PC2 A Frustrating Experience: The Project CARS 2 Review

Paul Jeffrey

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RaceDepartment take the new Project CARS 2 game for a spin and share our experiences.

Now I have to say something in advance of writing this review, I want Project CARS 2 to be good. I really, really do. Sim racing is my passion, and to have another big player on the scene vying for my game time is a very exciting prospect, and something which I found myself getting increasingly excited about on the run up to release last month.

Frankly I was sceptical after being bitterly disappointed by the original Project CARS game, so it came as something of a surprise when I gradually found myself being reeled in by the relentless marketing push for the new title throughout the build up to a public release, especially all the noise the developers were making about how the game would push the boundaries of realism and "redefine the genre of sim racing". These are all things that grab my attention, massively.

On face value many of the boxes one would like to see ticked prior to getting out on track have a resounding big fat happy smiley face next to them - loads of cars? Check. Loads of tracks? Check. VR support? Check. Dynamic weather and time of day? Check. These things are all good. These things give the game a massive leg up over the competition before a wheel has even been turned. Unfortunately turning said wheel is when things start to go a little bit wrong for Project CARS 2, and that is where the disappointment and frustration start to creep in to the experience, massively.

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Now I'm no technical expert but I've been around a while, and mixing together my own experiences and using the help of our community and my good friend Mr. Google, after literally hours of tinkering and a download of the epic Jack Spade tweaker file later I managed to get a pretty decent setup going through my wheel (Fanatec CSW V2). This is a massive improvement over the original title, however you still have to work to damn hard to get under the skin of the game to find something half reasonable in the force feedback, which frankly is a shame and unnecessary. Why after all the discussion and criticism from the community levelled at the developers following the original PCARS release do we still have to download a community made file to get the FFB half decent is beyond me, and something that SMS should really consider as a bit of an own goal once all the initial fuss has died down following game release.

Now don't get me wrong, I still don't think I'm fully in the sweet spot for the force feedback despite my trials and tribulations getting things setup, and the rear of the car still feels too vague for me to confidently begin to push past the outer edge of performance, but in comparison to the original release the overall experience is much better and doesn't kill off the game before it even starts. Not at the level of the other sim racing titles out on the market today, but definitely a decent base from which to build upon.

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So lets break down our impressions into a few key areas of the title:

UI - Vastly improved over the cluster of mess that was Project CARS. Looks neat, professional and functional. I find flicking through to the different menus easy and straight forward, but still keeping that stylish Project CARS feel and vibe. For me this is one of the most impressive improvements over the original game, and possibly the best UI of any of the sim racing titles currently available. Nice background music too and the bits of Ben Collins speaking about Senna are a nice touch, although these could maybe get a bit tiresome after a few hours of continual play.

Weather - Visually very impressive and aquaplaning is a thoroughly enjoyable extra dimension. Perhaps more grip than I would expect as my track experiences suggest more throttle steer and better modulation of the loud pedal out of corners would be needed than is currently simulated, however overall despite the limitations in some areas weather in PC2 is an area where the game stands out above its rivals. Some gripes I do have with it are when you get to the randomisation element of this feature, as basically selecting random weather means over 90% of the time you can expect some level of wetness, which is a shame as I would have liked to see more variety in the mix, such as dry running for a number of sessions then maybe a shower at the end of the race or something. Having tested almost 20 race weekends with random weather, I've had rain or snow during at least one session on every occasion...

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Speaking of snow, lets be honest now, this is a gimmick and one that any serious sim racer will rarely use in a race setting. Strangely this cannot be removed from the weather randomiser, so you could get seriously annoyed when it pops up in a race weekend and spoils all the fun. This really does need to be addressed, as who wants to race GT3's at Brands Hatch in the snow anyway?

AI - A total and utter disaster. Period. How in the name of all that is sacred did this get past QA I will never know. The AI is simply awful. First corner crashes, no awareness and ridiculously slow wet driving are all regular occurrences that continually pop up to hurt the soul. One evening I endeavoured to do a race weekend at the Nurburgring in a Lamborghini GT3, a car and track combination I hadn't yet tried. At 105% difficulty with a default setup and no fuel removed I finished my 15 minute practice in P23, 1.6 seconds off the pace. This was good, I had some more pace to give in the limited time I had on track, but that is exactly where I wanted to be and I was a happy boy. Maybe another 3 tenths could've been won if I didn't keep crossing up in the chicane, but that was fine. Come my 10 minute qualifying and hey, random weather so time for rain. Ran two laps, put it on pole by 1.6 seconds. Parked it, remained on pole. Hmm.

