PC2 A Frustrating Experience: The Project CARS 2 Review

Paul Jeffrey

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Project CARS 2 Review 4.jpg

RaceDepartment take the new Project CARS 2 game for a spin and share our experiences.

Now I have to say something in advance of writing this review, I want Project CARS 2 to be good. I really, really do. Sim racing is my passion, and to have another big player on the scene vying for my game time is a very exciting prospect, and something which I found myself getting increasingly excited about on the run up to release last month.

Frankly I was sceptical after being bitterly disappointed by the original Project CARS game, so it came as something of a surprise when I gradually found myself being reeled in by the relentless marketing push for the new title throughout the build up to a public release, especially all the noise the developers were making about how the game would push the boundaries of realism and "redefine the genre of sim racing". These are all things that grab my attention, massively.

On face value many of the boxes one would like to see ticked prior to getting out on track have a resounding big fat happy smiley face next to them - loads of cars? Check. Loads of tracks? Check. VR support? Check. Dynamic weather and time of day? Check. These things are all good. These things give the game a massive leg up over the competition before a wheel has even been turned. Unfortunately turning said wheel is when things start to go a little bit wrong for Project CARS 2, and that is where the disappointment and frustration start to creep in to the experience, massively.

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Now I'm no technical expert but I've been around a while, and mixing together my own experiences and using the help of our community and my good friend Mr. Google, after literally hours of tinkering and a download of the epic Jack Spade tweaker file later I managed to get a pretty decent setup going through my wheel (Fanatec CSW V2). This is a massive improvement over the original title, however you still have to work to damn hard to get under the skin of the game to find something half reasonable in the force feedback, which frankly is a shame and unnecessary. Why after all the discussion and criticism from the community levelled at the developers following the original PCARS release do we still have to download a community made file to get the FFB half decent is beyond me, and something that SMS should really consider as a bit of an own goal once all the initial fuss has died down following game release.

Now don't get me wrong, I still don't think I'm fully in the sweet spot for the force feedback despite my trials and tribulations getting things setup, and the rear of the car still feels too vague for me to confidently begin to push past the outer edge of performance, but in comparison to the original release the overall experience is much better and doesn't kill off the game before it even starts. Not at the level of the other sim racing titles out on the market today, but definitely a decent base from which to build upon.

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So lets break down our impressions into a few key areas of the title:

UI - Vastly improved over the cluster of mess that was Project CARS. Looks neat, professional and functional. I find flicking through to the different menus easy and straight forward, but still keeping that stylish Project CARS feel and vibe. For me this is one of the most impressive improvements over the original game, and possibly the best UI of any of the sim racing titles currently available. Nice background music too and the bits of Ben Collins speaking about Senna are a nice touch, although these could maybe get a bit tiresome after a few hours of continual play.

Weather - Visually very impressive and aquaplaning is a thoroughly enjoyable extra dimension. Perhaps more grip than I would expect as my track experiences suggest more throttle steer and better modulation of the loud pedal out of corners would be needed than is currently simulated, however overall despite the limitations in some areas weather in PC2 is an area where the game stands out above its rivals. Some gripes I do have with it are when you get to the randomisation element of this feature, as basically selecting random weather means over 90% of the time you can expect some level of wetness, which is a shame as I would have liked to see more variety in the mix, such as dry running for a number of sessions then maybe a shower at the end of the race or something. Having tested almost 20 race weekends with random weather, I've had rain or snow during at least one session on every occasion...

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Speaking of snow, lets be honest now, this is a gimmick and one that any serious sim racer will rarely use in a race setting. Strangely this cannot be removed from the weather randomiser, so you could get seriously annoyed when it pops up in a race weekend and spoils all the fun. This really does need to be addressed, as who wants to race GT3's at Brands Hatch in the snow anyway?

AI - A total and utter disaster. Period. How in the name of all that is sacred did this get past QA I will never know. The AI is simply awful. First corner crashes, no awareness and ridiculously slow wet driving are all regular occurrences that continually pop up to hurt the soul. One evening I endeavoured to do a race weekend at the Nurburgring in a Lamborghini GT3, a car and track combination I hadn't yet tried. At 105% difficulty with a default setup and no fuel removed I finished my 15 minute practice in P23, 1.6 seconds off the pace. This was good, I had some more pace to give in the limited time I had on track, but that is exactly where I wanted to be and I was a happy boy. Maybe another 3 tenths could've been won if I didn't keep crossing up in the chicane, but that was fine. Come my 10 minute qualifying and hey, random weather so time for rain. Ran two laps, put it on pole by 1.6 seconds. Parked it, remained on pole. Hmm.

