Paul Jeffrey

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Its here!


We are racing at Silverstone this June 2nd - find out the details HERE.

Ok, I don't really need to say anything else as I've got nothing new to add that you don't already know. Basically this is just somewhere for you all to put your comments, so I'll shut up and let you comment away!

Assetto Corsa Competizione Launch FAQ

ACC V1 Released.jpg


Q: What is Assetto Corsa Competizione?

A: Assetto Corsa Competizione is the new official Blancpain GT Series videogame. Thanks to the extraordinary quality of simulation, the game allows to experience the real atmosphere of the FIA GT3 homologated championship, competing against official drivers, teams, cars and circuits, reproduced in-game with the highest level of accuracy ever achieved.
Sprint, Endurance and Spa 24 Hours races come to life with an incredible level of realism, in both single and multiplayer modes. To know more about the Blancpain GT Series, please visit https://www.blancpain-gt-series.com/

Q: When does Assetto Corsa Competizione launch out of Early Access?
A: Assetto Corsa Competizione 1.0 is available on May 29, 2019, featuring the 2018 Blancpain GT Series. Our development team will continue to support the game in order to include also the full roaster, cars and tracks of the 2019 Season with a FREE additional content coming after Summer 2019.

Q: Which controllers and steering wheels is Assetto Corsa Competizione compatible with?
A: See below a list of supported wheels and devices. In summary, any controller recognised by Windows DirectInput can be used with Assetto Corsa Competizione. If your device is not listed below, it doesn’t necessarily mean that it is not compatible with ACC, but it might not be fully supported.

FANATEC
  • Podium Wheel Base DD1, DD2
  • ClubSport Pedals V1, V2, V3
  • ClubSport Shifter (SQ) via Fanatec ClubSport USB Adapter (AO)
  • ClubSport Steering Wheel BMW GT2, Formula, Porsche 918 RSR, Universal Hub for Xbox One ClubSport Wheel Base v1, v2, v2.5
  • CSL Elite Pedals
  • CSL Elite Racing Wheel
  • CSL Elite Wheel Base
  • CSL Steering Wheel McLaren GT3
  • CSL Steering Wheel P1
  • CSL Steering Wheel
  • LOGITECH
  • G25 Racing Wheel
  • G27 Racing Wheel
  • G29 Racing Wheel
  • G920 Racing Wheel
MICROSOFT
  • Official Xbox 360 Wired Pad
  • Official Xbox 360 Wireless Pad
  • Official Xbox One Wireless Pad
  • THRUSTMASTER
  • 599XX EVO 30
  • Sparco® P310
  • F1
  • Ferrari 458 Italia Edition
  • Ferrari 488 Challenge Edition
  • Ferrari GTE
  • Leather 28 GT
  • T300 RS GT Edition
  • Sparco® R383
  • T3PA Pro pedals
  • T80
  • T150
  • T300 RS
  • T500 RS
  • T500 RS F1 Advanced mode
  • T-GT
  • TH8 RS Shifter
  • TMX Force Feedback
  • TS-PC Racer
  • TS-XW Racer
  • TX
SIMXPERIENCE
  • AccuForce Pro v1,v2
GRANITE DEVICES*
  • SimucCUBE 2 Sport
  • SimuCUBE 2 Pro
  • SimuCUBE 2 Ultimate
*ARGON, IONI and SimuCUBE-based OpenSimWheel systems are also supported

Q: Can I use mouse and keyboard?
A: You can use the mouse to control the user interface and the keyboard for user interface and car control.

Q: Does Assetto Corsa Competizione have VR support?
A: Assetto Corsa Competizione offers support for Oculus Rift (dedicated plug-in) and HTC Vive (Steam VR). Other devices might be compatible but are not officially supported.

Q: Does Assetto Corsa Competizione support 4K natively?
A: Yes, and any screen resolution recognized by your OS can be set in game.

Q: Will there ever be a physical edition of Assetto Corsa Competizione available on PC?
A: We have put our full effort towards the digital version of Assetto Corsa Competizione; we may consider a retail version in the future, but it’s not planned yet.

Q: Will Assetto Corsa Competizione ever come to console?
A: We are putting all our efforts into the PC Steam version; a console version is surely under evaluation, but it hasn’t been officially confirmed yet.

Q: When can players expect the free 2019 update?
A: Our production team is already working on it and the release has been scheduled after Summer 2019.

