BeamNG.drive

A simply outstanding 'Paid' Mod for BeamNG the 'Gavril Dynamo' by LJ74'.

My new favorite vehicle combos, core BeamNG vehicles, the 'Gavril D Series Custom truck and Towing Trailer' with the 'Gavril Dynamo Track' variant.:inlove:

0 BeamNG SHOWROOM Gavril DYNAMO with D Series CUSTOM & TRAILER copy.jpg
1 BeamNG SHOWROOM Gavril DYNAMO with D Series CUSTOM & TRAILER copy.jpg


...and a great video showcasing some of the Dynamo variants:thumbsup:


 
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The 'Gavril Dynamo' mod pack variants by LJ74:inlove:...well worth the small amount of money spent (personal opinion).

Always amazes me how many variants the mod makers put in their packs:confused:

BeamNG Gavril DYNAMO variants MOD PACK by LJ74 copy.jpg


Showing off the stealhy 'Dynamo Slick' in the BeamNG Showroom:cool:

0 BeamNG SHOWROOM Gavril DYNAMO SLICK copy.jpg
1 BeamNG SHOWROOM Gavril DYNAMO SLICK copy.jpg


Criuzing around Utah with the top down enjoying the warm balmy weather in my Dynamo Convertible:inlove:

1 BeamNG Gavril DYNAMO Convertible at UTAH copy.jpg
 
Picking up my latest 'Barn Find', loading it up onto the works Truck and back to workshop for a full restore:inlove:

Side Note: This 'Barn Find' is an actual name in the Dynamo variants:)

1 BeamNG Gavril DYNAMO Barn Find at UTAH copy.jpg
2 BeamNG Gavril DYNAMO Barn Find at UTAH copy.jpg
3 BeamNG Gavril DYNAMO Barn Find at UTAH copy.jpg


The engine looked in great condition, new battery and a jump from my other restored Dynamo and the Barn Find started up amazingly, put some new rims and tires on and will take her our for a test drive to assess what else needs to be done;)

4 BeamNG Gavril DYNAMO Barn Find at UTAH copy.jpg
4a BeamNG Gavril DYNAMO Barn Find at UTAH copy.jpg


....errr, dang it, definitely needs the Steering looked at:confused::roflmao::roflmao:

5 BeamNG Gavril DYNAMO Barn Find at UTAH copy.jpg


only in BeamNG:inlove:
 
Playing around in the White Showroom with the "Waterblock' reflection and showcasing the classy 'Gavril Jetstream' mod from LJ74:inlove:

0 BeamNG SHOWROOM Gavril JETSTREAM crop copy.jpg
2 BeamNG SHOWROOM Gavril JETSTREAM crop copy.jpg


Using BeamNG's awesome 'World Editor' to add the 'Waterblock' reflection effect and changing some aspects of lighting:geek:

3 BeamNG SHOWROOM Gavril JETSTREAM copy.jpg
 
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The BeamNG 'Showroom' is just superb for showcasing the vehicles in the best light, especially when adding some extra creative lights within 'World Editor'...a magical combination:inlove:

Continuing with the epic 'Gavril Dynamo - Late Low Rider' variant:D

0 BeamNG Gavril DYNAMO Low Rider crop copy.jpg
1 BeamNG Gavril DYNAMO Low Rider crop copy.jpg
2 BeamNG Gavril DYNAMO Low Rider crop copy.jpg


Where all the extra magic happens...'World Editor':inlove:

3 BeamNG Gavril DYNAMO Low Rider copy.jpg
 
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Hello everyone,

I am still learning myself but I thought I would share my procedure to add extra coloured lighting to the showroom for that extra 5% magic in your screenshots.

This combination of Showroom and World Editor is an absolute game changer as it allows the screenshot creator freedom to create an image much like an IRL Photographer in a Studio by adding / moving around lights to build up a scene....plus it is unique to BeamNG, and as far as I know not availble in any other Sims / Games at time of this post.

I will be using the 'White' showroom here, showcasing a fantastic Mod the 'Gavril Jetstream Custom' variant from 'LJ74'.

I have found that setting up / composing your screenshot first before adding extra lights is key, as adding all the lights then changing the composition of your image changes the lighting.

1 BeamNG SHOWROOM Image 1.jpg



To get the background and general colour of the Showroom go into 'World Editor' scroll down the 'Scene Tree' > MissionGroup > level > Sun , then go to the 'Inspector' > Lighting > color, and dial in whatever color you want, in this case 'Purple' is chosen....experiment with a variety of colors and darkness.

