I am having terrible times with AI reliability. Mark has gone out in three races, Alonso in two and Hamilton in two, and I am just in Canada. Is there a way to go in a up the reliability.
Can't really tell Kartik, since I changed a lot of value at once.
Maybe hvOvMinInterestingHeat?
At the guys above, the tyre wear doesnt work properly in career mode right. But it does work for quick races?
If you guys think there are to much DNF's, in the video above there was only one due mechanical failures. There might be more DNF's because of crashes or player influence. Average DNF amount in 2012 season was 4, just a fact
And of course thanks for the feedback!
As far as I can tell the tire wear works as it should in Career.
On the pitstops Luke Weston. I'm not sure if that has happened to me. My 25% races are always 1 stop, and the AI does that. My two 50% races were 2-3 stops, and from what I could tell the AI did that as well. Granted I was racing with Marussia, hence not a very competitive car, so for all I know I couldn't tell because I was so far down the order.
Which package did you install Luke?
Retirement wise, I'm wondering if the Competitive Braking, Realistic Damage Mod, and the AI changes here "stack". I figure, at least in my situation would contribute to several incidents.
It is a fine mod Demy, great work.
To answer your question: MaxBlockeeDeceleration and MinValidBlockingMovement are the values I changed.Demy van Zoggel Can you tell me what lines you edited in BL section
Also When i Enabled AvoidAlongside bool the cars over shooting at the end of straights when they are along side with another and the Practice was a mess
Yes please to v2.5To answer your question: MaxBlockeeDeceleration and MinValidBlockingMovement are the values I changed.
You could open my file and hold it next to the default ai_driver_config to see what exact values I changed, for me its just a big suprise what every value means too so I hope when people find something interesting they post it somewhere
Do people like to test v2.5?
Check this out guys, it was on default setup but still, never got nailed by two AI at once.
yes.pleaseTo answer your question: MaxBlockeeDeceleration and MinValidBlockingMovement are the values I changed.
You could open my file and hold it next to the default ai_driver_config to see what exact values I changed, for me its just a big suprise what every value means too so I hope when people find something interesting they post it somewhere
Do people like to test v2.5?
Check this out guys, it was on default setup but still, never got nailed by two AI at once.
To answer your question: MaxBlockeeDeceleration and MinValidBlockingMovement are the values I changed.
You could open my file and hold it next to the default ai_driver_config to see what exact values I changed, for me its just a big suprise what every value means too so I hope when people find something interesting they post it somewhere
Do people like to test v2.5?
Check this out guys, it was on default setup but still, never got nailed by two AI at once.
Yes hill it works great as you can see. is this a lot of work? if you do this at more turns this game will be very competitive.