Misc F1 2012 Realism mod

  • Thread starter Deleted member 137812
  • Start date
Hi! I don't understand something. Demy, you wrote that your MOD is better with other MODs like Safety Car Fix Mod RC1, ect., but other mods contains also database.bin file, or AI files, so when i install different MODs, i always owerwrite these files and change each other. So what is the order (sequence) to install the MOD-s?
 
does this mod also prevents the AI cars from having a slow first 2 laps?
That seems to be the problem with CM f1 games that the AI is to slow in the beginning and then after a few laps is an alien.
 
I noticed theres a .Loose Parts Setting file included with this mod?

Is this similar to the "Realistic Damage 3.0" Mod that has x6 levels of incresed damage and if so how does it compare to the other mod exactly?

THANKS!
 
One more ?

There will be 3 different AI aggression levels you can play with, if "high" doesnt work for you try a lower one like "med" or low".

How do you "select" an AI aggrssion level? Are there different files and Whats the difference between the three levels and the stock game?

Thanks Again!
 
  • Deleted member 137812

Opening post is fixed now so downloads will work!

I think the two opening laps are a bit fixed, since the AI doesnt drive slower but they are just careful because the whole field is together. I made them less careful so they should be faster!

Kilo60 You can use Cromiell's damage mod or mine, just use his loose parts file or mine.
And the aggression level was something from an earlier patch that I removed in later patches!
 
I've got a question.
I want to add your database into my F1 Folder. But when I do this everything I've changed on my own in the Database is automatically updated in your one. So I do not get a new Database in the folder. Do I have to delete something before I can add the database in my folder?

Thank's already for the answer :)
 
Demy van Zoggel

Great work with Version 2.5 Demy.
I see there is one more file in the ai folder to be replaced, the ai_handling_config. What function has it in the mod, or asked differently, which new feature is it responsible for?
 
Hi! I don't understand something. Demy, you wrote that your MOD is better with other MODs like Safety Car Fix Mod RC1, ect., but other mods contains also database.bin file, or AI files, so when i install different MODs, i always owerwrite these files and change each other. So what is the order (sequence) to install the MOD-s?

A simple answer - don't download the database from the SC mod. Just use Demy's database and modded files, the SC values in Demy's database are close enough to the ones in the SC mod database. Then all you will need to download from the SC mod is the triggers_pit xmls and replace those, but remember to back up all your originals before installing anything new. You may also want to download the AI-driver_config xml from the SC mod and use it, that way cars will pit if they have broken wings or punctures, they won't retire.
 
If i'm on career should i restart it after installing this mod and some of the ones that you suggest at the end of the first post?
 
does this mod also prevents the AI cars from having a slow first 2 laps?
That seems to be the problem with CM f1 games that the AI is to slow in the beginning and then after a few laps is an alien.

Bjorn, you are correct about the first two laps. Demy's mod has improved things but the simple fact is that due to the way the AI cars funnel back onto the racing line after the first few corners the "field spread" means - the further back down the grid you start, the slower the AI cars around you are due to their lack of aggression/opportunism (presumably hard coded by CM).

I would guess that most of us on this forum improve their grid position by overtaking at least half the AI cars infront of them by the end of Lap 1 and another half again by end of Lap 2. So, if you start 20th you can easily reach 10th by Lap 1 end and then get to 5th by end of lap 2. If you start, say, 12th - you can get to 6th by Lap 1 end and 3rd by end of Lap 2.

By Lap 3 Field spread means you go racing for real and Demy's mod helps to bring the game back to life.

This is clearly a shambles (thanks to CMs lack of any aggressive coding options for first and 2nd laps).

SO - HOW TO COUNTER THIS. The best way is to hold position for 2 laps then go racing from Start/Finish line after Lap 2. However, the start of F1 is truly fantastic in real life and we all want to feel some of that excitement and simply holding station is very boring.

I suggest you you can still race and enjoy the first 2 laps if you apply a few self-governing rules.

Firstly, set the Player damage settings to x 4.0 in loose_parts_settings. Leave AI on a low number between 0.5 and 1.5 but if you use x4 for any contact with AI and immovable. It really makes you go through the first 2 turns with more caution. No more dodgems and you have to avoid contact (F1 is a non-contact sport remember!!!!!). This does prevent you from gaining more than 3 or 4 places.

I use these settings...

<?xml version="1.0" encoding="UTF-8" standalone="true"?>
<DamageSettings impact_ai_ai_modifier="0.5" impact_ai_player_modifier="0.5" impact_player_ai_modifier="4.0" impact_player_player_modifier="0.5" impact_ai_immovable_modifier="1.5" impact_player_immovable_modifier="4.0"/>


The other thing I do is that I do not allow my car to drive with any wheels on rumble strip or off track at all. By sticking to the asphalt you reduce your overtaking capabilities and effectively stop driving up the inside of Turn 1 with 2 wheels off the track stealing 5 or 6 places.

The last things to do is NO USE OF KERS on laps 1 and 2 and set your fuel down to lowest fuel setting.

I find that by applying these rules you can have a really good opening 2 laps and I will always give back any places I steal when I accidentally run off the track at any point.

Doing this I now gain 1 or 2 places over the opening 2 laps most of the time but occasionally lose the odd few places whenever I qualify near the front.

Having qualified on pole a couple of times recently I found myself 2nd into Turn 1 and 3rd by end of lap 1 using this policy. The racing is really good and starts are now really exciting and a big challenge again.

IT WORKS FOR ME GIVE IT A WHIRL

Alternatively, DEMY - SORT IT OUT MATE!!
 
  • Deleted member 137812

daytona64 those first two laps have been improved I think.

The only solution to those first laps are that the player drives like he should, and that is not touching other cars. I do this a lot and I'm not gaining a lot of position at the start, just dont rush start and everything will be fine! ;)
 
@demy the penalty for touching AI is not in the vanilla game so the standard damage settings are set for dodgems. You have to bang very hard into a wall or AI to lose your front wing. Settings of 4.0 do start to penalise but you can get away with contact even at this level.

I know you have made the AI less careful on Lap 1 but there is very few incidents or collisions between the AI into those first few corners. Most are caused by us. I think there is a lot more slack for you to adjust to make them even more aggressive. The odd crash into Turn 1 is realistic - can you increase this a bit more.

AI are still way too slow on first 2 laps. That was case in F12010, F12011 and again in F12012.

You are correct - you can not "rush" first two laps and race normally - but you lose excitement at start of race. I think you can go flat out using the compromises I suggested above. You are 2-3 seconds per lap slower than max by simply not riding kerbs and cutting corners with 2 wheels off tracks. This is standard racing line to cut corners. By forcing yourself to keep all 4 wheels on track (not rumble strip) you can make AI competitive on opening 2 laps.

Can you try to increase their aggression. I know there was a special editable file in F12011 that could be edited for the first few corners. I suspect you have found this and I hope you can tweak it up a bit.

Thanks again, for a great MOD - make it a bit better though PLEASE!!!!
 

Latest News

Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


Results are only viewable after voting.
Back
Top