Try at adding some extra 'Lighting' into a scene if there are some dark areas to lighten up or hightlight the vehicle on show within the scene, going into World Editor ( F11) is what you need.
Warning!
....be careful in 'World Editor as adjusting settings can ruin the look of your Game...take note of all the default settings you change so you can re-apply them.
Before Screenshot - image of 'B25 Mitchell Bomber' adondoned in valley and slightly submerged in water, lighting was adjusted in 'Photo Mode' (as above post) to get a low light feel and get the sun position to where I wanted it.
After Screenshot - Enter 'World Editor' (F11) to add additional (extra) lighting that is not already in the Map scene
I still wanted an overall moody dark scene but placing in addtional lighting to highlight areas and parts of the B25 to help it stand out more
Procedure I follow to get above transformation, there maybe other ways but this is how I do it ( still learning)
I first park up the car in a potential scene for a Screenshot, can go into 'Photo Mode' as well which is my preferred option as you can adjust the lighting via 'Time of Day' and 'Sun Direction' for fine tuning of the light / shadows, compose screenshot, then hit 'F11' to bring up 'World Editor'
I find activating the 'Player Vehicle' first inside World Editor before placing the extra Lighting so the new lights are easier to find in the 'Scene Tree' as they will hopefully be under 'thePlayer Vehicle'...see below for 'Icon'
Click 'Create Object' icon which will bring up another Tool bar...click on the 'Point Light' or 'Spotlight' icon and drag into the scene, left click mouse button to set light in scene close to vehicle, then before proceeding, 'Close' tool bar by clicking 'Create Object' icon again.
I prefer using the 'Spotlight' as a vehicle highlighter as it has great 'Shadows' if placed nicely, and the 'Point Light' as extra scene illumination, but the 'Point Light' can be used for vehicle lighting as well.
TIP...Sometimes getting the light brighter is as easy as 'Copy / Paste' the selected light, so another light is placed on top.
Below screenshots show 'Tool Bars' and lighting 'Inspector' within 'World Editor' for 'Spotlight' and 'Point Light' instructions.
Remember - be careful what you click on!! as 'Warning' above
Below screenshots of T Series at Utah Garage, screenshots showing 'Day Time' then 'Night Time' with standard map Lights, then screenshot with enhanced added extra Lighting and finally a World Editor screenshot showing all extra added lights.
The below screenshot is within 'World Editor' once all additional added lights have been selected together ( select one light within Scene Tree, hold 'Shift' then click on last light - just the usual formula)
Usually, once I am finished with this Screenshot Lighting Design and when all additional lights are selected as per above screenshot I will 'Delete' them as they are not in the original Map.
Personal thoughts....
Producing Screenshots with the extra creativity that BeamNG allows apart from Driving / Racing / Flying and the Crash Soft Body Physics is why I keep coming back as the above outlined procedures are not available in any other Sim, totally unique to BeamNG (as I am aware of at time of this Post)