Side Note: If anyone can tell me how to get the 'MissionGroup' controls out of the 'Scene Tree' into a separate panel that would be great....thanks

2 BeamNG SHOWROOM Image 2 SUN.jpg



To add the spot colors in the background, in 'World Editor' > Create Object > Point Light, and add it to the showroom. I have noticed these lights are very dim when they are placed, so I move them close to the Floor to get a speccular hightlight to see where they are.

The Pointlights also require the 'Brightness' to be bumped up very high, in this scene they where at '60.000' and have found that 'Copy / Paste' another 'Pointlight' on top of the original beefs up the brightness nicely (experiment with this yourself).

At this point you can experiment with the 'radius' in the 'Inspector' for each 'Point Light' eg. having the light that is on top of original with a smaller 'radius' and also change it's color / brightness....experimentation is key

3 BeamNG SHOWROOM Image 3 POINT LIGHT.jpg
4 BeamNG SHOWROOM Image 4 POINT LIGHT Double.jpg



You can also adjust the 'Bloom' highlights on the vehicle by navigating in the Scene Tree > MissionGroup > theLevelinfo > lights > a_lights

Experiment with clicking the 'Eye Icon' - on / off, while looking at your vehicle to see how the highlights are influenencing the paint color....I sometimes leave some of these lights off for effect.

You can also change the bloom / Hightlight COLOR on the vehicle by going to the 'Inspector' for that particular light.....again experimentation is key.

5 BeamNG SHOWROOM Image 5 vehicle hightlight COLOR.jpg



The 'Waterblock' has color controls also, which is great for changing the vehicle reflection color / density of reflection etc

6 BeamNG SHOWROOM Image WATERBLOCK hightlight COLOR.jpg



For getting different looks to your screenshot image, try lowering / raising or rotating the camera position as this seems to change the lighting positions and effects....this can have unexpected results, sometimes it is awesome and this creates a new image....experiment with this also.

7 BeamNG SHOWROOM Image LOW CAMERA position.jpg



Adjusting the 'Fog Density' slider in the 'Showroom Tools' can give another look to your screenshot.

8 BeamNG SHOWROOM Image FOG DENSITY lighter.jpg
9 BeamNG SHOWROOM Image FOG DENSITY darker.jpg


Below is the final Screenshot version using the above procedure....experimentation is key to awesome screenshots within BeamNG.

12 BeamNG SHOWROOM Gavril JETSTREAM CUSTOM crop copy.jpg
 
I was looking around for a new works Delivery vehicle and came across an advertisement at Spearleaf Logistics for an old Dynamo Delivery vehicle that has seen better days.

While it still starts I thought I would pick it up with the works Truck and Trailer, take it back to the workshop and give it a good going over from top to bottom ie new running gear / Paint and Livery Graphics;)

0 BeamNG GavriL DYNAMO Delivery crop copy.jpg
1 BeamNG GavriL DYNAMO Delivery crop copy.jpg


Just playing around and getting used to the 'Livery Designer' with my first attempt in creating a Livery for a vehicle within BeamNG:)

2 BeamNG GavriL DYNAMO Delivery crop copy.jpg
3 BeamNG GavriL DYNAMO Delivery crop copy.jpg
 
Is that the reflection of an aircraft in the windshield?

No:), it's the Dockyards Building on the West Coast map, I just like to park up in areas so I can get the surrounding environment reflected in the paint and glass:D...have to say, now that I look at it, it does look like a low flying plane:)
....just got into my private Helicoptor to fly over to the Italy Airport to view my latest vehicle, a 'Lamborghini Countach' from a local dealer and she did not disappoint, just before it is transported back to my country.:inlove:

0 BeamNG HELICOPTOR at ITALY AIRPORT with LAMBO COUNTACH copy.jpg
1 BeamNG HELICOPTOR at ITALY AIRPORT with LAMBO COUNTACH copy.jpg


The 'Helicoptor' is flyable using a keyboard or controller, ....but sadley not by me, hence no screenshots (rage quit) :roflmao::roflmao::roflmao:
 
Need some information about whats happening when driving / racing in BeamNG...just open the 'UI APPS' situated on the top of the screen menu strip.:thumbsdown:

Once clicked on in the selection menu on they show up on screen, you can drag and resize them to anywhere in the screen, like this first screenshot shows.