Race day comes around and the rain has progressed to a thunderstorm (random weather rain strikes again). Get a good launch off the rolling start and by lap 3 I have 45 seconds of lead, without even pushing the car at all. ESC and back to menu. Little grey X button in the top right hand corner, shut down PC, walk away and mash a cup of tea. Not impressed. Sadly this is the case every time some rain falls, and let us be honest, I'm no Michael Schumacher in the rain. Something is wrong, very wrong indeed.

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Car selection - Excellent. Some really nice cars and a lovely mix of the old and new are included, giving pretty much everyone the opportunity to have a go in something they might enjoy. All the big brands are present, so Ferrari, Porsche, Mercedes or whatever takes your fancy can be fired up and raced around the many tracks in the game. A nice nod towards official series such as IndyCar are also welcomed, however the lack of real drivers despite the series licence and liveries grinds a bit, and kinda spoils it for me. Regardless of that little bugbear, you can't really fault the choice of cars in game, and all seem to be of solid quality and look wonderful from inside the cockpit using VR. Very happy.

Tracks - Again plenty to choose from, however for me the quality varies massively between different circuit selections. Some of them are just downright bad, both the visuals and accuracy, leaving a bit of a hit and miss feel to the whole game and giving one the impression that quite a few have been thrown in just to bump up the numbers, rather than striving to match the quality level expected of a game of this level.

Quality variances aside, it is nice to see that all the different weather options can be used on all the circuits, and that the game doesn't artificially limit what cars can be used on which circuit. Red Bull Ring in snow driving a WRX? No worries, the option is open for you to try. IndyCar at Knockhill? Go for it. Quite a cool thing to see and something I'm pleased about, if only for the novelty value of trying out weird combinations you would never see in real life.

Summary - Now I started writing this review very soon after the game released (about a week or so after) and I've parked it until now, half finished, as I wanted to give a bit of space for the developers to patch up some things and get it firing on all cylinders. We've had two patches so far, and still the AI is a joke. Wet weather is pointless against the computer opponents, and the dry weather awareness of where I am relative to the opposition is still poor. Not PCARS 1 bad, but for me at least still not close to the big hitters in the sim racing world. Over a month from launch day, I would expect this to be rectified and frankly I'm shocked it hasn't been addressed yet, making it very hard for me to want to invest any serious time in the sim. Assetto Corsa took a long time to get offline right, but that wasn't too much of a pain as the online stability was pretty rock solid, and more importantly the actual experience of driving the car was first rate, making hot lapping and just simply enjoying the driving experience of the different cars a pleasure, sadly for me at least PCARS 2 doesn't give the same level of driving thrill, it just feels canned and not really an "organic" driving experience. Open up your mind a little and AC or rF2 etc can feel like driving the real thing, PCARS 2 feels like a game. In my experience at least..

Moving to the online portion of the title is where my experience very dramatically drops off, as the events I've ventured into have all pretty much ended in various levels of frustration and disaster. Netcode has been poor at best, with plenty of lagging and cars floating or spawning at random all over the place. I suspect this has been improved since my last try, but frankly I've not got enough inclination to fire it up and have another bash, so this element of the sim will have to wait a while until further updates are released to entice me back to the game again.

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Now I'm aware that my opinions are probably going to be quite polarising in the community and probably come across a bit harsh, this isn't intended and saddens me to write them. I really, really, really wanted this to be good, and honestly the basics are in place for a very solid racing game. What has probably caused me the biggest disappointment is how I fell for the hype once again, having been promised something that would blow me away and having eventually just sat through what was eventually a light breeze. It feels like I've been promised the best Ferrari in the world, and eventually had a top of the range Fiat Punto delivered. Nothing wrong with the Punto, actually its a rather nice car, but when one expected a brand new 700bhp Ferrari on the drive and looking out over a nearly new Punto just fills you full of disappointment at what could of been.

