Paul Jeffrey

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Its here!


We are racing at Silverstone this June 2nd - find out the details HERE.

Ok, I don't really need to say anything else as I've got nothing new to add that you don't already know. Basically this is just somewhere for you all to put your comments, so I'll shut up and let you comment away!

Assetto Corsa Competizione Launch FAQ

ACC V1 Released.jpg


Q: What is Assetto Corsa Competizione?

A: Assetto Corsa Competizione is the new official Blancpain GT Series videogame. Thanks to the extraordinary quality of simulation, the game allows to experience the real atmosphere of the FIA GT3 homologated championship, competing against official drivers, teams, cars and circuits, reproduced in-game with the highest level of accuracy ever achieved.
Sprint, Endurance and Spa 24 Hours races come to life with an incredible level of realism, in both single and multiplayer modes. To know more about the Blancpain GT Series, please visit https://www.blancpain-gt-series.com/

Q: When does Assetto Corsa Competizione launch out of Early Access?
A: Assetto Corsa Competizione 1.0 is available on May 29, 2019, featuring the 2018 Blancpain GT Series. Our development team will continue to support the game in order to include also the full roaster, cars and tracks of the 2019 Season with a FREE additional content coming after Summer 2019.

Q: Which controllers and steering wheels is Assetto Corsa Competizione compatible with?
A: See below a list of supported wheels and devices. In summary, any controller recognised by Windows DirectInput can be used with Assetto Corsa Competizione. If your device is not listed below, it doesn’t necessarily mean that it is not compatible with ACC, but it might not be fully supported.

FANATEC
  • Podium Wheel Base DD1, DD2
  • ClubSport Pedals V1, V2, V3
  • ClubSport Shifter (SQ) via Fanatec ClubSport USB Adapter (AO)
  • ClubSport Steering Wheel BMW GT2, Formula, Porsche 918 RSR, Universal Hub for Xbox One ClubSport Wheel Base v1, v2, v2.5
  • CSL Elite Pedals
  • CSL Elite Racing Wheel
  • CSL Elite Wheel Base
  • CSL Steering Wheel McLaren GT3
  • CSL Steering Wheel P1
  • CSL Steering Wheel
  • LOGITECH
  • G25 Racing Wheel
  • G27 Racing Wheel
  • G29 Racing Wheel
  • G920 Racing Wheel
MICROSOFT
  • Official Xbox 360 Wired Pad
  • Official Xbox 360 Wireless Pad
  • Official Xbox One Wireless Pad
  • THRUSTMASTER
  • 599XX EVO 30
  • Sparco® P310
  • F1
  • Ferrari 458 Italia Edition
  • Ferrari 488 Challenge Edition
  • Ferrari GTE
  • Leather 28 GT
  • T300 RS GT Edition
  • Sparco® R383
  • T3PA Pro pedals
  • T80
  • T150
  • T300 RS
  • T500 RS
  • T500 RS F1 Advanced mode
  • T-GT
  • TH8 RS Shifter
  • TMX Force Feedback
  • TS-PC Racer
  • TS-XW Racer
  • TX
SIMXPERIENCE
  • AccuForce Pro v1,v2
GRANITE DEVICES*
  • SimucCUBE 2 Sport
  • SimuCUBE 2 Pro
  • SimuCUBE 2 Ultimate
*ARGON, IONI and SimuCUBE-based OpenSimWheel systems are also supported

Q: Can I use mouse and keyboard?
A: You can use the mouse to control the user interface and the keyboard for user interface and car control.

Q: Does Assetto Corsa Competizione have VR support?
A: Assetto Corsa Competizione offers support for Oculus Rift (dedicated plug-in) and HTC Vive (Steam VR). Other devices might be compatible but are not officially supported.

Q: Does Assetto Corsa Competizione support 4K natively?
A: Yes, and any screen resolution recognized by your OS can be set in game.

Q: Will there ever be a physical edition of Assetto Corsa Competizione available on PC?
A: We have put our full effort towards the digital version of Assetto Corsa Competizione; we may consider a retail version in the future, but it’s not planned yet.

Q: Will Assetto Corsa Competizione ever come to console?
A: We are putting all our efforts into the PC Steam version; a console version is surely under evaluation, but it hasn’t been officially confirmed yet.

Q: When can players expect the free 2019 update?
A: Our production team is already working on it and the release has been scheduled after Summer 2019.

