Paul Jeffrey

Premium
Its here!


We are racing at Silverstone this June 2nd - find out the details HERE.

Ok, I don't really need to say anything else as I've got nothing new to add that you don't already know. Basically this is just somewhere for you all to put your comments, so I'll shut up and let you comment away!

Assetto Corsa Competizione Launch FAQ

ACC V1 Released.jpg


Q: What is Assetto Corsa Competizione?

A: Assetto Corsa Competizione is the new official Blancpain GT Series videogame. Thanks to the extraordinary quality of simulation, the game allows to experience the real atmosphere of the FIA GT3 homologated championship, competing against official drivers, teams, cars and circuits, reproduced in-game with the highest level of accuracy ever achieved.
Sprint, Endurance and Spa 24 Hours races come to life with an incredible level of realism, in both single and multiplayer modes. To know more about the Blancpain GT Series, please visit https://www.blancpain-gt-series.com/

Q: When does Assetto Corsa Competizione launch out of Early Access?
A: Assetto Corsa Competizione 1.0 is available on May 29, 2019, featuring the 2018 Blancpain GT Series. Our development team will continue to support the game in order to include also the full roaster, cars and tracks of the 2019 Season with a FREE additional content coming after Summer 2019.

Q: Which controllers and steering wheels is Assetto Corsa Competizione compatible with?
A: See below a list of supported wheels and devices. In summary, any controller recognised by Windows DirectInput can be used with Assetto Corsa Competizione. If your device is not listed below, it doesn’t necessarily mean that it is not compatible with ACC, but it might not be fully supported.

FANATEC
  • Podium Wheel Base DD1, DD2
  • ClubSport Pedals V1, V2, V3
  • ClubSport Shifter (SQ) via Fanatec ClubSport USB Adapter (AO)
  • ClubSport Steering Wheel BMW GT2, Formula, Porsche 918 RSR, Universal Hub for Xbox One ClubSport Wheel Base v1, v2, v2.5
  • CSL Elite Pedals
  • CSL Elite Racing Wheel
  • CSL Elite Wheel Base
  • CSL Steering Wheel McLaren GT3
  • CSL Steering Wheel P1
  • CSL Steering Wheel
  • LOGITECH
  • G25 Racing Wheel
  • G27 Racing Wheel
  • G29 Racing Wheel
  • G920 Racing Wheel
MICROSOFT
  • Official Xbox 360 Wired Pad
  • Official Xbox 360 Wireless Pad
  • Official Xbox One Wireless Pad
  • THRUSTMASTER
  • 599XX EVO 30
  • Sparco® P310
  • F1
  • Ferrari 458 Italia Edition
  • Ferrari 488 Challenge Edition
  • Ferrari GTE
  • Leather 28 GT
  • T300 RS GT Edition
  • Sparco® R383
  • T3PA Pro pedals
  • T80
  • T150
  • T300 RS
  • T500 RS
  • T500 RS F1 Advanced mode
  • T-GT
  • TH8 RS Shifter
  • TMX Force Feedback
  • TS-PC Racer
  • TS-XW Racer
  • TX
SIMXPERIENCE
  • AccuForce Pro v1,v2
GRANITE DEVICES*
  • SimucCUBE 2 Sport
  • SimuCUBE 2 Pro
  • SimuCUBE 2 Ultimate
*ARGON, IONI and SimuCUBE-based OpenSimWheel systems are also supported

Q: Can I use mouse and keyboard?
A: You can use the mouse to control the user interface and the keyboard for user interface and car control.

Q: Does Assetto Corsa Competizione have VR support?
A: Assetto Corsa Competizione offers support for Oculus Rift (dedicated plug-in) and HTC Vive (Steam VR). Other devices might be compatible but are not officially supported.

Q: Does Assetto Corsa Competizione support 4K natively?
A: Yes, and any screen resolution recognized by your OS can be set in game.

Q: Will there ever be a physical edition of Assetto Corsa Competizione available on PC?
A: We have put our full effort towards the digital version of Assetto Corsa Competizione; we may consider a retail version in the future, but it’s not planned yet.

Q: Will Assetto Corsa Competizione ever come to console?
A: We are putting all our efforts into the PC Steam version; a console version is surely under evaluation, but it hasn’t been officially confirmed yet.

Q: When can players expect the free 2019 update?
A: Our production team is already working on it and the release has been scheduled after Summer 2019.