List of whats on screen'
- Engine Dynamometer
- FFB Graph
- Vehicle Damage App
- Steering Position
- Pedals and Axis
- Dashboard Indicators
- Weight Distribution
- Race Realtime Display
- Race Countdown
- Hotlapping
- Race Time
- Race Laps
- Powertrain Visualization
- Force Induction
- Simple Powertrain Control
- Tacho2

1 BeamNG APPS open in GAME copy.jpg


The 'Hoplapping' app is one I use regularily and works great.

2 BeamNG APPS open in GAME copy.jpg


They are invisable until they are needed like the 'Vehicle Damage App'

4 BeamNG APPS open in CRASH copy.jpg


Trying to drive with a wrecked vehicle....FFB and Engine Dynamometer going biserk:D.

5 BeamNG APPS open in CRASH Moving copy.jpg


Below screenshot with them working when racing around the Track.

3 BeamNG APPS open in ACTION copy.jpg


These are only a small selection of whats available.:)
 
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like Assetto Corsa with it's enhancement Mods 'SOL' / 'Pure' etc I have found with the help of a BeamNG Forum member a 'Reshade' enhancement Mod for BeamNG and while it has a lot of enhancements, i am really trying out the effect called 'Real Long Exposure' which adds the elusive 'Motion Blur' in Screenshots:geek::inlove:

While I have spent only a short time trying it out as of this post, it shows promise with a bit more practice:thumbsup:

Examples below with more and less motion blur for artistic effect:).

4 BeamNG MOTION BLUR Screenshot copy.jpg
0 BeamNG MOTION BLUR Screenshot copy.jpg
1 BeamNG MOTION BLUR Screenshot copy.jpg
2 BeamNG MOTION BLUR Screenshot copy.jpg
3 BeamNG MOTION BLUR Screenshot copy.jpg
5 BeamNG MOTION BLUR Screenshot copy.jpg
6 BeamNG MOTION BLUR Screenshot copy.jpg


A You Tube Creator Video explaning.



This is another variation of how to install in BeamNG's 'Vulkan' renderer:)
 
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Figuring out if you can use 'ReShade - Real Long Exposure' in a 'Replay':geek:....Yes you can, which is fantastic news as you can rewind / slow down playback / adjust compostion for the exact placement of your vehicle within the Screenshot:inlove:

Below is a test set up using the Replay footage to hit the 'Motion Blur' at ther right time:D...still figuring it out though.

0 BeamNG MOTION BLUR TRUCK and UTE Crash at QUARRY copy.jpg

1 BeamNG MOTION BLUR TRUCK Crash at QUARRY copy.jpg


Taking the Civetta Club Track car out for a test around the Track circuit using the 'Replay' footage..

0 BeamNG MOTION BLUR Civetta CLUB TRACK copy.jpg
1 BeamNG MOTION BLUR Civetta CLUB TRACK copy.jpg
3 BeamNG MOTION BLUR Civetta CLUB TRACK copy.jpg
 
Getting a handle on the 'Real Long Exposure' ReShade Mod within BeamNG.

Below shots are from Replay footage which allows great control over the final screenshot as long as you use the 'Relative Camera' as this keeps the camera in the same spot when the vehicle is moving:geek:

Below screenshots have NO editing outside of BeamNG, as do all the screenshots within this Thread, all created within BeamNG:inlove:

Putting the pedal to the metal, got to get these Logs to the mill and still not going fast enough:p

0 BeamNG Gavril TRUCK with LOGS on FIRE at UTAH copy.jpg


Time to call on the ....'Ghost Rider':cool:

1 BeamNG Gavril TRUCK with LOGS on FIRE at UTAH copy.jpg


The Motion Blur has a great effect on the Fire giving it movement:geek:

2 BeamNG Gavril TRUCK with LOGS on FIRE at UTAH copy.jpg


Below screenshot is just a static shot showing the fire:)

3 BeamNG Gavril TRUCK with LOGS on FIRE at UTAH copy.jpg


Top marks to the BeamNG Devs as the Fire is looking great with the glow extensions:thumbsup:

So much to do and see....only in BeamNG:inlove:
 
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Having a look through the extremely long list of effects / filters in 'ReShade' for BeamNG.

Found 3 that I thought I would try out all at once, I like the effect / look it produced:geek:.

They were:
- CShade_Grayscale
- Depth Sharpen
- Clarify

The result of using these 3 filters below, the awesome Dynamo 'Barn Find' variant at Jungle Rock:inlove:

Spent a lot of time adjusting the lighting once the shot was composed;)

00BeamNGReShadeBLACKWHITEDynamoatJUNGLEROCKbwcopy.jpg
00aBeamNGReShadeBLACKWHITEDynamoatJUNGLEROCKbwcopy.jpg
 

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