PC2 A Frustrating Experience: The Project CARS 2 Review

Paul Jeffrey

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RaceDepartment take the new Project CARS 2 game for a spin and share our experiences.

Now I have to say something in advance of writing this review, I want Project CARS 2 to be good. I really, really do. Sim racing is my passion, and to have another big player on the scene vying for my game time is a very exciting prospect, and something which I found myself getting increasingly excited about on the run up to release last month.

Frankly I was sceptical after being bitterly disappointed by the original Project CARS game, so it came as something of a surprise when I gradually found myself being reeled in by the relentless marketing push for the new title throughout the build up to a public release, especially all the noise the developers were making about how the game would push the boundaries of realism and "redefine the genre of sim racing". These are all things that grab my attention, massively.

On face value many of the boxes one would like to see ticked prior to getting out on track have a resounding big fat happy smiley face next to them - loads of cars? Check. Loads of tracks? Check. VR support? Check. Dynamic weather and time of day? Check. These things are all good. These things give the game a massive leg up over the competition before a wheel has even been turned. Unfortunately turning said wheel is when things start to go a little bit wrong for Project CARS 2, and that is where the disappointment and frustration start to creep in to the experience, massively.

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Now I'm no technical expert but I've been around a while, and mixing together my own experiences and using the help of our community and my good friend Mr. Google, after literally hours of tinkering and a download of the epic Jack Spade tweaker file later I managed to get a pretty decent setup going through my wheel (Fanatec CSW V2). This is a massive improvement over the original title, however you still have to work to damn hard to get under the skin of the game to find something half reasonable in the force feedback, which frankly is a shame and unnecessary. Why after all the discussion and criticism from the community levelled at the developers following the original PCARS release do we still have to download a community made file to get the FFB half decent is beyond me, and something that SMS should really consider as a bit of an own goal once all the initial fuss has died down following game release.

Now don't get me wrong, I still don't think I'm fully in the sweet spot for the force feedback despite my trials and tribulations getting things setup, and the rear of the car still feels too vague for me to confidently begin to push past the outer edge of performance, but in comparison to the original release the overall experience is much better and doesn't kill off the game before it even starts. Not at the level of the other sim racing titles out on the market today, but definitely a decent base from which to build upon.

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So lets break down our impressions into a few key areas of the title:

UI - Vastly improved over the cluster of mess that was Project CARS. Looks neat, professional and functional. I find flicking through to the different menus easy and straight forward, but still keeping that stylish Project CARS feel and vibe. For me this is one of the most impressive improvements over the original game, and possibly the best UI of any of the sim racing titles currently available. Nice background music too and the bits of Ben Collins speaking about Senna are a nice touch, although these could maybe get a bit tiresome after a few hours of continual play.

Weather - Visually very impressive and aquaplaning is a thoroughly enjoyable extra dimension. Perhaps more grip than I would expect as my track experiences suggest more throttle steer and better modulation of the loud pedal out of corners would be needed than is currently simulated, however overall despite the limitations in some areas weather in PC2 is an area where the game stands out above its rivals. Some gripes I do have with it are when you get to the randomisation element of this feature, as basically selecting random weather means over 90% of the time you can expect some level of wetness, which is a shame as I would have liked to see more variety in the mix, such as dry running for a number of sessions then maybe a shower at the end of the race or something. Having tested almost 20 race weekends with random weather, I've had rain or snow during at least one session on every occasion...

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Speaking of snow, lets be honest now, this is a gimmick and one that any serious sim racer will rarely use in a race setting. Strangely this cannot be removed from the weather randomiser, so you could get seriously annoyed when it pops up in a race weekend and spoils all the fun. This really does need to be addressed, as who wants to race GT3's at Brands Hatch in the snow anyway?