Q: Does Assetto Corsa Competizione offer triple monitor support?
A: Assetto Corsa Competizione runs on triple screen setups as a single render scene, that is split over three displays. The game features a special projection correction that reduces the lateral distortion that might affect ultrawide screens and triple monitor setups. (It's called Pannini Projection in honor of the ITALIAN painter who invented it in the 18th century - because Italians do it better). This feature can be set in-game in the "view settings" option. We appreciate that some users are requesting three separate renderings in order to tune bezel values and screen angles. Currently, Unreal Engine 4 doesn't support this feature. We'll continue to investigate to see if in future the triple-separate rendering will be supported in a feasible way.

Q: Will I ever be able to mod Assetto Corsa Competizione?
A: Being developed with UE4, Assetto Corsa Competizione processes data and assets through a completely different structure and file format than the previous Assetto Corsa. Therefore, the game will not be compatible with mod contents created for Assetto Corsa.

Q: Which tracks are available in Assetto Corsa Competizione?
A: A list of all the official circuits included in the Blancpain GT Series calendar are available at this URL: https://www.blancpain-gt-series.com/calendar. This also includes also Zolder as part of the 2018 Season.

Q: Which cars are available in Assetto Corsa Competizione?
A: Assetto Corsa Competizione 1.0 includes 51 teams, 280 selectable drivers, 14 Manufacturers and the following car models:
  • Porsche 911 (991) GT3 R
  • Porsche 911 (991II) GT3 Cup
  • Mercedes-AMG GT3
  • Ferrari 488 GT3
  • Audi R8 LMS
  • Lamborghini Huracán GT3
  • Lamborghini Huracán Super Trofeo (2015 Model Year)
  • McLaren 650S GT3
  • Nissan GT-R Nismo GT3 (2015 Model Year)
  • Nissan GT-R Nismo GT3 (2018 Model Year)
  • BMW M6 GT3
  • Bentley Continental GT3 (2015 Model Year)
  • Bentley Continental GT3 (2018 Model Year)
  • Aston Martin Racing V12 Vantage GT3
  • Reiter Engineering R-EX GT3
  • Emil Frey Jaguar G3
  • Lexus RC F GT3
  • Honda/Acura NSX GT3
Q: How does multiplayer work in Assetto Corsa Competizione?
A: Assetto Corsa Competizione offers three types of Multiplayer action:
In the Public Multiplayer, you can join servers run by the community or official Kunos servers. They offer a vast amount of combinations regarding tracks, conditions and race events similar to the Assetto Corsa 1 universe.

To quickly find servers that suit your preferences and skills, you can either use the Quick Join functionality, or select one of the best matches in the highly personalized server list. To improve your experience, you can edit your preferences, so the suggestions may offer you more night or rain races; or add weight to latency or specific tracks.

While the Public Multiplayer will run casual and quick paced races, advanced users may want to use the Competition Servers. They are offer a competitive experience with very serious settings and hour-long races. The corresponding Competition Rating will track your progress and define the Splits in which you can compete on those servers. The requirements are high, so make sure you get an overview about the Ratings in the Main Menu/Driver/Ratings page.

The third section is the support of private leagues. They run their own race organization and series, which for example allows the use of Driver Swaps and adjusted rules. Additionally, we are looking into possibilities to allow leagues to run more than the 30 cars, and offer them the data output and Race Direction tools they need.

Q: Does Assetto Corsa Competizione have anything in place to ensure clean racing online?
A: The most important part in the comprehensive Rating system is the "Safety Rating (SA)" component. Once unlocked, it will track the virtual Trust and Incidents both in Multiplayer and AI races. Public Servers are set up with different SA requirements, offering different levels of protected racing. Additionally, the Competition Servers run very high SA requirements. To enjoy clean racing in Multiplayer, make sure to keep an eye on your Ratings in the Main Menu/Driver/Ratings page and maximize your Safety Rating.

Q: How many players does Assetto Corsa Competizione support?
A: Players can compete against other 30 opponents in single and multiplayer.

Q: What are the minimum system requirements in order to run Assetto Corsa Competizione?
A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: What are the recommended system requirements in order to run Assetto Corsa Competizione?

A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: Does Assetto Corsa Competizione take advantage of NVIDIA RTX?
A: Currently, Assetto Corsa Competizione does not support ray tracing yet. We continue to work closely with Epic Games and NVIDIA on integration of new technologies to Assetto Corsa Competizione.