Q: Does Assetto Corsa Competizione offer triple monitor support?
A: Assetto Corsa Competizione runs on triple screen setups as a single render scene, that is split over three displays. The game features a special projection correction that reduces the lateral distortion that might affect ultrawide screens and triple monitor setups. (It's called Pannini Projection in honor of the ITALIAN painter who invented it in the 18th century - because Italians do it better). This feature can be set in-game in the "view settings" option. We appreciate that some users are requesting three separate renderings in order to tune bezel values and screen angles. Currently, Unreal Engine 4 doesn't support this feature. We'll continue to investigate to see if in future the triple-separate rendering will be supported in a feasible way.

Q: Will I ever be able to mod Assetto Corsa Competizione?
A: Being developed with UE4, Assetto Corsa Competizione processes data and assets through a completely different structure and file format than the previous Assetto Corsa. Therefore, the game will not be compatible with mod contents created for Assetto Corsa.

Q: Which tracks are available in Assetto Corsa Competizione?
A: A list of all the official circuits included in the Blancpain GT Series calendar are available at this URL: https://www.blancpain-gt-series.com/calendar. This also includes also Zolder as part of the 2018 Season.

Q: Which cars are available in Assetto Corsa Competizione?
A: Assetto Corsa Competizione 1.0 includes 51 teams, 280 selectable drivers, 14 Manufacturers and the following car models:
  • Porsche 911 (991) GT3 R
  • Porsche 911 (991II) GT3 Cup
  • Mercedes-AMG GT3
  • Ferrari 488 GT3
  • Audi R8 LMS
  • Lamborghini Huracán GT3
  • Lamborghini Huracán Super Trofeo (2015 Model Year)
  • McLaren 650S GT3
  • Nissan GT-R Nismo GT3 (2015 Model Year)
  • Nissan GT-R Nismo GT3 (2018 Model Year)
  • BMW M6 GT3
  • Bentley Continental GT3 (2015 Model Year)
  • Bentley Continental GT3 (2018 Model Year)
  • Aston Martin Racing V12 Vantage GT3
  • Reiter Engineering R-EX GT3
  • Emil Frey Jaguar G3
  • Lexus RC F GT3
  • Honda/Acura NSX GT3
Q: How does multiplayer work in Assetto Corsa Competizione?
A: Assetto Corsa Competizione offers three types of Multiplayer action:
In the Public Multiplayer, you can join servers run by the community or official Kunos servers. They offer a vast amount of combinations regarding tracks, conditions and race events similar to the Assetto Corsa 1 universe.

To quickly find servers that suit your preferences and skills, you can either use the Quick Join functionality, or select one of the best matches in the highly personalized server list. To improve your experience, you can edit your preferences, so the suggestions may offer you more night or rain races; or add weight to latency or specific tracks.

While the Public Multiplayer will run casual and quick paced races, advanced users may want to use the Competition Servers. They are offer a competitive experience with very serious settings and hour-long races. The corresponding Competition Rating will track your progress and define the Splits in which you can compete on those servers. The requirements are high, so make sure you get an overview about the Ratings in the Main Menu/Driver/Ratings page.

The third section is the support of private leagues. They run their own race organization and series, which for example allows the use of Driver Swaps and adjusted rules. Additionally, we are looking into possibilities to allow leagues to run more than the 30 cars, and offer them the data output and Race Direction tools they need.

Q: Does Assetto Corsa Competizione have anything in place to ensure clean racing online?
A: The most important part in the comprehensive Rating system is the "Safety Rating (SA)" component. Once unlocked, it will track the virtual Trust and Incidents both in Multiplayer and AI races. Public Servers are set up with different SA requirements, offering different levels of protected racing. Additionally, the Competition Servers run very high SA requirements. To enjoy clean racing in Multiplayer, make sure to keep an eye on your Ratings in the Main Menu/Driver/Ratings page and maximize your Safety Rating.

Q: How many players does Assetto Corsa Competizione support?
A: Players can compete against other 30 opponents in single and multiplayer.

Q: What are the minimum system requirements in order to run Assetto Corsa Competizione?
A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: What are the recommended system requirements in order to run Assetto Corsa Competizione?

A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: Does Assetto Corsa Competizione take advantage of NVIDIA RTX?
A: Currently, Assetto Corsa Competizione does not support ray tracing yet. We continue to work closely with Epic Games and NVIDIA on integration of new technologies to Assetto Corsa Competizione.

