Misc F1 2012 Realism mod

  • Thread starter Deleted member 137812
  • Start date
  • Deleted member 137812

2.4 - 2.4


-The AI behaviour according to overtakes is improved, they wont recklessly take the inside line to defend, since they lose a lot of speed with this.

-They will no longer brake when being blocked, but they will try to pick another line. This might result in a crash

-Adjusted the mechanical failure rate a little bit, since I heard some people had a lot of DNF's. Now it will vary between 1-7 (including crashes)


There is a way for me to decrease the wing loss of drivers, but i dont really like it at all. Ill explain how it works.

CM had set a default brake distance for the AI when they couldn't make their overtake on other AI or the player. This was 500m before the corner (so this is when they quit trying to overtake). This sucks, because some straights are to short to make an actual move, and if there is a possibility to do so they brake to early because the game makes them to.
I tried to improve this with different values, in early stages of my mod I had this value at <20m and this caused me a lot of wing loss, because they simply brake to late and run into other cars. Later on I took this value to 50m, but still a lot of DNF's and even in Qualifying. Now the mod is running on 100m and it seems to be stable, it doesnt improve the overtakes but it helps the wing loss.
Now my question to you is, how stable is the AI right now? Do I need to take the value up even more, or just make a smooth adjustment to the front wing damage?
 
  • Deleted member 137812

Sorry, i playnig the career at 100%, this mod i can use or not, on the first page,
says to use the 100% version, but what is?
thank you!
Yes you can, just install the 100% mod. 100% means 100% distance races
 
  • Deleted member 137812

Has anyone noticed the terminal sidepod damage? In the video below I don't lose a wheel but hit the wall hard and my right sidepod is damaged to much to continue.

 
  • Deleted member 137812

Why common problem? It seems very realistic to me?
Consider it a Vettel on Button impact

 
  • Deleted member 137812

What do you guys like to see when the AI is defending? Defending inside line or just stay on their line so they dont lose any time into the corner and might reovertake next corner?
 
  • Deleted member 137812

You guys are probably right, but I decreased the meters between cars for the AI to defend to 2.0m instead of 4.0m. This should let them defend when a car is 2m behind or closer. I do this so the AI doesn't lose to much time defending useless attacks, I mean why take the inside when a car is 4.0m behind?
 
Thats right. I think 2m are enough. But if they lost time in fight..."c'est la vie".
The other aspect is possibly if i use DRS and the pace is a bit higher, then 4m is not to much. Or ?
 
  • Deleted member 137812

Thats right. I think 2m are enough. But if they lost time in fight..."c'est la vie".
The other aspect is possibly if i use DRS and the pace is a bit higher, then 4m is not to much. Or ?
Thats right, but on the other hand. IRL when the pace difference is to much I never see a car defending the inside when the car behind has DRS because its just a waste of movement.
 

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