Project CARS 2 claimed to be "redefining the genre of sim racing" prior to release, and having sunk plenty of hours into getting under the skin of the new title I can say one thing for sure: despite having quite a few compelling positives if you look hard enough at the game, if this is the new definition of sim racing then I'm not entirely sure I want to stick around for much longer.
 
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This post has been making the rounds on the official forum. Here's a post from a current pro racer:

The Hard tire, based on what the team would like to see, should be the go to tire for most conditions. The key here is the the compound is linked more to track temperature and not just an outright faster/softer tire. In today's world of tire compounds, rarely is it faster to run a tire that is too soft for the conditions; you run the tire appropriate for the track temperatures and that is the tire which will go the fastest. The days of a 'soft compound' that just goes off faster are pretty well gone, at least for GTE. So, the soft should work in cold temperatures and the hard should work in most others.
 
  • Deleted member 197115

Some info on tires from AC FAQ

What are the differences between tyres compounds?
Road legal tyres
Street and semislicks are road legal compounds, used on the road. They wear out slightly. Their main problem is overheating, but after you have overheat them you can wait and start again, they can give similar grip even after lots of km's. In the end they will wear and lose grip totally.
Street tyres optimum temp: 75°C - 85°C but "easy" under and over those temps. Very easy to overheat after some laps on a circuit, especially on fast corners.
Semislicks: 75°C - 100°C but a bit less grip under that and overheat quite faster over that. They have more grip of course and can resist more fast laps, but do not like much abuse and drifting. They wear gradually and lose grip km after km.

GT2 slicks: The main difference of the GT2 cars is that manufacturers are actively developing tyres during the season and bring different compounds on the various tracks. We can't of course simulate specific compounds for specific tracks, but we offer 5 different compounds
SuperSoft: 90-105°C Don't like to be driven under or over that range. They wear out very fast
Soft : 90-105°C as Supersofts. they wear out fast
Medium: 85°C-105°C as supersofts over their range. They wear out in a linear gradual way
Hard: 80-100°C a tiny bit easier than supersoft outside their range but nothing too radical. They wear just a tiny bit after the initial laps and then stay quite stable for a long time until they start to lose lot's of grip
SuperHard: 80-100°C as Hards. They wear a tiny bit and stay stable for lot's of laps until they let go.

GT3 slicks. The biggest difference between GT2 and GT3 cars are their tyres. GT3 tyres are fixed for the whole season and the organization decides what tyres the car have to use. We provide 3 compounds that are not equivalent to their GT2 counterparts (worse).
Softs: 80-110°C . Wear VERY fast. We've been told that they were actually used only for a couple of times in qualifying.
Mediums: 75-105°C Wear linearly and predictably. all around tyre
Hard: 70-100°C Wear a tiny bit after a couple of laps and stay stable for a long sting. Not great grip but they are predictable and can be used in a wide variety of tracks and temperatures. Often "forced" by regulations on cars.

The hypercars slicks (Zonda R and 599XX) are a bit worse parents of the GT3 tyres. Let's say a generation behind. Rest of their characteristics is very similar to the GT3 tyres.

Vintage F1 67 Tyres
We provide just one compound for such tyres, although we learned there were actually different compounds. As a matter of fact, there is documentation reporting that Jim Clark choose the tyre that permit him to slide more for the race at Monza. Unfortunately there is not enough documentation for the compounds so for now we stick with just one compound. If anybody has more info regarding the matter, I'd be happy to discuss with it.
optimum range 50-90°C The tyres are good at low temps, and can withstand overheating pretty well. The tyre wear is gradual, you can expect to do a full race without problems, except if you overdrive and overheat them too much.

The tyre ranges are not perfect ranges but a min max range that you might not be able to understand a difference in tyre grip. Temperatures are also vary quite widely from straight to inside a turn, so optimally you need a tyre that stays at the lower end of the optimum temperature just before the braking zone and at the higher end of the optimum temperature at the exit of the turn. Not so easy to obtain.
In AC going outside the optimum range, doesn't mean the car will become undriveable. This characteristic is a double sword. You might think the car is good, but you're not driving on the optimum grip, so you'll lose time without understanding it. There's depth to be found and explored within the AC tyre model.