Q: What resolutions and FPS will Assetto Corsa Competizione run at?
A: Resolution and number of frames depend by your hardware requirements. Assetto Corsa Competizione can match the same resolution recognized by your Operative system, and you can decide to cap the number of visible frames per second. We haven't set any limit on this.

Q: Where can I find support for Assetto Corsa Competizione? Where can I submit bugs?
A: https://www.assettocorsa.net/forum
Please use the proper forum sections and in case of bug submission, zip and attach the whole "Logs" folder located in your "C:\users*youruser*\AppData\Local\AC2\Saved" folder (the "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties). In case of crash report, please always zip and attach the whole "Crashes" folder located in the same directory.

Q: What rating has Assetto Corsa Competizione been given?
A: Assetto Corsa Competizione content is expected to be Assetto Corsa Competizione is accessible to all ages; for instance, the North American ESRB rating is “E” (standing for “Everyone”).


Assetto Corsa Competizione is out now!

The Assetto Corsa Competizione sub forum here at RaceDepartment is the place to go for the latest news and discussion about this awesome simulation. Head over to engage with your fellow sim racing fans, and why not take in a race or two with our ACC Racing Club? Good, clean and fun online racing to be had by all!

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Well, after reading about the issues others have had & continue to have with V1, I kinda feel bad coming on here and reporting no v1 issues so far, other than a tiny UI gremlin with the game not being friendly with my keyboard, a quick game restart fixed that.;):thumbsup: Guess I'm one of the lucky one's.

My VR is in need of refinement to get that clean clear look, but I'll get to that soon enough, there's heaps of good info out there on the interweb, and here, on getting it looking as it should. Visually the game runs well, Ive had no stutters, lag or gremlins, game flow is smooth, no drama's.

FFB for me is also in need of some serious tweaking, to get it just how I like it, but otherwise I didn't experience anything in the FFB that I would say was negative.

My rig,
Windows 7 ultimate (coz 10 sucks), i7 6700k@4.5Ghz (watercooled), 16G DDR4@3200Mhz, Gigabyte Z170X G6 mobo, GTX-1080ti, Oculus Rift CV1, 3x Phillips 32" monitors, Fanatec v2 base, F1 rim & SQ v1.5 shifter, CST F1 pedals, DSD Blackmax II B/box & type 2 hydraulic H/brake, 850W PSU.

It's sad that so many have experienced these issues, I can only begin to understand their frustration, I hope Kunos can solve these issues quickly for the masses who are currently suffering them.:D
 
  • Deleted member 909406

My recipe for ACC:
1. Remove all that was before 1.0 and after.
2. Delete folders:
- C:\User\Admin\Documents\Assetto Corsa Competizione
- C:\User\Admin\AppData\Local\AC2
3. For Nvidia driver installation v.430.86
4. New AСС installation.
After these actions, I got rid of the problem of breaking the image in the game with vsync off.
 
Last edited by a moderator:
So far, I'm really enjoying ACC. I'm on the right side, as far as I read from other comments, with only several UE crash during replays (will be fixed in next release according to ACC support forum).
I don't have performance or visual issues and my new wheel gives me excellent feedback from the car.
I was really worried because beta 0.7 was not enjoyable with my previous T500RS but this 1.0 (and new fanatec wheel) makes me really understand and feel the car.
I'm lucky to have changed my whole rig six months ago so I have enough horsepower to crank up the graphic.
UE4 seems to be really demanding on the GPU and kunos physic must do the same on CPU. I think (hope) that kunos will now work on debug and performance tweak to allow people plays this game which is (when everything works fine) a real blast. .
 
  • Deleted member 205301

....funny game ... really funny.... I mean, it's funny to see people's reactions... for some, it's the best thing on earth (let me laugh), for others, it's the worst launch (cause bugs and visually far from nice) ...and it's funny to see people fighting (vitually off course) about it ...
For me this game is a real deception, when I first heard about a future ACC i said "oh no ! they won't have me !, AC is not really good, and this one won't be better" ....and then, people talks so much about it, one moment, I believed it could be better than expected, so i take the EA1 ....it was a shame, graphics, IA, and physics, nothing was good, now, it's better, but damn ! physics !!! how ridiculous they are !!!! you can hit the brakes as hard as you want, you won't have problem (try this in a real car, ahah, you could be surprised), same for gaz...I can play with inertia ans shake the car as I want, nothing's happening...what a joke ! even AC1 was more "realistic" ... I see some progress on tyre model, but damn ! it's so far from something "real"...
So ok, I take it as it is : a funny game, just to have fun with, but not more...and I'm literrally rolling on the floor when I read some guys saying it's the best and the more realistic thing on earth, ahah, take a brake guys, go on a real car, and we'll talk after^^
@++
 