Race day comes around and the rain has progressed to a thunderstorm (random weather rain strikes again). Get a good launch off the rolling start and by lap 3 I have 45 seconds of lead, without even pushing the car at all. ESC and back to menu. Little grey X button in the top right hand corner, shut down PC, walk away and mash a cup of tea. Not impressed. Sadly this is the case every time some rain falls, and let us be honest, I'm no Michael Schumacher in the rain. Something is wrong, very wrong indeed.

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Car selection - Excellent. Some really nice cars and a lovely mix of the old and new are included, giving pretty much everyone the opportunity to have a go in something they might enjoy. All the big brands are present, so Ferrari, Porsche, Mercedes or whatever takes your fancy can be fired up and raced around the many tracks in the game. A nice nod towards official series such as IndyCar are also welcomed, however the lack of real drivers despite the series licence and liveries grinds a bit, and kinda spoils it for me. Regardless of that little bugbear, you can't really fault the choice of cars in game, and all seem to be of solid quality and look wonderful from inside the cockpit using VR. Very happy.

Tracks - Again plenty to choose from, however for me the quality varies massively between different circuit selections. Some of them are just downright bad, both the visuals and accuracy, leaving a bit of a hit and miss feel to the whole game and giving one the impression that quite a few have been thrown in just to bump up the numbers, rather than striving to match the quality level expected of a game of this level.

Quality variances aside, it is nice to see that all the different weather options can be used on all the circuits, and that the game doesn't artificially limit what cars can be used on which circuit. Red Bull Ring in snow driving a WRX? No worries, the option is open for you to try. IndyCar at Knockhill? Go for it. Quite a cool thing to see and something I'm pleased about, if only for the novelty value of trying out weird combinations you would never see in real life.

Summary - Now I started writing this review very soon after the game released (about a week or so after) and I've parked it until now, half finished, as I wanted to give a bit of space for the developers to patch up some things and get it firing on all cylinders. We've had two patches so far, and still the AI is a joke. Wet weather is pointless against the computer opponents, and the dry weather awareness of where I am relative to the opposition is still poor. Not PCARS 1 bad, but for me at least still not close to the big hitters in the sim racing world. Over a month from launch day, I would expect this to be rectified and frankly I'm shocked it hasn't been addressed yet, making it very hard for me to want to invest any serious time in the sim. Assetto Corsa took a long time to get offline right, but that wasn't too much of a pain as the online stability was pretty rock solid, and more importantly the actual experience of driving the car was first rate, making hot lapping and just simply enjoying the driving experience of the different cars a pleasure, sadly for me at least PCARS 2 doesn't give the same level of driving thrill, it just feels canned and not really an "organic" driving experience. Open up your mind a little and AC or rF2 etc can feel like driving the real thing, PCARS 2 feels like a game. In my experience at least..

Moving to the online portion of the title is where my experience very dramatically drops off, as the events I've ventured into have all pretty much ended in various levels of frustration and disaster. Netcode has been poor at best, with plenty of lagging and cars floating or spawning at random all over the place. I suspect this has been improved since my last try, but frankly I've not got enough inclination to fire it up and have another bash, so this element of the sim will have to wait a while until further updates are released to entice me back to the game again.

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Now I'm aware that my opinions are probably going to be quite polarising in the community and probably come across a bit harsh, this isn't intended and saddens me to write them. I really, really, really wanted this to be good, and honestly the basics are in place for a very solid racing game. What has probably caused me the biggest disappointment is how I fell for the hype once again, having been promised something that would blow me away and having eventually just sat through what was eventually a light breeze. It feels like I've been promised the best Ferrari in the world, and eventually had a top of the range Fiat Punto delivered. Nothing wrong with the Punto, actually its a rather nice car, but when one expected a brand new 700bhp Ferrari on the drive and looking out over a nearly new Punto just fills you full of disappointment at what could of been.

Project CARS 2 claimed to be "redefining the genre of sim racing" prior to release, and having sunk plenty of hours into getting under the skin of the new title I can say one thing for sure: despite having quite a few compelling positives if you look hard enough at the game, if this is the new definition of sim racing then I'm not entirely sure I want to stick around for much longer.
 
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The game looks really really good.. I've personally decided to wait on purchasing this game for a few reasons like this. Most definitely it will improve with comments or community input as this game has so much visual improvement over AC. If Pcars2 allows aids for modding where as guys can alter the game this will help get the modding community involved. Pcars needs to have a few guys in the side lines making a program that will dissect the game for modders. This will open a new can of worms for pcars.
 