Another hint for tyre temperatures, as in real life, use more camber to heat faster a part of the tyre tread and then this dissipate to the rest of the tyre. More camber, more heat, less camber, less heat.
 
Nah...what it has is pretty basic. As basic as those from the Leo Bodnar SimSteering V2. Nothing as complex as SimCommander for the Accuforce. Most of my adjustments are made in game. Problem with PC2 is not the force of the FFB. It's mostly the lack of information and the quality of it. Maybe it's peculiar to the OSW. I don't know.
Sim Commander does some magic when it's working with the right plugin, but good game-FFB-settings are mandatory as well. I'm happy since weeks with this one here and i saw that GamerMuscle with his OSW was running similar settings. Gain should be always 100 i was reading somewhere.
FFB-settings-pCars2.jpg
 
Great another RD review thread so we can listen to people complain and argue about opinions.
The other 2 threads with 40 + plus pages of jibberish wasnt enough we had to start 3rd?
Sorry to hear about your struggles with the ffb i havent had any issues with the stock flavours and have found the immersive setting to feel great on my Thrustmaster Tx to the point I havent played any of my other sims for mor than 5 mins.
Surprised about the canned effects comment, especially when you compared it to AC which has several ex. Slip angle effect.
Personally I thought the driving experience felt very natural.
If my RL wheel rattled and shaked as much as the default TX wheel setting in AC id be concerned about suspension damage or a wheel about to come off lol

I agree with some of your points regarding tracks and ai.

At least you got AC that your happy with.
Play what you like, if you dont like it....refund it.
Takes less time and effort than writing a big review of how your dissapointed by it ;)

Apologizes for the negativity but it just seems the majority of RD have a hate on for this title and enjoy beating on the dead the horse....which gets tiresome after a while

Totally agree with this user... Maybe it isn't the hate of the whole RD??????? But this guy certainly puts his aggression to Ian Bell in his review... Think I won't read any of his reviews anymore....
 
This review appearing now seems a bit oddly timed. I can make sense of it as a 'from a hardcore sim racers perspective' commentary and a lot of the criticisms were more valid at launch. The AI issues could be more fairly stated as the first corner first 1/4 of a lap issues, after that they are good enough and they are often as racey as the current AC AI. If SMS can solve that first corner slowdown/bunching there won't be much between them. If you want to see bad AI in action try Forza 7, the Drivatars are an appalling step backwards.


FFB wise the PC version of the game works perfectly for me on the TX458+FXX wheel with the v51 firmware and drivers. On Xbox One it is also fine in single player but there are still some odd issues with notchy and lost FFB online.

PC system wise pcars2 runs so well in 4K Ultra with no stress at all on the GPU or CPU. It is the same in VR, which has the clearest graphics and best draw distance I've seen in VR yet.

For me AC and PCARS2 are on par with each other in terms of that real world on track feeling. AC has the better AI, pcars has the better race weekend experience and weather added to the mix. pcars2 wins in VR, those lighting and sun angle effects are just stunning at Le Mans. There is just something about the scale of the cars in pcars2 that feels so right.

As for online behaviour and stability, all of the games are similar - great with skilled friends and often frustrating in open play.

The only noticeable issue I see when playing pcars2 back to back with Forza and AC is sense of speed. pcars2 looks and feels slowest I have to adjust my driving and take more notice of the speedometer otherwise I'm initially wildly flying off at the same corners in the same cars - only to realise I'm entering the corners way too quickly in pcars2. Forza looks and feels fastest, AC somewhere in between but pcars2 feels significantly slower. Once dialled into the individual game, the lap times and the way the cars feel is remarkably similar.

Some minor video/sound synch issues as the sound was captured from VR but gives a sense of the sound difference between the games.

I'd have paid £37 for the PCARS2 VR experience alone, it is that good for me. The game isn't perfect but it is certainly good enough this time unlike pcars1 in the first few months. I feel I have all bases covered by the current generation of car sims/racing games whatever mood I'm in there is a game to suit. If I want that authentic race weekend feel pcars2 is my choice.
 