Q: Does Assetto Corsa Competizione offer triple monitor support?
A: Assetto Corsa Competizione runs on triple screen setups as a single render scene, that is split over three displays. The game features a special projection correction that reduces the lateral distortion that might affect ultrawide screens and triple monitor setups. (It's called Pannini Projection in honor of the ITALIAN painter who invented it in the 18th century - because Italians do it better). This feature can be set in-game in the "view settings" option. We appreciate that some users are requesting three separate renderings in order to tune bezel values and screen angles. Currently, Unreal Engine 4 doesn't support this feature. We'll continue to investigate to see if in future the triple-separate rendering will be supported in a feasible way.

Q: Will I ever be able to mod Assetto Corsa Competizione?
A: Being developed with UE4, Assetto Corsa Competizione processes data and assets through a completely different structure and file format than the previous Assetto Corsa. Therefore, the game will not be compatible with mod contents created for Assetto Corsa.

Q: Which tracks are available in Assetto Corsa Competizione?
A: A list of all the official circuits included in the Blancpain GT Series calendar are available at this URL: https://www.blancpain-gt-series.com/calendar. This also includes also Zolder as part of the 2018 Season.

Q: Which cars are available in Assetto Corsa Competizione?
A: Assetto Corsa Competizione 1.0 includes 51 teams, 280 selectable drivers, 14 Manufacturers and the following car models:
  • Porsche 911 (991) GT3 R
  • Porsche 911 (991II) GT3 Cup
  • Mercedes-AMG GT3
  • Ferrari 488 GT3
  • Audi R8 LMS
  • Lamborghini Huracán GT3
  • Lamborghini Huracán Super Trofeo (2015 Model Year)
  • McLaren 650S GT3
  • Nissan GT-R Nismo GT3 (2015 Model Year)
  • Nissan GT-R Nismo GT3 (2018 Model Year)
  • BMW M6 GT3
  • Bentley Continental GT3 (2015 Model Year)
  • Bentley Continental GT3 (2018 Model Year)
  • Aston Martin Racing V12 Vantage GT3
  • Reiter Engineering R-EX GT3
  • Emil Frey Jaguar G3
  • Lexus RC F GT3
  • Honda/Acura NSX GT3
Q: How does multiplayer work in Assetto Corsa Competizione?
A: Assetto Corsa Competizione offers three types of Multiplayer action:
In the Public Multiplayer, you can join servers run by the community or official Kunos servers. They offer a vast amount of combinations regarding tracks, conditions and race events similar to the Assetto Corsa 1 universe.

To quickly find servers that suit your preferences and skills, you can either use the Quick Join functionality, or select one of the best matches in the highly personalized server list. To improve your experience, you can edit your preferences, so the suggestions may offer you more night or rain races; or add weight to latency or specific tracks.

While the Public Multiplayer will run casual and quick paced races, advanced users may want to use the Competition Servers. They are offer a competitive experience with very serious settings and hour-long races. The corresponding Competition Rating will track your progress and define the Splits in which you can compete on those servers. The requirements are high, so make sure you get an overview about the Ratings in the Main Menu/Driver/Ratings page.

The third section is the support of private leagues. They run their own race organization and series, which for example allows the use of Driver Swaps and adjusted rules. Additionally, we are looking into possibilities to allow leagues to run more than the 30 cars, and offer them the data output and Race Direction tools they need.

Q: Does Assetto Corsa Competizione have anything in place to ensure clean racing online?
A: The most important part in the comprehensive Rating system is the "Safety Rating (SA)" component. Once unlocked, it will track the virtual Trust and Incidents both in Multiplayer and AI races. Public Servers are set up with different SA requirements, offering different levels of protected racing. Additionally, the Competition Servers run very high SA requirements. To enjoy clean racing in Multiplayer, make sure to keep an eye on your Ratings in the Main Menu/Driver/Ratings page and maximize your Safety Rating.

Q: How many players does Assetto Corsa Competizione support?
A: Players can compete against other 30 opponents in single and multiplayer.

Q: What are the minimum system requirements in order to run Assetto Corsa Competizione?
A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: What are the recommended system requirements in order to run Assetto Corsa Competizione?

A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: Does Assetto Corsa Competizione take advantage of NVIDIA RTX?
A: Currently, Assetto Corsa Competizione does not support ray tracing yet. We continue to work closely with Epic Games and NVIDIA on integration of new technologies to Assetto Corsa Competizione.

Q: What resolutions and FPS will Assetto Corsa Competizione run at?
A: Resolution and number of frames depend by your hardware requirements. Assetto Corsa Competizione can match the same resolution recognized by your Operative system, and you can decide to cap the number of visible frames per second. We haven't set any limit on this.

Q: Where can I find support for Assetto Corsa Competizione? Where can I submit bugs?
A: https://www.assettocorsa.net/forum
Please use the proper forum sections and in case of bug submission, zip and attach the whole "Logs" folder located in your "C:\users*youruser*\AppData\Local\AC2\Saved" folder (the "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties). In case of crash report, please always zip and attach the whole "Crashes" folder located in the same directory.