....funny game ... really funny.... I mean, it's funny to see people's reactions... for some, it's the best thing on earth (let me laugh), for others, it's the worst launch (cause bugs and visually far from nice) ...and it's funny to see people fighting (vitually off course) about it ...
For me this game is a real deception, when I first heard about a future ACC i said "oh no ! they won't have me !, AC is not really good, and this one won't be better" ....and then, people talks so much about it, one moment, I believed it could be better than expected, so i take the EA1 ....it was a shame, graphics, IA, and physics, nothing was good, now, it's better, but damn ! physics !!! how ridiculous they are !!!! you can hit the brakes as hard as you want, you won't have problem (try this in a real car, ahah, you could be surprised), same for gaz...I can play with inertia ans shake the car as I want, nothing's happening...what a joke ! even AC1 was more "realistic" ... I see some progress on tyre model, but damn ! it's so far from something "real"...
So ok, I take it as it is : a funny game, just to have fun with, but not more...and I'm literrally rolling on the floor when I read some guys saying it's the best and the more realistic thing on earth, ahah, take a brake guys, go on a real car, and we'll talk after^^
@++

Cool story bro.

Just out of curiosity, what is the most realistic sim out there in your opinion?
 
Mah ... I really do not understand anymore the point of giving a look at the other people reviews , it is probably because , as the poet said , beauty is in the eyes ... , someone even says PC2 is better , I deleted PC2 after a while and damned the day I bought it ... So it is really a matter of personal judgment that have nothing to do with reality or to be specific " objective truth" . for me the game is great , runs well , of course I am not a professional sim racer and I do not want to be one . i am an average player with an average pc machine I guess .
 
Could you please share your in-game settings / engine.ini?
here are my settings, C:\Users\xxxx\Documents\Assetto Corsa Competizione\Config menuSettings.json
copy and paste in there to replace yours and see if it helps. no engine.ini changes for me.
good luck, let us know how it went.

"graphicOptions":
{
"resolution":
{
"x": 1680,
"y": 1050
},
"useFullscreen": true,
"mirrorQualityLevel": 1,
"maxCarsVisible": 13,
"isMBlurEnabled": 0,
"motionBlurLevel": 1,
"isAATemporal": true,
"colorSaturation": 1,
"sharpen": 0.79999995231628418,
"pixelDensity": 1.5,
"isHDRActive": true,
"mirrorDistance": 8000,
"horizonLock": 1,
"advancedSharpenFilter": false,
"materialsQuality": 0,
"temporalUpsampling": false,
"volumetricFog": 0,
"bloomLevel": 0.30000001192092896,
"bloomQuality": 0,
"mirrorsResolution": 0,
"cameraDirtLevel": 3,
"foliageLodQuality": 0.30000001192092896,
"whiteBalance": 9300,
"carLODSet": 0,
"hLODEnabled": true,
"colorScheme": 0,
"imageExposureGain": 0.39999997615814209,
"imageContrast": 0.5,
"gfxPreset": 4
},
"customGraphicOptions":
{
"resolutionQuality": 100,
"viewDistanceQuality": 3,
"antiAliasingQuality": 2,
"shadowQuality": 3,
"postProcessQuality": 3,
"textureQuality": 3,
"effectsQuality": 3,
"foliageQuality": 3,
"mirrorQualityLevel": 1,
"maxCarsVisible": 13,
"isAATemporal": true,
"pixelDensity": 1.5,
"mirrorDistance": 8000,
"advancedSharpenFilter": false,
"materialsQuality": 0,
 
  • Like
Reactions: mms
  • Deleted member 197115

My recipe for ACC:
1. Remove all that was before 1.0 and after.
2. Delete folders:
- C:\User\Admin\Documents\Assetto Corsa Competizione
- C:\User\Admin\AppData\Local\AC2
3. For Nvidia driver installation v.430.86
4. New AСС installation.
After these actions, I got rid of the problem of breaking the image in the game with vsync off.
Is step 4 really that necessary at this point?:whistling:
 
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