Q: What resolutions and FPS will Assetto Corsa Competizione run at?
A: Resolution and number of frames depend by your hardware requirements. Assetto Corsa Competizione can match the same resolution recognized by your Operative system, and you can decide to cap the number of visible frames per second. We haven't set any limit on this.

Q: Where can I find support for Assetto Corsa Competizione? Where can I submit bugs?
A: https://www.assettocorsa.net/forum
Please use the proper forum sections and in case of bug submission, zip and attach the whole "Logs" folder located in your "C:\users*youruser*\AppData\Local\AC2\Saved" folder (the "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties). In case of crash report, please always zip and attach the whole "Crashes" folder located in the same directory.

Q: What rating has Assetto Corsa Competizione been given?
A: Assetto Corsa Competizione content is expected to be Assetto Corsa Competizione is accessible to all ages; for instance, the North American ESRB rating is “E” (standing for “Everyone”).


Assetto Corsa Competizione is out now!

The Assetto Corsa Competizione sub forum here at RaceDepartment is the place to go for the latest news and discussion about this awesome simulation. Head over to engage with your fellow sim racing fans, and why not take in a race or two with our ACC Racing Club? Good, clean and fun online racing to be had by all!

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All I can say at this point is that by not driving in ACC one will be missing on a most rewarding sim driving experience. Maybe the most. With all its imperfections and all sims have imperfections, this one at least is driving superbly. So if you have a decent rig and appreciate great physic and great FFB, not driving ACC is going to be your loss.
I do not have the greatest and latest rig, I5 6600 and 1080ti, but ACC runs for me in VR, offline, online, night and rain in a very satisfactory manner.
If you are not sharing my experience, please hang on, reinstall or tweak, it is working fine and you will get there and it is worth it.
There is something about the driving in ACC that just feel right, after sometime it gets really addictive, a few hours will not give you justice and you will be rewarded by getting it to run right for you.

I agree, I am running a RX580 8GB and if you just choose "high" settings preset or "mid", you will be disappointed. High kills my FPS but mid looks like garbage.

It does take a lot of fine tuning, and with a combination ranging from "epic" textures to "low" quality mirrors, I get the game to run at 50-60 everywhere. Might do 45 when it rains.

I also agree that the game grows on you, after the first day, I was unimpressed but now, after the 2nd day, I woke up with a single thing in mind: NISMO
 
Update: I was trying to live with the triple screen solution provided, I was even starting to get used to the blurry, low-res nature of the correction...but accepting this leaves too many compromises...proper triples support needs to be implemented or this is a big step backward. I get VR is the future, but triples are far and away from being obsolete.

I'll just paste what I said over at the AC forums:

Let me start by saying I built a whole new PC from scratch 8 months ago (8700K and RTX 2080) just for ACC. I love AC1 and couldn't wait for ACC to come to fruition...so this is not any attempt at trolling; I just want Kunos to succeed like they did with AC1.

That said, my problem with this whole triple screen "solution" is, at the end of the day, it's still just one viewport stretched beyond it's intended screen space (AKA triple widescreens) and then squished at the sides, right? Then the horizontal FOV I would have gained in proper triple screen projection is not obtainable anymore without severe compromises.

In AC1 (and all other sims) I have an amazing 178 degrees of horizontal FOV thanks to multiview projection...which works out to 36 degrees of vertical FOV; mathematically correct for my setup. In ACC however, the closest I can ever get to that horizontal FOV, using what is still a single screen projection (Panini post-processing or not), is using 90 degree vertical FOV, which of course is crazy to use on landscape-orientated widescreen monitors. In the virtual car, you'd be looking 45 degrees down at the floor/pedals of the car, to 45 degrees up into the sky...which then get's compressed down to fit on a vertically narrow widescreen monitor. The human eye doesn't even have 90 degrees of vertical FOV, much less trying to squeeze all that onto a 16:9 monitor. All that, to get about 120 degrees of horizontal (side to side) view...which is still nowhere near the triple screen horizontal view. At the end of the day, using a closer to accurate FOV, you're still just getting the same view you'd get by using your center monitor only, just over a wider physical space and with a bigger hit on performance AND a reduction in graphical clarity due to the Panini correction.

Let's call a spade a spade: this is not a triple monitor solution. The horizontal view this gives us, Panini process or not, is in some ways the equivalent of telling a VR user not to turn his head left or right. Now don't get me wrong: I know proper multiview projection also adds a performance hit, but the tradeoffs are at least worth it (180 horizontal FOV is possible and graphical clarity stays intact)...this is not that.
 
