PC2 A Frustrating Experience: The Project CARS 2 Review

Paul Jeffrey

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RaceDepartment take the new Project CARS 2 game for a spin and share our experiences.

Now I have to say something in advance of writing this review, I want Project CARS 2 to be good. I really, really do. Sim racing is my passion, and to have another big player on the scene vying for my game time is a very exciting prospect, and something which I found myself getting increasingly excited about on the run up to release last month.

Frankly I was sceptical after being bitterly disappointed by the original Project CARS game, so it came as something of a surprise when I gradually found myself being reeled in by the relentless marketing push for the new title throughout the build up to a public release, especially all the noise the developers were making about how the game would push the boundaries of realism and "redefine the genre of sim racing". These are all things that grab my attention, massively.

On face value many of the boxes one would like to see ticked prior to getting out on track have a resounding big fat happy smiley face next to them - loads of cars? Check. Loads of tracks? Check. VR support? Check. Dynamic weather and time of day? Check. These things are all good. These things give the game a massive leg up over the competition before a wheel has even been turned. Unfortunately turning said wheel is when things start to go a little bit wrong for Project CARS 2, and that is where the disappointment and frustration start to creep in to the experience, massively.

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Now I'm no technical expert but I've been around a while, and mixing together my own experiences and using the help of our community and my good friend Mr. Google, after literally hours of tinkering and a download of the epic Jack Spade tweaker file later I managed to get a pretty decent setup going through my wheel (Fanatec CSW V2). This is a massive improvement over the original title, however you still have to work to damn hard to get under the skin of the game to find something half reasonable in the force feedback, which frankly is a shame and unnecessary. Why after all the discussion and criticism from the community levelled at the developers following the original PCARS release do we still have to download a community made file to get the FFB half decent is beyond me, and something that SMS should really consider as a bit of an own goal once all the initial fuss has died down following game release.

Now don't get me wrong, I still don't think I'm fully in the sweet spot for the force feedback despite my trials and tribulations getting things setup, and the rear of the car still feels too vague for me to confidently begin to push past the outer edge of performance, but in comparison to the original release the overall experience is much better and doesn't kill off the game before it even starts. Not at the level of the other sim racing titles out on the market today, but definitely a decent base from which to build upon.

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So lets break down our impressions into a few key areas of the title:

UI - Vastly improved over the cluster of mess that was Project CARS. Looks neat, professional and functional. I find flicking through to the different menus easy and straight forward, but still keeping that stylish Project CARS feel and vibe. For me this is one of the most impressive improvements over the original game, and possibly the best UI of any of the sim racing titles currently available. Nice background music too and the bits of Ben Collins speaking about Senna are a nice touch, although these could maybe get a bit tiresome after a few hours of continual play.

Weather - Visually very impressive and aquaplaning is a thoroughly enjoyable extra dimension. Perhaps more grip than I would expect as my track experiences suggest more throttle steer and better modulation of the loud pedal out of corners would be needed than is currently simulated, however overall despite the limitations in some areas weather in PC2 is an area where the game stands out above its rivals. Some gripes I do have with it are when you get to the randomisation element of this feature, as basically selecting random weather means over 90% of the time you can expect some level of wetness, which is a shame as I would have liked to see more variety in the mix, such as dry running for a number of sessions then maybe a shower at the end of the race or something. Having tested almost 20 race weekends with random weather, I've had rain or snow during at least one session on every occasion...

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Speaking of snow, lets be honest now, this is a gimmick and one that any serious sim racer will rarely use in a race setting. Strangely this cannot be removed from the weather randomiser, so you could get seriously annoyed when it pops up in a race weekend and spoils all the fun. This really does need to be addressed, as who wants to race GT3's at Brands Hatch in the snow anyway?

AI - A total and utter disaster. Period. How in the name of all that is sacred did this get past QA I will never know. The AI is simply awful. First corner crashes, no awareness and ridiculously slow wet driving are all regular occurrences that continually pop up to hurt the soul. One evening I endeavoured to do a race weekend at the Nurburgring in a Lamborghini GT3, a car and track combination I hadn't yet tried. At 105% difficulty with a default setup and no fuel removed I finished my 15 minute practice in P23, 1.6 seconds off the pace. This was good, I had some more pace to give in the limited time I had on track, but that is exactly where I wanted to be and I was a happy boy. Maybe another 3 tenths could've been won if I didn't keep crossing up in the chicane, but that was fine. Come my 10 minute qualifying and hey, random weather so time for rain. Ran two laps, put it on pole by 1.6 seconds. Parked it, remained on pole. Hmm.

