you to uninstall and reinstall so that you have a working stock version of the game before you start adding any mods.

I did exactly what you say but still cant go into the game.. crashes.
 
Chris Butterfield
Yes thats exactly what i did and it works like a charm (you can even fine tune it to your own liking if needed)

@Filios
You install jsgme into your f1 game directory and run it....It will create a mods folder inside your f1 game directory and thats were you should put your mods.
The mods will then appear in JSgme and you can choose to load / unload mods as and when you need them (instead of permanently changing your game files)

But i'd advise you to uninstall and reinstall so that you have a working stock version of the game before you start adding any mods.


Thanks. I edited the track difficulty times and now I'm having some fantastic close racing :)
 
Thanks Irishblanch for your response:)
-------
I have installed it yesterday but I'm not sure if it is working properly or not - the damages works nice, I have also had Massa with a engine failure during Qualy, and I see AI more aggressive :thumbsup: and that has a better pace in the first part of the race - I always have to do a new profile when I install a mod that edits the database, but this time I could use my old profile, is ok as well?.. to ensure to make it work, I have also restarted the career.

My question is, a part of the things that seems to work, the mod edits also the AI 'speed'? I'd like to have them faster than now.. Thanks again :)
 
Using the Safety car mod should i overwrite the files that are in commom with the Realism Mod or keep the Realism Mod ones?
 
andrea
Theres values in the database called 'Track difficulties' which you can edit for each track to increase or decrease the ai lap-times for each difficulty setting.(Thanks to demy for this info).
Heres the editor http://www.racedepartment.com/forum/threads/database-editor.51442/
And as far as i can tell you dont need to restart your career for any of these mods.

I also use the Competitive braking mod that Demy recommends on page1....It stops the ai slowing so much on the corners, so this might be worth trying before you change your difficulty settings....http://www.racedepartment.com/forum/threads/competitive-breaking-mod-v1.63117/

As for the safety car mod....
Installing it over the realism mod WILL cause conflicts (both use the database file and ai_driver_config) but theres a way of getting them working together but i havn't figured that out yet...For now i play without that mod but will post instructions here when i find out how :)


Edit: I just noticed the braking mod is no longer recomended on page1 but i have it running along with the 3.1 realism mod and it seems ok.
 
To get the Safety Car mod to work with the Realism Mod you need to take the "sc" and "retirement" values from the ai_driver_config.xml file (from the SC mod) and paste them over the values in the ai_driver_config.xml file (from the realism mod).
There's also a "moderateDamageThreshold" value which you'll need to tweak to your liking based on your damage settings found in the loose_parts_settings.xml file. The lower the moderateDamageThreshold value is, the less damage it will take for an AI car to retire.

Then change the safety_car_chance values in the "track_model" table in the database.bin file (from the realism mod) to the values found in the database.bin file from the SC mod.

Then install the tracks from the SC mod normally since the Realism mod didn't modify the tracks.

I've done this, and also slightly lowered the mistake chances in the ai_choreographer.xml file (from the Realism mod) and the races I do feel great. With the 100% realism mod files, a 50% race at Canada usually resulted in something like 8-10+ DNF's, same or worse with Monaco. Now on those high-attrition-rate tracks the DNF rate is more reasonable. I haven't tested this on more "normal" tracks...but my guess is on an easier track the DNF rate might be a little low...something around 3 DNF's based on my mistake chance values in my ai_choreographer.xml file. But hey that's not too far off from real life right?



I might be a dick later and take the 2013 mod v1tek is working on and get it combined with the SC mod and Realism mod, then post a wrap up Mod that incorporates all the good stuff from these great mods :p Obviously I'll be taking minimal to no credit lol


Good luck out there
 
snthennumbers

When you combine the mods, just ask the makers of the mods you're using and give credits then it will be no problem.

And about the DNF rate, yesterdag I did a 100% race on melbourne and in the first lap I already had 4 DNF's. Halfway through the race my computer decided to crash so I don't know how much DNF's there would have been at the end :p
 
snthennumbers

Thanks for the well worded explanation :thumbsup:
I'll make them changes later on and have a go.

Im using 3.1 version of realism at the minute...I know Demy recommends keeping his damage values but i liked having the cars a bit more fragile (like in the 2.5 version).
Have any of you been running this version with more damage settings and if so how does it run ?
 

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