Sim Commander does some magic when it's working with the right plugin, but good game-FFB-settings are mandatory as well. I'm happy since weeks with this one here and i saw that GamerMuscle with his OSW was running similar settings. Gain should be always 100 i was reading somewhere.
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That's true but not 100% accurate. Sim commander can also use what is known as "foundation" FFB as well as the regular Game FFB. In RE3 I used a % mix of the Foundation to try to gain more road feel in combination with the game FFB. A crude explanation would be It utilizes the same chassis codes that a motion simulator does, which are separate from the adjustable FFB effects in game. I find I do not need to use foundation at all for Pcars2. I can actually feel a momentary loss of traction while driving over painted lines on track, or small undulations in the road surface, so the road feel and grip are pretty good right from the game FFB. All of the game FFB effects can be fine tuned to some degree as well in sim commander. I feel SC4 software is the real key to realism of the ffb provided by the game, much more so than any high torque motor used in the Accuforce.
This is why I can't stress enough for everyone to spend time adjusting whatever hardware you use. Utilize whatever software the manufacturer provides in conjunction with the game FFB, and you will be pleasantly surprised. Be systematic and analytical in your approach. A good way is to take a car you like or think you know well on a circuit you know well also, and turn down all the ffb parameters, turning them up individually one at a time to see exactly what each one does, and create your own custom mix. You wouldn't just pour in a bunch of unknown spices into your dinner, so treat yourself and your FFB like a fine meal to savor, don't rush thru it like some fast food lunch hoping to be surprised, and later asking what the hell is wrong with the taste of this.
 
Don't believe the hype...
Thanks Paul Jeffrey for the objective review. Pretty much describing my own journey through PC2.
I don't see any hatred in your writing, as some my consider.
But technically PC2 is not a SIM! It won't give you the amount of data output RaceRoom or AC are giving for example. To me it is a good looking, shiny and well effected race game. In some areas Project Cars is giving a hint where Simracing could be after some more years of technically evolution.
Till then, i got to say that PC2 does simply not fit MY VERY OWN NEEDS as a "desk-racer".
I don't see any point in any so called "fanboy" argumentation. If its not yours, take another road ;)
 
But technically PC2 is not a SIM! It won't give you the amount of data output RaceRoom or AC are giving for example.
This is bull-:poop: and thanks to my setup i can feel it, because pCars 2 has obviously the best physics-output by far with my setup, especially over SimVibe. AC is a joke in comparison and only rF2 is in the same class regarding tyres.
 
  • Deleted member 241736

[QUOTE="MarkR, post: 2614032, member: 254064
pcars2 looks and feels slowest I have to adjust my driving and take more notice of the speedometer otherwise I'm initially wildly flying off at the same corners in the same cars - only to realise I'm entering the corners way too quickly in pcars2. Forza looks and feels fastest, AC somewhere in between but pcars2 feels significantly slower.
[/QUOTE]
Interesting, I'm with you. Switching back to AC is like you fly around the track with hyperspeed. Changing the FOV in pc2 doesn't matters. What's wrong with the false speed illusion?
 
Don't believe the hype...
Thanks Paul Jeffrey for the objective review. Pretty much describing my own journey through PC2.
I don't see any hatred in your writing, as some my consider.
But technically PC2 is not a SIM! It won't give you the amount of data output RaceRoom or AC are giving for example. To me it is a good looking, shiny and well effected race game. In some areas Project Cars is giving a hint where Simracing could be after some more years of technically evolution.
Till then, i got to say that PC2 does simply not fit MY VERY OWN NEEDS as a "desk-racer".
I don't see any point in any so called "fanboy" argumentation. If its not yours, take another road ;)
Lol
 
Come on guys. Both sides. Come on. This is one persons review. It's Pauls' review. He is surely entitled to his subjective opinion on this game. I really think one should accept it or ignore it. It does not harm anyone and it really shouldn't upset anyone. You are welcome to do a review like his yourself. Complete with pictures and facts and stats. And if your review differs greatly from his that is because your subjective opinion differs from his and how he feels about the game. But you too can expect people to critique your review in the same manner.

But I really don't think anyone should be getting upset or uptight about this review. Is there anything that particularly gets you upset? Enough to rant about? I don't think so. Many of the things Paul has stated are true to an extent when compared to other established sims. And if Paul was to do a review of say RRE, I am sure he would point out things he doesn't like about that sim or any other for that matter. And then fanboys (god I detest that description about as much as the dreaded and childish "hater" word) of that sim would get all upset for nothing.

