does this mod also prevents the AI cars from having a slow first 2 laps?
That seems to be the problem with CM f1 games that the AI is to slow in the beginning and then after a few laps is an alien.
Bjorn, you are correct about the first two laps. Demy's mod has improved things but the simple fact is that due to the way the AI cars funnel back onto the racing line after the first few corners the "field spread" means - the further back down the grid you start, the slower the AI cars around you are due to their lack of aggression/opportunism (presumably hard coded by CM).
I would guess that most of us on this forum improve their grid position by overtaking at least half the AI cars infront of them by the end of Lap 1 and another half again by end of Lap 2. So, if you start 20th you can easily reach 10th by Lap 1 end and then get to 5th by end of lap 2. If you start, say, 12th - you can get to 6th by Lap 1 end and 3rd by end of Lap 2.
By Lap 3 Field spread means you go racing for real and Demy's mod helps to bring the game back to life.
This is clearly a shambles (thanks to CMs lack of any aggressive coding options for first and 2nd laps).
SO - HOW TO COUNTER THIS. The best way is to hold position for 2 laps then go racing from Start/Finish line after Lap 2. However, the start of F1 is truly fantastic in real life and we all want to feel some of that excitement and simply holding station is very boring.
I suggest you you can still race and enjoy the first 2 laps if you apply a few self-governing rules.
Firstly, set the Player damage settings to x 4.0 in loose_parts_settings. Leave AI on a low number between 0.5 and 1.5 but if you use x4 for any contact with AI and immovable. It really makes you go through the first 2 turns with more caution. No more dodgems and you have to avoid contact (F1 is a non-contact sport remember!!!!!). This does prevent you from gaining more than 3 or 4 places.
I use these settings...
<?xml version="1.0" encoding="UTF-8" standalone="true"?>
<DamageSettings impact_ai_ai_modifier="0.5" impact_ai_player_modifier="0.5" impact_player_ai_modifier="4.0" impact_player_player_modifier="0.5" impact_ai_immovable_modifier="1.5" impact_player_immovable_modifier="4.0"/>
The other thing I do is that I do not allow my car to drive with any wheels on rumble strip or off track at all. By sticking to the asphalt you reduce your overtaking capabilities and effectively stop driving up the inside of Turn 1 with 2 wheels off the track stealing 5 or 6 places.
The last things to do is NO USE OF KERS on laps 1 and 2 and set your fuel down to lowest fuel setting.
I find that by applying these rules you can have a really good opening 2 laps and I will always give back any places I steal when I accidentally run off the track at any point.
Doing this I now gain 1 or 2 places over the opening 2 laps most of the time but occasionally lose the odd few places whenever I qualify near the front.
Having qualified on pole a couple of times recently I found myself 2nd into Turn 1 and 3rd by end of lap 1 using this policy. The racing is really good and starts are now really exciting and a big challenge again.
IT WORKS FOR ME GIVE IT A WHIRL
Alternatively, DEMY - SORT IT OUT MATE!!