BeamNG.drive

I’ve been experimenting with some 3D character software that I used over 20 years ago. Combining it with my BeamNG Screenshots and with the help of Photoshop, compositing the 3D figure to create something different.

There needs to be far more research and knowledge on my part:geek:to be able to export these figures in a suitable format from the 3D software so it can be directly imported and placed into the BeamNG as a 3D object for that extra creative visual.

Below BeamNG Screenshot Composite with the 3D Droid Figure purchased from Daz3D Shop

I liked the juxaposition of the old 'High Tech' car vs the 'Future High Tech' human.:cool:

BeamNG GYNSUIT composite crop copy.jpg



Below is BeamNG Screenshot before.

BeamNG GYNSUIT composite crop copy2.jpg



Below Daz3D Software program with posed, lighting added and rendered Droid Figure before exporting.

Daz3D BeamNG GYNSUIT copy.jpg




Set up for this screenshot is a work a round procedure by previsualising the end result, posing and lighting the 3D character in Daz3D software program, rendering the charactor image then exporting the rendered image as a .png for that clear background and easy compositing into another image.

Once in Photoshop, open the BeamNG screenshot, composite the 3D Figure and adjust lighting / shading in the usual Photoshop way....lol

The Daz3D Standard Base program is Free to download and has ready-made 3D models and kits for characters, environments & props which you can purchase from vendors in the 'Daz Shop'...possibly much like any Sim / Game that has paid Mods.

Just trying something different:)
 
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Just playing around with some more compositing with BeamNG screenshots and Daz3D 3d Figures.

Set up a Police scene this time in BeamNG, added extra lighting within the scene using the awesome 'World Editor'.

Figuring out a good workflow by having the final BeamNG screenshot open in Photoshop and the 3D program Daz3D open with the character posed, then adjusting the lighting and colors to suit within Daz3D.

Below screenshot showing this in action...having aTriple Screen set up has some extra advantages.:D

2 ROBOT SOLDIER Daz3D Render PROGRAMS copy.jpg


Final composite screenshot below....The future of 'Law Enforcement'

1 BeamNG ROBOT SOLDIER POLICE crop copy.jpg


BeamNG.drive....'Creative Gaming'
 
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"Are you the Droid I'm looking for".....continuing my BeamNG screenshot character inclusion

BUILD a BOT Warehouse crop copy.jpg


Below is the original screenshot from BeamNG with some 'World Editor' magic....extra lighting within the Warehouse before the characters were added.;)

BUILD a BOT Warehouse ORIGINAL.jpg


Workflow procedure as per above posts:)
 
'I am UNIQUE"...characters posed and lighting added in Daz3D as mentioned in above posts

BeamNG I am UNIQUE crop copy.jpg


Original BeamNG screenshot below with some extra magic from 'World Editor"

BeamNG I am UNIQUE Original crop copy.jpg


Screenshot below showing the extra 9 Light sources added for this scene in 'World Editor'

BeamNG I am UNIQUE World Editor copy.jpg


Continuing my journey through BeamNG and I would have to say BeamNG in combination with World Editor is most inspirational creative screenshot tool in a Sim that I have ever come across (at time of this post):inlove:
 
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'2077 International Car Show"....it could be;)

BeamNG WHITE Future CAR SHOW crop copy.jpg


Trying out a futuristic scene in the BeamNG 'Showroom'

Below BeamNG original screenshot.....as it was un-edited in Game:)

BeamNG WHITE Future CAR SHOW Original crop copy.jpg
 
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"Say Hello to my little Friend"...thoroughly enjoying this series of screenshots, for me personally it's the next level.

BeamNG AT DRONE crop copy.jpg


I always try to do as little Editing as possible in Photoshop, mainly just the 'Grounding Shadows' on any Characters standing on ground zone and the rest spending considerible time in the magical 'World Editor' adding extra lighting and adjusting brightness / exposure for effect.

Below is the original screenshot

BeamNG AT DRONE Original crop copy.jpg


...and the 'World Editor' screenshot showing the added lights below.

BeamNG AT DRONE World Editor copy.jpg
 
Hey M D, we should get these cyborgs in the game. It is one thing I look forward too, when we have an actual driver so it does not look like ghost cars driving around by themselves :)

Yes agree....although I have been trying over the last couple of weeks to import these characters into BeamNG so I do not need to do this 'composite' work around, it proved to be much more complicated than exspected....lol.

I reached out to one Map creater within BeamNG Forums and in their words...'can be a bit tricky'...and with all the You Tube video tutorials I watched on importing characters it did not work properly....way above my pay grade and knowledge, I'll just stick to what I know, as above :p.

Maybe in future BeamNG updates there might be drivers implemented....who knows;)

There could be some more high quality 'Props' in game though eg the 'AT Drone' and 'Bot' in above screenshots and maybe the Cyborg type humans with some basic moving limbs, much like the BeamNG 'Crash Test Dummy"...amongst other types of high quality props.

The 'Daz3D' software I use where these figures are posed / lighting added etc can be rigged to motion / movement...so the Cyborg above could walk around etc and I have seen the BeamNG Dummy riding a Bicycle in some You Tube videos...so it may be doable

Not sure about the complexitiy of this....easy to suggest something not knowing if it is feasible or not:roflmao:

Just thinking out loud.
 
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'Citizen, leave sector immediately....10 seconds to comply'

BeamNG IBOT 10 seconds to COMPLY crop copy.jpg


Original BeamNG screenshot below with added lighting within World Editor before characters are added within Photoshop

I always try to get all lighting finalised in World Editor for the screenshot and matching lighting within Daz3D for the characters so there is only 'Grounding Shadows to add in the final screenshot rendition....the additional Photoshop work was the 'Booster Flames' on the Police Robot

BeamNG IBOT 10 seconds to COMPLY Original crop copy.jpg


World Editor lighting screenshot

BeamNG IBOT 10 seconds to COMPLY World Editor copy.jpg
 
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'THE JUDGE, Jury and Executioner'

0 BeamNG THE JUDGE Jury and Executioner.jpg


Original BeamNG screenshot below with some magic from World Editor.

1 BeamNG THE JUDGE Jury and Executioner Original.jpg


I am slowly getting into the rhythm with a 'Workflow Procedure' and have started doing a quick 'Print Screen' Test shot, then placing the low res character into the scene within Photoshop.

This is to test lighting of the character, pose, perspective and horizon line, BEFORE hitting the 'Render' button, as the render can sometimes take an hour per character...on my potato low spec PC:roflmao:

Screenshot below showing the initial character before Gun was added...also decided to mirror the character as the Gun was in the right place in the final screenshot.

I generally have both Photoshop with the final BeamNG screenshot and Daz3D open at the same time so I can also see the lighting that needs to be created in Daz3D etc.

BeamNG Daz3D print screen SAMPLE 2.jpg
 
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