I am always interested in reading 'critical' or (on Steam) 'negative reviews'.

The ONE thing, I am seeking to find in them? Well expressed opinion.

Since I don't know any reviewer personally, all I can focus on is how good they can deliver on their arguments. It does not matter to me, if I share them or not. It matters, if they raise questions, that are interesting to ME. When they are good, they spark interesting discussions!

Every (objective) review is still subjective (duh). Everyone has different expectations, educational level, life experiences. And - to shamelessly quote myself - "not every game can be everything to everyone" ... and at the same time. And that's okay with me.

I seek different pleasures in different racing games. I find 'pockets of pleasure' in Race07 to Project Cars 2. I cannot 'judge' a hole game being ONE thing and nothing else. So, do most people, I like to think.

When they criticize, they always should strive to 'explain' what exactly it is, they don't 'like'. Just writing - as many in Steam comments - "it <game title here> is awful" is wasting everyone's time. I hope this comment was not that. Neither was the review!
 
is there really a need to name this thread (or "review") LIKE THIS ?
A Frustrating Experience: The Project CARS 2 Review
???
That's actually very clever, you see: It lets the potential reader of this review (or "review" as you call it) know beforehand that the conclusion of the review will likely be negative, so anyone who doesn't like to read negative reviews about their favourite game can safely avoid it :) Judging by the review itself it's also a very honest title.
 
Every (objective) review is still subjective (duh). Everyone has different expectations, educational level, life experiences. And - to shamelessly quote myself - "not every game can be everything to everyone" ... and at the same time. And that's okay with me.

I seek different pleasures in different racing games. I find 'pockets of pleasure' in Race07 to Project Cars 2. I cannot 'judge' a whole game being ONE thing and nothing else. So, do most people, I like to think.

Reason :)

I’d like to add that not only is subjectivity a factor, bias and even confirmation bias are big factors in (game) reviews.
 
You also nicely sum it up Will, thank you for this post but I don't know will you or any other member here agree with me on this one - is there really a need to name this thread (or "review") LIKE THIS ?
A Frustrating Experience: The Project CARS 2 Review
???
Especially taking in consider that he's got only ONE thing to complain about on over all experience. :O_o:

You can still play practice or online. And waiting for AI to be patched. :)
Or you can add some oil on fire. He choose the later.
Unfortunately, that's the biased view.
 
"windows 8 llego para reinventar la computadora" fue el slogan de su presentación. Sin embargo linux lo hacia todo hace 5 años atrás en su momento.
Si "PC2 vino a redefinir el género de las carreras de simulación" esta haciendo la misma mentira que windows 8. Por algo no lo compre y uso y desarrollo mod para AC que realemente vale la pena.
 
It has potential like I say, and I've got to write a big review about the game - that's my job :roflmao::D

Appreciate my experiences and opinions will differ from other peoples, and that's fine of course. I try with everything I do to be fair and honest. This is my fair and honest take on the subject. I'm not endorsed by anyone, I'm not beholden to any company. I'm given free reign and trust by RD to offer what I hope is a reasonably trustworthy opinion from a sim racer perspective.

However opinions are just that, opinions. Mine will be shared by some and not by others, which is fine. This is just my take.

Criticism for writing a decently thorough review!?!?!? HELLO, we belong to this site in part to get these types of reviews.

Thanks @Paul Jeffrey for the insight. Absolutely nothing you said surprised me (having been an early supporter of PCars and familiar with its flaws). It confirmed, with actual and useful details, not fanboy praise or hater slander, my decision to wait and see with PCars2. I hope they fix the core issues this time, though you would imagine if they intended to so so they would have done it before release. Either way, when they are fixed, I will buy.
 
You also nicely sum it up Will, thank you for this post but I don't know will you or any other member here agree with me on this one - is there really a need to name this thread (or "review") LIKE THIS ?
A Frustrating Experience: The Project CARS 2 Review
???
Especially taking in consider that he's got only ONE thing to complain about on over all experience. :O_o:

You can still play practice or online. And waiting for AI to be patched. :)
Or you can add some oil on fire. He choose the later.
Yes I would have to say this seems a little biased from the get go .. like there might be some scars that still weep a little .. but it is his job to give us HIS 'review' although it does seem a bit one sided it is his and it seems others will jump on his not so positive band wagon even players that have not even played the game ..:p The sad thing even with its issues,is its a pretty good game and the fact people say they wont bother with it because of what someone else says is a shame .. :O_o:

I have been enjoying the game from day 1 .. I'm a old fart now & started my gaming way back in the 80's :geek: so Ive seen about every attempt at this or that on PC & Consoles as they have evolved ,strictly PC now I like that this title try's to take advantage of the latest & greatest advances the PC gaming industry with rendering & performance .. Like posted above this title is very well optimized ,it fly's pretty much maxed out in 4k for me with my Nvid 1080 ..

