Misc F1 2012 Realism mod

  • Thread starter Deleted member 137812
  • Start date
  • Deleted member 137812

Ohh thank you!!
In my file they do not retire with wing loss, in the SC mod they do not retire with wing loss and a flat tyre.
I've tried the SC mod value for this line but it didnt really work out with my mod, (cars remained on the track without retiring, just standing there) I think the cause is that the terminal damage of my mod is different from the default one.

Has anyone else used my decals file and the moderatedamagethreshold from the SC mod?
 
  • Deleted member 137812

v3.1 -

Fix: Cars will no longer drive forwards and backwards when they're off the track, they will just rejoin now. Some noticed this some didnt, it should be fixed now!
 
v3.1 -

Fix: Cars will no longer drive forwards and backwards when they're off the track, they will just rejoin now. Some noticed this some didnt, it should be fixed now!

Demy when you release new editions of your mod, could you please, please tell us the values you've changed and in what files?
I love your mod, but I have it tweaked slightly for my liking, so I hate having to comb through your updated files to see what's changed >.<

Thanks a million!
 
Demy one other thing, I think I may have found a solution for the overpowered DRS system for the AI.

If you check the ai_handling_config.xml file for the entry
<drsSpeedBoost float="1.1" />

I changed this to 1.05 but haven't done a whole lot of testing. It seems to help though I feel...the AI still comes up on you, but not like you're tied to a stick anymore. Check it out, see what you find ;)
 
Hope someone can help me here. I've managed to somehow break the number of flashbacks. It keeps defaulting to 0. I used to have 90, not sure what I did though >.<

I've tried setting the values in the difficulties table in the database file, but its not working.

Thanks!
 
Hope someone can help me here. I've managed to somehow break the number of flashbacks. It keeps defaulting to 0. I used to have 90, not sure what I did though >.<

I've tried setting the values in the difficulties table in the database file, but its not working.

Thanks!
Change the difficulty at the Main Menu from Custom to Legend or Professional or Semi pro or Amateur then check in the sub menu if you can see 4 then you have the flashbacks activated
 
Change the difficulty at the Main Menu from Custom to Legend or Professional or Semi pro or Amateur then check in the sub menu if you can see 4 then you have the flashbacks activated

Found how to fix this:
You have to put in the default number of flashbacks into the database, start the game, set the difficulty to a preset (any of them). Exit out and save settings. open the database.bin file again, change # of flashbacks to 50 or 90 or whatever. Start the game, set your assists and realism, and AI settings to desired levels. DONT TOUCH # of FLASHBACKS

Go race!
 
Hey man, thought I'd point out a couple flaws I have spotted, maybe you fix them.

Suzuka - The AI has VERY poor traction out of the hairpin (turn 11), they always have big oversteer moments and lose plenty of time there. Not sure if its possible to increase their grip level there? Also in the climb up right after the S sequence, the AI sometimes runs a bit wide touching the grass with two wheels and dropping quite a bit of speed.

By the way, did you find the file about KERS usage for AI cars? It looks like they use most of their KERS on the main straight right after the start/finish line (Suzuka) which is a complete waste.
 
Hi Installed your mod and it works only 1 problem Im in japan racing 25 precent Distance and using 50 Precent tyre wear and when i got 2 the race i looked in my pit strategy and there where no schedule pits but i raced anyway and tyre got crappy and spun me out but the Ai did not have to pit once Any Ideas what i should do or if any1 had similiar problem
 

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