Q: What rating has Assetto Corsa Competizione been given?
A: Assetto Corsa Competizione content is expected to be Assetto Corsa Competizione is accessible to all ages; for instance, the North American ESRB rating is “E” (standing for “Everyone”).


Assetto Corsa Competizione is out now!

The Assetto Corsa Competizione sub forum here at RaceDepartment is the place to go for the latest news and discussion about this awesome simulation. Head over to engage with your fellow sim racing fans, and why not take in a race or two with our ACC Racing Club? Good, clean and fun online racing to be had by all!

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....funny game ... really funny.... I mean, it's funny to see people's reactions... for some, it's the best thing on earth (let me laugh), for others, it's the worst launch (cause bugs and visually far from nice) ...and it's funny to see people fighting (vitually off course) about it ...
For me this game is a real deception, when I first heard about a future ACC i said "oh no ! they won't have me !, AC is not really good, and this one won't be better" ....and then, people talks so much about it, one moment, I believed it could be better than expected, so i take the EA1 ....it was a shame, graphics, IA, and physics, nothing was good, now, it's better, but damn ! physics !!! how ridiculous they are !!!! you can hit the brakes as hard as you want, you won't have problem (try this in a real car, ahah, you could be surprised), same for gaz...I can play with inertia ans shake the car as I want, nothing's happening...what a joke ! even AC1 was more "realistic" ... I see some progress on tyre model, but damn ! it's so far from something "real"...
So ok, I take it as it is : a funny game, just to have fun with, but not more...and I'm literrally rolling on the floor when I read some guys saying it's the best and the more realistic thing on earth, ahah, take a brake guys, go on a real car, and we'll talk after^^
@++
What do you expect to happen when you slam on the brakes in a $400,000 racecar with advanced ABS technology? Name me ANY sim and I can point to a big flaw in it...because it is a VIDEOGAME and videogames (and even the highest end simulators) will never be real life.
It boils down to what you as a player are willing to overlook. Most sims are fairly realistic to the point where real-world driving techniques are applicable in the game but no game is going to be real life.

Your tone makes you sound like you are an expert on these subjects, and who knows, maybe you are? I highly doubt it though. Feel free to post your degree in physics from MIT along with your championship real life racing resume and I'll retract that comment.
 
Or more curious as to what GT3 car does he drive?
I think he drives kart in competition.
What car are you driving to think that the model is accurate because i can't understand people that believe in that. These cars are more easy to drive than your daily one. They are made for going fast not to kill they drivers.
I drove road version of few and they have more grip than the race version in game without slick tyres...Just saying. They really take us for morons.
 
Loving the game so far! feels really smooth, FFB feels extremely informative with the right tweaks to my tx control panel and adjusting the settings in-game. doing a 4 hour endurance race with my friend this wknd, driver changes every pitstop. gonna be fun!!
 
  • Deleted member 205301

Cool story bro.

Just out of curiosity, what is the most realistic sim out there in your opinion?

Unfortunately, there is not ;) I really appreciate AMS, RF2 and iracing, but none is "perfect", on some cars i found iracing better (or more realistic), on others, it's rf2 etc... and, yeah, i spend 70% of my simracing'time on iracing, knowing it's not "perfect" , but founds it more "precise" (probably personal taste)
@++
 
a simulation is a simulation,paying 30000 euro on a complex simulator makes it closer,but will never come to the real thing,like cosmonauts in a pool simulating gravity loss, do they simulate radiation?....

what is real and also a simulation is patents and money, who would had ever thought of dna and patenting those 50 years ago? who? soon they will taxe you to reject Co2 in the atmosphere and you'll have to pay for the air you take, hell you sell your time already,so what is a simulation?
 
  • Deleted member 205301

Feel free to post your degree in physics from MIT along with your championship real life racing resume and I'll retract that comment.
Don't retract, it's great to post opinions, forum are made for that ;)
8 years on go-kart (kfs125, then national class, then x30)
4 years on french gr A (cliocup2) regional division (called "coupe de france des circuits)
2 years on Mitjet Series
Now only goes on track for pleasure, with a 208RacingCup , and some runs with legendcar Cup :)
so, you're right, there is no GT3 here, but many friends drives, or have drove it, and I saw them about 50 times on track, I could "suppose" what these cars are like^^
..But as you said, all is sometime something personnal, taste, ffb, I didn't want to "bash" this game, only share my disapointement, cause I was waiting for more ;)
@++
 
IMO this is not a finished product. Feels like they rushed it just to meet some stupid deadline.
Game is crashing, kerbs sucks you in like black holes, career mode is lackluster and shallow, can't connect to the multiplayer half of the time, AI is basic and is using artificial assist and usually ends up in a train where no one is attacking... as you see I could go on here for a while longer but I think you catch my drift. It's simple too much things that are either missing or need some work.
 