AI - A total and utter disaster. Period. How in the name of all that is sacred did this get past QA I will never know. The AI is simply awful. First corner crashes, no awareness and ridiculously slow wet driving are all regular occurrences that continually pop up to hurt the soul. One evening I endeavoured to do a race weekend at the Nurburgring in a Lamborghini GT3, a car and track combination I hadn't yet tried. At 105% difficulty with a default setup and no fuel removed I finished my 15 minute practice in P23, 1.6 seconds off the pace. This was good, I had some more pace to give in the limited time I had on track, but that is exactly where I wanted to be and I was a happy boy. Maybe another 3 tenths could've been won if I didn't keep crossing up in the chicane, but that was fine. Come my 10 minute qualifying and hey, random weather so time for rain. Ran two laps, put it on pole by 1.6 seconds. Parked it, remained on pole. Hmm.

Race day comes around and the rain has progressed to a thunderstorm (random weather rain strikes again). Get a good launch off the rolling start and by lap 3 I have 45 seconds of lead, without even pushing the car at all. ESC and back to menu. Little grey X button in the top right hand corner, shut down PC, walk away and mash a cup of tea. Not impressed. Sadly this is the case every time some rain falls, and let us be honest, I'm no Michael Schumacher in the rain. Something is wrong, very wrong indeed.

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Car selection - Excellent. Some really nice cars and a lovely mix of the old and new are included, giving pretty much everyone the opportunity to have a go in something they might enjoy. All the big brands are present, so Ferrari, Porsche, Mercedes or whatever takes your fancy can be fired up and raced around the many tracks in the game. A nice nod towards official series such as IndyCar are also welcomed, however the lack of real drivers despite the series licence and liveries grinds a bit, and kinda spoils it for me. Regardless of that little bugbear, you can't really fault the choice of cars in game, and all seem to be of solid quality and look wonderful from inside the cockpit using VR. Very happy.

Tracks - Again plenty to choose from, however for me the quality varies massively between different circuit selections. Some of them are just downright bad, both the visuals and accuracy, leaving a bit of a hit and miss feel to the whole game and giving one the impression that quite a few have been thrown in just to bump up the numbers, rather than striving to match the quality level expected of a game of this level.

Quality variances aside, it is nice to see that all the different weather options can be used on all the circuits, and that the game doesn't artificially limit what cars can be used on which circuit. Red Bull Ring in snow driving a WRX? No worries, the option is open for you to try. IndyCar at Knockhill? Go for it. Quite a cool thing to see and something I'm pleased about, if only for the novelty value of trying out weird combinations you would never see in real life.

Summary - Now I started writing this review very soon after the game released (about a week or so after) and I've parked it until now, half finished, as I wanted to give a bit of space for the developers to patch up some things and get it firing on all cylinders. We've had two patches so far, and still the AI is a joke. Wet weather is pointless against the computer opponents, and the dry weather awareness of where I am relative to the opposition is still poor. Not PCARS 1 bad, but for me at least still not close to the big hitters in the sim racing world. Over a month from launch day, I would expect this to be rectified and frankly I'm shocked it hasn't been addressed yet, making it very hard for me to want to invest any serious time in the sim. Assetto Corsa took a long time to get offline right, but that wasn't too much of a pain as the online stability was pretty rock solid, and more importantly the actual experience of driving the car was first rate, making hot lapping and just simply enjoying the driving experience of the different cars a pleasure, sadly for me at least PCARS 2 doesn't give the same level of driving thrill, it just feels canned and not really an "organic" driving experience. Open up your mind a little and AC or rF2 etc can feel like driving the real thing, PCARS 2 feels like a game. In my experience at least..

Moving to the online portion of the title is where my experience very dramatically drops off, as the events I've ventured into have all pretty much ended in various levels of frustration and disaster. Netcode has been poor at best, with plenty of lagging and cars floating or spawning at random all over the place. I suspect this has been improved since my last try, but frankly I've not got enough inclination to fire it up and have another bash, so this element of the sim will have to wait a while until further updates are released to entice me back to the game again.