Race day comes around and the rain has progressed to a thunderstorm (random weather rain strikes again). Get a good launch off the rolling start and by lap 3 I have 45 seconds of lead, without even pushing the car at all. ESC and back to menu. Little grey X button in the top right hand corner, shut down PC, walk away and mash a cup of tea. Not impressed. Sadly this is the case every time some rain falls, and let us be honest, I'm no Michael Schumacher in the rain. Something is wrong, very wrong indeed.

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Car selection - Excellent. Some really nice cars and a lovely mix of the old and new are included, giving pretty much everyone the opportunity to have a go in something they might enjoy. All the big brands are present, so Ferrari, Porsche, Mercedes or whatever takes your fancy can be fired up and raced around the many tracks in the game. A nice nod towards official series such as IndyCar are also welcomed, however the lack of real drivers despite the series licence and liveries grinds a bit, and kinda spoils it for me. Regardless of that little bugbear, you can't really fault the choice of cars in game, and all seem to be of solid quality and look wonderful from inside the cockpit using VR. Very happy.

Tracks - Again plenty to choose from, however for me the quality varies massively between different circuit selections. Some of them are just downright bad, both the visuals and accuracy, leaving a bit of a hit and miss feel to the whole game and giving one the impression that quite a few have been thrown in just to bump up the numbers, rather than striving to match the quality level expected of a game of this level.

Quality variances aside, it is nice to see that all the different weather options can be used on all the circuits, and that the game doesn't artificially limit what cars can be used on which circuit. Red Bull Ring in snow driving a WRX? No worries, the option is open for you to try. IndyCar at Knockhill? Go for it. Quite a cool thing to see and something I'm pleased about, if only for the novelty value of trying out weird combinations you would never see in real life.

Summary - Now I started writing this review very soon after the game released (about a week or so after) and I've parked it until now, half finished, as I wanted to give a bit of space for the developers to patch up some things and get it firing on all cylinders. We've had two patches so far, and still the AI is a joke. Wet weather is pointless against the computer opponents, and the dry weather awareness of where I am relative to the opposition is still poor. Not PCARS 1 bad, but for me at least still not close to the big hitters in the sim racing world. Over a month from launch day, I would expect this to be rectified and frankly I'm shocked it hasn't been addressed yet, making it very hard for me to want to invest any serious time in the sim. Assetto Corsa took a long time to get offline right, but that wasn't too much of a pain as the online stability was pretty rock solid, and more importantly the actual experience of driving the car was first rate, making hot lapping and just simply enjoying the driving experience of the different cars a pleasure, sadly for me at least PCARS 2 doesn't give the same level of driving thrill, it just feels canned and not really an "organic" driving experience. Open up your mind a little and AC or rF2 etc can feel like driving the real thing, PCARS 2 feels like a game. In my experience at least..

Moving to the online portion of the title is where my experience very dramatically drops off, as the events I've ventured into have all pretty much ended in various levels of frustration and disaster. Netcode has been poor at best, with plenty of lagging and cars floating or spawning at random all over the place. I suspect this has been improved since my last try, but frankly I've not got enough inclination to fire it up and have another bash, so this element of the sim will have to wait a while until further updates are released to entice me back to the game again.

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Now I'm aware that my opinions are probably going to be quite polarising in the community and probably come across a bit harsh, this isn't intended and saddens me to write them. I really, really, really wanted this to be good, and honestly the basics are in place for a very solid racing game. What has probably caused me the biggest disappointment is how I fell for the hype once again, having been promised something that would blow me away and having eventually just sat through what was eventually a light breeze. It feels like I've been promised the best Ferrari in the world, and eventually had a top of the range Fiat Punto delivered. Nothing wrong with the Punto, actually its a rather nice car, but when one expected a brand new 700bhp Ferrari on the drive and looking out over a nearly new Punto just fills you full of disappointment at what could of been.

Project CARS 2 claimed to be "redefining the genre of sim racing" prior to release, and having sunk plenty of hours into getting under the skin of the new title I can say one thing for sure: despite having quite a few compelling positives if you look hard enough at the game, if this is the new definition of sim racing then I'm not entirely sure I want to stick around for much longer.
 