Don't retract, it's great to post opinions, forum are made for that ;)
8 years on go-kart (kfs125, then national class, then x30)
4 years on french gr A (cliocup2) regional division (called "coupe de france des circuits)
2 years on Mitjet Series
Now only goes on track for pleasure, with a 208RacingCup , and some runs with legendcar Cup :)
so, you're right, there is no GT3 here, but many friends drives, or have drove it, and I saw them about 50 times on track, I could "suppose" what these cars are like^^
..But as you said, all is sometime something personnal, taste, ffb, I didn't want to "bash" this game, only share my disapointement, cause I was waiting for more ;)
@++

In all honesty though, what did you expect from braking with ABS on? I can guarantee you if you take the Porsche GT3 in game to Brands and turn off ABS completely, you can absolutely not just mash the brake. The whole point of ABS on these expensive cars is to be able to mash the brake and maintain control and I think the game does it well. The game feels very believable and very dynamic to me and IMO the GT3 cars do not feel as glued to the ground as the Assetto 1 cars did. Just my opinion though.
 
Steam lets you try for two hours. Why don't you test it and make yourself an opinion? I know its not a long time, but you can at least see if your computer can handle it.

Thanks, aware of the steam refund.

My plan originally was to hold off until kunos releases more information on the direction of the title and additional content. As they said this is only the tip of the iceberg.

Seeing others struggling with stronger setups than the mine and current reviews, I'll hold off until the issues are addressed as I got plenty of sims to keep me entertained for a while.
 
Just want to give my 2 cents here. As a foreword I should say that I'm not really loving GT3 cars, so I bought ACC just because I wanted to support Kunos and of course I wanted to have a look at the new engine and stuff.

I have to say I also was a bit disappointed with the 1.0 version originally, I also got some crashes during MP, and all in all I haven't been very positive.

However, today I tried the CP servers for the first time (with the beta 1.0.1 version), and I have to say that I really love this idea. I got clean racing in an hour race with 20-30 unknown drivers around me. Most people stayed on the server until the end of the race even when they had severe issues (just like me :D) in the beginning of the race. Brilliant idea, thanks for that!

My race was, well, a mixed bag, got qualified 4th, but managed to spin in the formation lap :D. So I was the backmarker at the start. Then I managed to get to 4th position again, awesome clean racing was taking place. But at some point I realized that my predicted mandatory pit stop wasn't going to happen! Having not enought fuel for the whole race forced me to pit and loose some positions... But all in all it was a great experience and I hope that the quality of these servers can be kept on that level!
 
  • Deleted member 909406

Guys, why do you need all these multiplayer and careers?
Your most formidable opponent is your lap time.
Arrange Mortal Kombat your vanity. It has begun ... :D
 
Virtual racing/driving will never be real life. Just watch the last stream of Nicki Thiim- he basically laughs when he gets asked to compare to real life. In terms of ACC, he loves the driving and the physics, commended the developers for nailing this aspect of the game, but also wants improvements such as the kerbs.

I have a fully track prepped e46 m3 that I hustle around North American tracks that has ABS etc, but it’s obviously not even close to a sophisticated, modern GT3 car that is primarily built for customer racing, meaning, it’s built to be driven fast, as easily and safely as possible. There are so many electronics and sensors to help the driver, it’s pretty difficult to mess up.

My e46 has tons of grip and in real life, you really feel the weight shifting under cornering, braking, ABS working etc, and ACC in my opinion captures this very well in virtual form. Raceroom cars have insane amount of grip under cornering and the tire squeel is ridiculous...by the time you hear that in real life, you are already facing the other way heading for the wall. All sims have some quirks. Still doesn’t detract from being a fun and enjoyable experience for what it is. Everything can be improved. But we are all entitled to enjoy whatever sim feels best to us, realistic or not. If you enjoy it, then play it.

ACC in my mind comes closest to simulating real life, not just from a visual perspective, but what they are trying to achieve in terms of Blancpain replication, presentation, the sounds, physics, etc. to me it feels just right, above some other sims. But I also do not deny that there are plenty of issues that need to be fixed, such as curbs, game crashes, the aliasing, and plenty other things. But I’m also confident they will, just like they have done with AC.

I’m enjoying ACC immensely and know it will continue to improve over time. I hope that everyone will get to enjoy it to some extend without issues, and view it for what it is, Instead of they wanted It to be.
 
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