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Now I'm aware that my opinions are probably going to be quite polarising in the community and probably come across a bit harsh, this isn't intended and saddens me to write them. I really, really, really wanted this to be good, and honestly the basics are in place for a very solid racing game. What has probably caused me the biggest disappointment is how I fell for the hype once again, having been promised something that would blow me away and having eventually just sat through what was eventually a light breeze. It feels like I've been promised the best Ferrari in the world, and eventually had a top of the range Fiat Punto delivered. Nothing wrong with the Punto, actually its a rather nice car, but when one expected a brand new 700bhp Ferrari on the drive and looking out over a nearly new Punto just fills you full of disappointment at what could of been.

Project CARS 2 claimed to be "redefining the genre of sim racing" prior to release, and having sunk plenty of hours into getting under the skin of the new title I can say one thing for sure: despite having quite a few compelling positives if you look hard enough at the game, if this is the new definition of sim racing then I'm not entirely sure I want to stick around for much longer.
 
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I agree with the review. The game has it's strong points, but still feels more like a game than a simulator, and the frustration caused by its flaws isn't worth playing it.
Just because someone doesn't agree with the review, doesn't mean it's biased or that the writer is a fanboy. If you don't agree, write your own review.

I don't know why people can't read anything contrary to their opinion without instantly dropping an F-Bomb.

(F-Bomb stands for fanboy, doesn't it?)
 
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I agree with the review. The game has it's strong points, but still feels more like a game than a simulator, and the frustration caused by its flaws isn't worth playing it.
Just because someone doesn't agree with the review, doesn't mean it's biased or that the writer is a fanbow. If you don't agree, write your own review.

I don't know why people can't read anything contrary to their opinion without instantly dropping an F-Bomb.

(F-Bomb stands for fanboy, doesn't it?)
It works both ways. Paul can write any article as he sees fit and I'm sure he "expects" a discussion by RD members. Just as Paul has his opinion, others also have theirs - nothing wrong with either. We get nowhere if the "fanboy" term is used as it can apply to both sides, it's a moot point. The term is only used if someone thinks those in disagreement have a bias, and no one can know for sure when bias exists.
 
I'm surprised there's no mention about sound. I think overall engine sound could use a bit of bass boost and definitely need some reverb from track cam view. I tried to add the reverb from sound card menu and it sounds great, but off course it ruined cockpit view sound. So far I played it on my friend's pc but seems PC2 slowly grows on me as I gradually found my sweet spot on ffb and graphic settings. I will purchase it as soon as it goes on sale.
 
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Can you elaborate? I'm genuinely curious. :)
He couldn't save up enough money to buy the game and now someone else has given him an excuse not to try it. Now if someone can't get to grips with the game, it's probably a misadjusted controller. But at least they gave it a go themselves, instead of following the rest of the sheep off a cliff. I have to agree with Tim on this one.

My bad, I get the joke now, sorry doh !!
 
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*sees new PC2 review* - *clicks* - *scrolls down to 'online' part* - *reads 'poor netcode* - *stops reading*.
A racing game with poor netcode is like a sign saying 'caution, water on road during rain' - utterly pointless. It makes all the other issues pale in comparison.
*saw our post* *click on it* *read your opinion about online code part* *strongly disagree* *click on quote sign* *write this reply* *click on post reply* *go sleep cuz it's already 3am* *something clicks into my mind* *no wait it's 2 after all. click* :cautious:
 
Hey guys,

Ok so for the most part some interesting discussion and comments in here, all of which have their more or less valid points without going into childish meltdown (well some folks did, but that's to be expected ;) ). So for that I thank you, it's nice when we can have a discussion, even a quite heated one, and still act like grown men. Cool.
Sim racing is awesome people, but what do I know, I'm just a fanboy

I don't mind a negative review if that's your opinion your certainly entitled to it. But one thing I hate is "Dirty Laundry" journalism. Why not just make the title to this review "Ian Bell, the Harvey Weinstein of the Sim Racing couch, and now I feel like I got screwed too" No doubt you would get more comments, if that's all your after.;)

Why after all the discussion and criticism from the community levelled at the developers following the original PCARS release do we still have to download a community made file to get the FFB half decent is beyond me, and something that SMS should really consider as a bit of an own goal once all the initial fuss has died down following game release.