I was gaming way back before some of you were borne on one of the first consoles called 'Intelevision" :roflmao: then all the Sega, Sony PlayStation stuff you name it ,I had it .I bought every dam thing that came out hahah ....after 10 years of flight sims I started racing with rf1 when it first came out so that's how long I have been driving in racing games .. I own just about all of them .. needless to say I have well over 5000 hrs in rf2 alone .. and I split my time with AC ,rf2 with a dash of AMS ..( & now pC2) I am not an off line driver .. Im one of the admins at SRO & I only race on line with human drivers . & when I practice is mostly on the servers for the next race.. so my thoughts on the game come from the online multiplayer experience ...In my experience no AI will ever come close to what you get vrs other humans period .. so my opinion is based on on line only..

Were any of you in any of the pc2 races we had here at RD ? I know the grids were full .. Did we have issues ? YES ! For me I had 0 issues everything was working as it should , some players had some strange things happen some did not have the right buttons mapped or enough knowledge of the game yet to have it set up properly & some it just did not work at all .. however in race 1 I believe we had 18 of the 24 drivers battling it out for the 40 min session .. I think I made the statement over team speak that this was the most intense , side by side lap after lap battle I had ever had in any game ! I was blown away .. then the rain came ! we all had to pit to put on wets .. the pit menu was easily brought up ( because I mapped the right keys) and I made my selection ..I pull into the pits and see other teams pit crews scurrying out of the way as they put the last tires on the car in the next pit .. it was surreal ! haha . Jaw dropping to see the visuals .. no jaggies or flicker here none at all in fact on my 50" 4k the title looks amazing :D .. This is all good but what about the handling ? I must say trying to compare ANY title to the likes of sims like rf2 will leave you wanting .. This was true with pc1 never got it feeling good for me ..I must say pC2 feels pretty dam good and 1000 times better than pc1 but rf2 is my bench mark for ffb feel .. I spent a few minuets messing around with the ffb and dialing out that center spring trait that plagues the 2 SMS titles & got it to something that actually resembled rf2 (well kinda:D).. Funny thing while in the heat of battle I had no thoughts of "this feels weird " or "wtf is up with the ffb" like I had with pC1 .. I was immersed and the car was reacting as I thought it should I could feel the weight transfer and the tires reaching there limits & all the stuff that allows you to no when to push or let up so I was simply racing and it was amazing ! (btw I was driving the ford GTE) when it was all over I was drenched in sweat & hooked !

That said the game does have issues ,some serious ones as mentioned in this thread & not all the cars feel as good as others as stated over & over .. (try the historic Camaro Z28 its pretty nice)
& then theirs the issues with the DED not playing nice for admins yet..
lets see what happens in a year from now .. & once you find the right servers with auto pit turned off & realistic settings its a blast !!

I have been driving it on line every night as well as practicing for my next AC event & also testing the new GT3 power pack for rf2 . I love them all for what they are .

But over all I have to say this game is an amazing piece of software delivering a experience I have ever seen or had before in any game to this point ..:)
 
Yes I would have to say this seems a little biased from the get go .. like there might be some scars that still weep a little .. but it is his job to give us HIS 'review' although it does seem a bit one sided it is his and it seems others will jump on his not so positive band wagon even players that have not even played the game ..:p The sad thing even with its issues,is its a pretty good game and the fact people say they wont bother with it because of what someone else says is a shame .. :O_o:

I have been enjoying the game from day 1 .. I'm a old fart now & started my gaming way back in the 80's :geek: so Ive seen about every attempt at this or that on PC & Consoles as they have evolved ,strictly PC now I like that this title try's to take advantage of the latest & greatest advances the PC gaming industry with rendering & performance .. Like posted above this title is very well optimized ,it fly's pretty much maxed out in 4k for me with my Nvid 1080 ..

I was gaming way back before some of you were borne on one of the first consoles called 'Intelevision" :roflmao: then all the Sega, Sony PlayStation stuff you name it ,I had it .I bought every dam thing that came out hahah ....after 10 years of flight sims I started racing with rf1 when it first came out so that's how long I have been driving in racing games .. I own just about all of them .. needless to say I have well over 5000 hrs in rf2 alone .. and I split my time with AC ,rf2 with a dash of AMS ..( & now pC2) I am not an off line driver .. Im one of the admins at SRO & I only race on line with human drivers . & when I practice is mostly on the servers for the next race.. so my thoughts on the game come from the online multiplayer experience ...In my experience no AI will ever come close to what you get vrs other humans period .. so my opinion is based on on line only..