I sit on the fence these days. I just enjoy a race sim/game for what it is. And I am enjoying Pcars2 for my hot lapping at the moment (I badly want them to fix the atrocious AI and external replay sounds). They all have their faults and they all have their good bits. I wan't a good offline single player experience with all my race sims (and I do own just about every single one ever made for the PC.) and to be honest all of the current gen race sims let me down on that front in one way or another. So I read a review and I take what I can from it or not and ultimately form my own opinion. But I never get upset about a users review when done in a mature and sensible manner. To attack Pauls' journalistic qualities is a personal insult if you ask me. He is not a professional but neither are the majority of youtube reviewers that spurt out so much drivel that ultimately sells games by the bucket load.

In fact what I would like @Paul Jeffrey to do is to to a mega review of the similar current PC race sims we use here, say AMS, AC, RRE, RF2 and Pcars 2 in comparison. A group test of all tests. Now that would be interesting indeed. A mega group comparison test. With input from the other staff members. Testing FFB, physics, career options, details, weather, pitstops, well everything. What a read that would be. How about it Paul?

That's why this place is the best place for Race sim news and conversation on the interweb. Because we can do reviews like Pauls' without being tied to a developer or distributor etc.;):)
 
In fact what I would like @Paul Jeffrey to do is to to a mega review of the similar current PC race sims we use here, say AMS, AC, RRE, RF2 and Pcars 2 in comparison. A group test of all tests. Now that would be interesting indeed. A mega group comparison test. With input from the other staff members. Testing FFB, physics, career options, details, weather, pitstops, well everything. What a read that would be. How about it Paul?

Me like :)

Sounds like a plan Mr. J... this could well be a leading item on a new video show that will be appearing in the near future... ;) Will deffo give it some thought, thanks!
 
FFB wise the PC version of the game works perfectly for me on the TX458+FXX wheel with the v51 firmware and drivers. On Xbox One it is also fine in single player but there are still some odd issues with notchy and lost FFB online.

Thrustmaster released a new firmware and driver for the TX a few days ago. v52 now.
Seems alot smoother and more force throughout the full rotation with less deadzone.

https://support.thrustmaster.com/en/product/txracingwheel-en/
 
Then don't read it, don't comment on it and better still.... go away :thumbsup:
Paul, now you know what it's like when someone :poop: on your hard work. Pretty much the same scenario of not agreeing with a publisher, or a dev. I feel no ill will about what you wrote either. I feel you wrote what you believed, (albeit not fully informed) and feel you have produced a lot of great work in the past that many of us enjoy on a regular basis. I certainly cannot speak for everyone, but I think why most guys who are upset about this particular review, is because you basically said the handling is broken, and the FFB is no good. To those two points I would have to strongly disagree. As to many of the other faults, id have to say there are issues, and you were correct in reporting them. But the true merit of Pcars2 is going to be finally decided by what is done about the known issues, not that they are present at release.
 
Some of you guys really need to get a grip! You DON'T have to agree with the OP's assumptions, neither do you have to read it! It's said that opinions are like a*ses, everyone has one, and thus you have to ACCEPT that this is HIS opinion, even if it does diverge from your own. It's not that hard!!
 
Because we can do reviews like Pauls' without being tied to a developer or distributor etc.;):)
Wait, I thought RD was the home forum for Reiza....
I certainly cannot speak for everyone, but I think why most guys who are upset about this particular review, is because you basically said the handling is broken, and the FFB is no good.
But the handling is broken (hydroplaning through puddles at 10mph is one example) and only iracing has worse ffb.
 
Some of you guys really need to get a grip! You DON'T have to agree with the OP's assumptions, neither do you have to read it! It's said that opinions are like a*ses, everyone has one, and thus you have to ACCEPT that this is HIS opinion, even if it does diverge from your own. It's not that hard!!
Ok Jeff... we accept that he, you, me all all of us here got an a**hole.
Somehow... I suspected as much. :D Is that ...your point ? And opinions too, yes...

Now, we know everyone has his opinion but this is not just another opinion, this is something like an official RD PC 2 review ! Isn't it ? Or you can maybe point to the right one ? Please.
 
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