The fact is I did not feel that need at all. My Accuforce runs the "raw" version of the SMS FFB just fine. As a former owner of a CSW V2 I know there are plenty of adjustments you should have tried in the wheel before resorting to Jack Spades aftermarket adjustments, and then blaming SMS for something Jack adjusted for you??? "We" speaks in plural, and does not exactly express it as your personal opinion, which in fact it is.

I understand the game is not perfect, and still needs a bit of polishing and maybe even some bondo in a few areas. But I also trust most people who believe it handles terribly have mis-adjusted hardware which isn't communicating properly with the sim itself. I have driven real race cars on real tracks for 20 years and this handles fine once it's adjusted properly.

I get that you are required to express your views, but your opinion can change, the facts will remain.
I can't understand why anyone who has spent a bit of time sim racing becomes "frustrated" by FFB adjustments, I find this a normal process to any new sim.

Disclaimer: The views and opinions expressed in these comments are those of the authors and do not. necessarily reflect the official policy or position of any agency of the U.S. government. :thumbsup:
 
The fact is I did not feel that need at all. My Accuforce runs the "raw" version of the SMS FFB just fine

I use an OSW. I also use "raw". Even at max torque I find the FFB very lacking. The Jack Spade files to me simply exaggerates whatever is there so that you can feel it a bit more but the basic FFB is seriously "meh". The physics on the other hand is fine. Cars behave like I expect it should. The good cars anyway...

Anyway if I treat this as a game (aren't they all) it is a very enjoyable game. But whenever I come back to it after playing AMS or RF2 I can't help but feel disappointed.
 
I don't have the sim yet still on the fence, so is it better than AC ?

For all my bitching about PC2 I actually prefer PC2 over AC and I'm not talking about the better selection of cars, tracks or graphics either. Somehow cars (the good ones anyway) drives better. Reminds me of RF2 at times in its behaviour even if the FFB is lacking. AC has better FFB but the driving never really clicked with me. There are some outstanding cars in AC but on the whole the cars in PC2 drives better.
 
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Can someone please explain to me how grown men can fall for advertising and marketing hype? Are you the types who believe so and so's new album is "THA BEST EVAH", or the latest Gtech device is "THA BEST EVAH", or the new Gillette shaver is "THA BEST EVAH".

It's marketing, this is how is happens and how it always has happened, judging a game in any way shape or form on marketing once you're over the age of 20 is just daft. Never believe the hype and have a realistic set of expectations for a product.

Also I must admit I missed the hype that PC2 had the best Ai and netcode ever...oh wait I don't think that was ever said.

I mean this is like the pillocks who love Porsche but hate Ferrari, or love Ferrari and hate Porsche. Just what is the point?

SMH
 
  • Deleted member 99238

You can talk a lot about this franchise for a long time, but "The devil's always in the details".
The presence of the Sakitto track in this game can tell a lot about SMS and its management.
How can this be present in the game? It's a shame.
Or Suzuka or nothing, but the principle is not knowing the boundaries and limits.
These guys are too high opinion of themselves and this is not justified.
 
I'm happy Jake Spade has fixed some files again and in general I think PC2 is quit fun to play. What annoys me most are bugs in the UI/Navigation/Game that already existed in PC1 and still appear. So now I call them features since they seem too lazy to fix even one of them. It's little stuff like text in chatbox running through other lines, wrong country flags behind your name. And about 10 more. I wonder who tested this game and dares to say he's proud to be a beta tester since you're just suck at your job.

Would have been nice if lots of the bugs people experience where be in the article like a bullit/to-do list so maybe there is some Ian out there actually reading it and doing something about those small things that annoy people a lot while playing. Then again, think he will call them features as well.
 
  • Deleted member 99238

The most terrible bug for this is not the ability to cause pitstop. The button stops working over time. If this does not work now, then what can we talk about any more? I do not mind spending money, but I'm ashamed of SMS, I'm ashamed for writing something about this trash here. Is anyone else ashamed? :)
 
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