Were any of you in any of the pc2 races we had here at RD ? I know the grids were full .. Did we have issues ? YES ! For me I had 0 issues everything was working as it should , some players had some strange things happen some did not have the right buttons mapped or enough knowledge of the game yet to have it set up properly & some it just did not work at all .. however in race 1 I believe we had 18 of the 24 drivers battling it out for the 40 min session .. I think I made the statement over team speak that this was the most intense , side by side lap after lap battle I had ever had in any game ! I was blown away .. then the rain came ! we all had to pit to put on wets .. the pit menu was easily brought up ( because I mapped the right keys) and I made my selection ..I pull into the pits and see other teams pit crews scurrying out of the way as they put the last tires on the car in the next pit .. it was surreal ! haha . Jaw dropping to see the visuals .. no jaggies or flicker here none at all in fact on my 50" 4k the title looks amazing :D .. This is all good but what about the handling ? I must say trying to compare ANY title to the likes of sims like rf2 will leave you wanting .. This was true with pc1 never got it feeling good for me ..I must say pC2 feels pretty dam good and 1000 times better than pc1 but rf2 is my bench mark for ffb feel .. I spent a few minuets messing around with the ffb and dialing out that center spring trait that plagues the 2 SMS titles & got it to something that actually resembled rf2 (well kinda:D).. Funny thing while in the heat of battle I had no thoughts of "this feels weird " or "wtf is up with the ffb" like I had with pC1 .. I was immersed and the car was reacting as I thought it should I could feel the weight transfer and the tires reaching there limits & all the stuff that allows you to no when to push or let up so I was simply racing and it was amazing ! (btw I was driving the ford GTE) when it was all over I was drenched in sweat & hooked !

That said the game does have issues ,some serious ones as mentioned in this thread & not all the cars feel as good as others as stated over & over .. (try the historic Camaro Z28 its pretty nice)
& then theirs the issues with the DED not playing nice for admins yet..
lets see what happens in a year from now .. & once you find the right servers with auto pit turned off & realistic settings its a blast !!

I have been driving it on line every night as well as practicing for my next AC event & also testing the new GT3 power pack for rf2 . I love them all for what they are .

But over all I have to say this game is an amazing piece of software delivering a experience I have ever seen or had before in any game to this point ..:)
:thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::thumbsup::):):):););););)
 
Actually, kind of sad because I appreciate the work RD does and the intend to produce good content for us all to read

In this one, though, Paul just falls flat and short in depth, let alone objectivity; reading the headline as "The" PC2 Review, sends you to expect a complete, professional, and in depth look into all features and all issues, but yet he sits in what is clearly one bug, AI in the rain, to describe total disaster, even spending time in justifying himself for justifying AC's early foes with AI (Which lasted for 3 years or more) and ignoring other important PC2 bugs worth mentioning, and not pointing at more than quite generic and already known strengths like, yes it has many cars and a clean UI...

Whoever states, or overstates, that there is one superior sim, or one clearly inferior (which he does here), out of the 6 main players (I am including iRacing for sake of mentioning mostly quality in the overall experience), is not really more than a fanboy in either direction; all have strong and weak features, all are missing something, all are not really completely finished products, all have interfacing issues with some or a few specific peripherals, and all offer debate-ably close degrees of enjoyment and realism; PC2 is the most recently launched so, of course, the one with more launch-time bugs as of now

And yes, they all still continue to chase the holly grail of rf2 physics experience, which to me and by itself is not enough to declare that one today the superior "being"

Sorry, Paul, I call strike on this one, IMO, not because I think PC2 is the best thing, just because the review was just not your best piece...
 
After doing only 100 laps or less I packed it in. Just the same as pcars1.
Then only reason I think people who would actually like it are the noobs, now they feel fast :)
Wow. I do more laps than I practicing for a race. So you give the game a chance ? You probably couldn't do more laps do to the refund time limit, I guess. Maybe when they fix a few issues you'll try again and I hope it will be better for you next time.
 
To those of you who enjoy pC2 and don't understand why others don't:

Try not to take it personally.

Try not to belittle the experiences of others.

Most of the time, people have a valid reason for feeling like they do about pC2 (even if it may not always align with your feelings and experiences).

Live and let live. As pC2 improves and matures, so will the sentiment towards it if history is any indication. :)
 
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