  • Deleted member 909406

It always looks like that the first time...go and pick a car, it should change then. Also, do you have texture quality set to Low?
This happens every time I re-launch AСС.
Texture quality set to High.
The same thing happens at the start of the race:

87a3a24dd06b.jpg

0d75e729dba5.jpg
 
Amazing experience, the handling on this sim is very rewarding , and addictive, graphics are very good and multiplayer is working perfect for me after some crashes the first day. i recommend the event with the Audi in Brands in a sunny day with wet surface, the weather system gives another dimension to sim racing.
For me the biggest problem is optimization but I don't doubt Kunos will fix that and all the other bugs and problems like always have done.
Gonna play the unplayable game now, see you in the track!
 
All I can say at this point is that by not driving in ACC one will be missing on a most rewarding sim driving experience.
There is something about the driving in ACC that just feel right, after sometime it gets really addictive, a few hours will not give you justice and you will be rewarded by getting it to run right for you.
agree 100%
 
Most complaints seem to be coming from VR,triple screen and direct drive users.
For me with a high spec PC,single 1440P monitor and just a G27 the only real issue im having is fatal error crashes.
I havent touched multiplayer yet so cant comment on that.
Kunos probably should of delayed release for another 2 months or so, all these complaints for a new release will turn off potential buyers.
 
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Update: I was trying to live with the triple screen solution provided, I was even starting to get used to the blurry, low-res nature of the correction...but accepting this leaves too many compromises...proper triples support needs to be implemented or this is a big step backward. I get VR is the future, but triples are far and away from being obsolete.

I'll just paste what I said over at the AC forums:

Let me start by saying I built a whole new PC from scratch 8 months ago (8700K and RTX 2080) just for ACC. I love AC1 and couldn't wait for ACC to come to fruition...so this is not any attempt at trolling; I just want Kunos to succeed like they did with AC1.

That said, my problem with this whole triple screen "solution" is, at the end of the day, it's still just one viewport stretched beyond it's intended screen space (AKA triple widescreens) and then squished at the sides, right? Then the horizontal FOV I would have gained in proper triple screen projection is not obtainable anymore without severe compromises.

In AC1 (and all other sims) I have an amazing 178 degrees of horizontal FOV thanks to multiview projection...which works out to 36 degrees of vertical FOV; mathematically correct for my setup. In ACC however, the closest I can ever get to that horizontal FOV, using what is still a single screen projection (Panini post-processing or not), is using 90 degree vertical FOV, which of course is crazy to use on landscape-orientated widescreen monitors. In the virtual car, you'd be looking 45 degrees down at the floor/pedals of the car, to 45 degrees up into the sky...which then get's compressed down to fit on a vertically narrow widescreen monitor. The human eye doesn't even have 90 degrees of vertical FOV, much less trying to squeeze all that onto a 16:9 monitor. All that, to get about 120 degrees of horizontal (side to side) view...which is still nowhere near the triple screen horizontal view. At the end of the day, using a closer to accurate FOV, you're still just getting the same view you'd get by using your center monitor only, just over a wider physical space and with a bigger hit on performance AND a reduction in graphical clarity due to the Panini correction.

Let's call a spade a spade: this is not a triple monitor solution. The horizontal view this gives us, Panini process or not, is in some ways the equivalent of telling a VR user not to turn his head left or right. Now don't get me wrong: I know proper multiview projection also adds a performance hit, but the tradeoffs are at least worth it (180 horizontal FOV is possible and graphical clarity stays intact)...this is not that.

Amen to that.
 
This happens every time I re-launch AСС.
Texture quality set to High.
The same thing happens at the start of the race:

This has been happening since the launch of early access and hasnt been fixed. Any time I go to the menu and select a new car, the textures are never loaded on the first go.

It's a minor nuisance, but after awhile, it's pretty annoying.

What's worse though, is that the darn Motec display has this same texture loading problem. Flip to a new data display page, and the textures dont load, and it looks blurry as ****. With the already poor clarity of the data display, it makes reading anything on the Motec a chore.
 
This has been happening since the launch of early access and hasnt been fixed. Any time I go to the menu and select a new car, the textures are never loaded on the first go.

It's a minor nuisance, but after awhile, it's pretty annoying.

What's worse though, is that the darn Motec display has this same texture loading problem. Flip to a new data display page, and the textures dont load, and it looks blurry as ****. With the already poor clarity of the data display, it makes reading anything on the Motec a chore.
Yeah that always happens to me there blury like 1-2 seconds then refresh to HR.
 
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