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  • Deleted member 379375

[QUOTE
Calvyn White said:
Guys please this is getting out of control.
[/QUOTE]I

If you don't like reading these threads you don't have to read them. We have the right to free speach. Also you seem to set the bar low with regards to product quality. Most peoplle would have issues with any product with as many faults on release, also looking at their track record I wouldn't hold my breath re fixes.
 
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Sorry Paul but that's not a very good review IMO. You do make good points about the things that need to be addressed still like the AI's speed. And yes I think this game required additional months of development work especially in light of past experiences with PC1, but you only tried it on your v2 and reading your comments I got the feeling you didn't get the FFB right which hampered the whole experience.

Try hooking up a T300 for example as out of the box that wheel seems to be better configured.

It was released a tad too early again there's no denying that, but I think the many boxes that were ticked superseeds anything that's currently out there on the market as a total package.

FFB is much better and so are the physics, rain racing is realistic now, AI is more aware of you and fights you cleaner, RX is very well done too (almost no mention in your review), online has a working rating system mimicked of iracing which is a nice feature and it has been working well mostly on my side for example, there's the gorgeous dynamic time of day and weather, the improved sounds... Those are the positive points which this game offers which are a bit overshadowed by the overall tone of your review.

I'm quite confident that the people that stick with PC2 whilst it's polished over the next months with patches will be having this game as their main go to sim until AC2 is released.
 
Dont think so, game is a mess, I listened to the hype and once again, just a mess, and if you dont like it once, again it s akin to treason, it does not come close to any of the other sims, so dont try to prove that point because you will fail. If you like the game fine but accept it for what it is and what it is supposed to be!
 
I'm quite enjoying Project Cars 2, it runs pretty smooth on my pc and had some really good online race experiences.
Only thing is I like watching my replays (and having a beer whilst doing so in between races, ha ha) but the replays on Project Cars 2 (on my PC anyway) are very stuttery and a pain to watch, does anyone else have this issue with the replays? Or know a way to fix?
 
I'm quite enjoying Project Cars 2, it runs pretty smooth on my pc and had some really good online race experiences.
Only thing is I like watching my replays (and having a beer whilst doing so in between races, ha ha) but the replays on Project Cars 2 (on my PC anyway) are very stuttery and a pain to watch, does anyone else have this issue with the replays? Or know a way to fix?
I do the same but mine is running fine in replays on ultra
 
ian bell and the mods on their forums are complete power tripping idiots who simply blame the consumers for everything and play internet pc repairman instead of admitting somethings wrong with the game
That's very true. They have zero public relations skill or knowledge. But to their credit, they do allow robust discussion until you call them out...then it's Google style censorship. I actually saw one moderator excuse bugs by arguing that writing code is the most complicated task in the world measured against its price. I felt like saying that even brain surgeons don't state as fact (multiplayer works!!!) something they know or should know doesn't work. Then again, writing code is more difficult that brain surgery, apparently.
 
Now that is funny, childish, but funny. Actually I'm 55 and I was semi retired by 50 as my two oldest sons run the family business now. So no, my mummy didn't buy me any pedals. As that would be extremely difficult.
Dude, you can relax now. Thanks for the info on your retirement and sons running the business. That's unnecessary information to try and prove your age. Just put people on ignore if it comes down to name calling. Both of you guys are acting childish while calling each other childish.:laugh: Either debate like adults and follow forum guidelines or hit the ignore button. There's no reason for personal insults and name calling. :thumbsup:
 
Hence my opening comment on the first page :)

The last PC2 thread RD posted I believe ended in two guys arguing over a kid driving a car in a Youtube video?

If this thread is considered bad, which it is... check out any thread that even remotely mentions AC. Those threads go off topic from the very first post with people trolling and arguing over the most petty nonsense.

RD for all it's discussion and members with passion for sim racing sure brings out the numpties and can be a real cesspool quite often.

9. Lastly and this should actually be higher on MY list due to being a shift worker.
Are people playing the title and is there enough to race against at all hrs?
Steam charts clearly shows a yes.....and with those numbers one would have to ask him self. Is it really as bad as some have made it out to be?
https://gyazo.com/0413bdc7df2fe3ee5367d238576b223e

This I think, needs a bit more context to form a solid opinion on. Does PC2 have a decent player count? Absolutely. It even has more than half the sims on the market, only being outdone by iRacing and AC.

However, that isnt the full story there. For being ~1 month since launch, that number is actually abysmal. Comparing it against itself, the first Pcars game far outdid this one player wise with ~10k players for the first few weeks after launch, it was a massively played game.

Since then, SMS has only grown, and their budget has expanded with them. They are a massive studio in the sim racing relm with the support of a massive publisher and making a game that is far more mainstream than our traditional sims. For them to already have less player count than AC says quite a lot for the public perception and enjoyment of the game.

Personally, I am quite surprised the player count is as low as it is. Knowing that PC2 is actually an improvement over PC1, and the variety of new features and further improved content list it has, I surely expected it to at least keep up with its predecessor.
 
Personally, I am quite surprised the player count is as low as it is. Knowing that PC2 is actually an improvement over PC1, and the variety of new features and further improved content list it has, I surely expected it to at least keep up with its predecessor.

It is what it is.....I think a lot of people, including myself were skeptical about this title due to how things were handled in PC1.
You can also factor in 3 racing titles being released in the last month or so and theres still a decent amount of people playing PC1. Sadly I feel sim racing is dying slowly, especially in North America and it doesn't help that were being spread thin with the number of titles we have to choose from.

I've had iracing on/off for several yrs now and was hoping it would be my mp racing solution at odd hrs due to my work schedule but even it was pretty slow after 8pm MT.......only lobbies worth joining were the rookie mx-5, GT3 and ovals.....which got a little boring racing the same track for a week straight. Daytime it has great numbers.

For me the best current options after 8pm are PC2 & AC.
We need the Devs to collaborate and make the "Be all, end all sim" so we can all race together and have packed lobbies 24/7 lol
 
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I'm quite enjoying Project Cars 2, it runs pretty smooth on my pc and had some really good online race experiences.
Only thing is I like watching my replays (and having a beer whilst doing so in between races, ha ha) but the replays on Project Cars 2 (on my PC anyway) are very stuttery and a pain to watch, does anyone else have this issue with the replays? Or know a way to fix?

No problems with replays on my PC - and I too enjoy PC2 quite a lot. But the general opinion was bound to be as is. I feel very much like I did when Codemasters did their Colin McRae games. No matter what they came up with - they were flamed, scorched to the ground by the people who had their minds made up looong before the games came.
So I am not surprised by the way PC2 has been received - not at all. Just sad. But hey. I can just decide to not read all this stuff, right? And enjoy my time in PC2 instead.
 
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I think the only way I can add to any of this is actually quite revealing.

A few guys might know of a sim racing fails compilation guy who regularly posts compilations of daft stuff in racing sims, be they game issues, or funny stuff. I am sure we have all experienced cars being punted 20 KM form the track or hitting stuff in roads etc, so this is all quite harmless and fun.

PCARS 2 does not come out well in recent uploads!, as most of the time the game appears, it is glaring game fails, rather than anything funny, other games appear too, but a lot of the fails are mod related. THe PACSR2 ones are not funny, more glaring faults in the game being shown.

Even based on that I would not touch PCARS 2 as some of the things I have seen happening, using in game cars and on in game tracks should NOT happen on any released game.
 
the next patch for pc should include over 123 fixes as well as other player requested improvements and enhancements. We wont see a full list of fixes and i agree that we should not as it will be fun to watch the placbo effect where people think something is broken when its not :)

Just a small edit.

Also we should remember that windows fall creators update broke one or two things with project cars 2 as well as a few other games not connected to sms or project cars 2 and other drivers for certain hardware.
 
If we shouldn't be OK with what regularly happens nowadays:
- excessive commercialism .... and finally the mountain gives birth to an elephant with 3 legs
- the customer is now the paying beta-tester of games or even OS
- never be sure to get finally a perfect working tool or game
- change the OS every 6 months ( or +- )
- the seller is the king and the customer should just accept and if possible not complain ....
- worldwide communication but perfect communication often missing in the same team, office or company.

This kind of thread should not exist ....

I'd compare what happens with Pcars2 ( and many other sims ) with selling at the right date your new car with 2 round wheels at the rear and 2 square ones at the front .... with the excuse: they were not ready yet, they'll be corrected "soon" and the garage is not far away from home ( as Internet communication is the excuse for releasing something unfinished and to be updated or corrected ).

I might seem old fashioned ... but I'm finally bored buying and never never be sure to get something efficient and finished !

NB: no news of GTR3, that's maybe better if the work is done in silence, efficiency rather than making much noise beforehand.

Finally, the conclusion of a kind of system +- born with PCars 1
 

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