PC2 A Frustrating Experience: The Project CARS 2 Review

Paul Jeffrey

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RaceDepartment take the new Project CARS 2 game for a spin and share our experiences.

Now I have to say something in advance of writing this review, I want Project CARS 2 to be good. I really, really do. Sim racing is my passion, and to have another big player on the scene vying for my game time is a very exciting prospect, and something which I found myself getting increasingly excited about on the run up to release last month.

Frankly I was sceptical after being bitterly disappointed by the original Project CARS game, so it came as something of a surprise when I gradually found myself being reeled in by the relentless marketing push for the new title throughout the build up to a public release, especially all the noise the developers were making about how the game would push the boundaries of realism and "redefine the genre of sim racing". These are all things that grab my attention, massively.

On face value many of the boxes one would like to see ticked prior to getting out on track have a resounding big fat happy smiley face next to them - loads of cars? Check. Loads of tracks? Check. VR support? Check. Dynamic weather and time of day? Check. These things are all good. These things give the game a massive leg up over the competition before a wheel has even been turned. Unfortunately turning said wheel is when things start to go a little bit wrong for Project CARS 2, and that is where the disappointment and frustration start to creep in to the experience, massively.

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Now I'm no technical expert but I've been around a while, and mixing together my own experiences and using the help of our community and my good friend Mr. Google, after literally hours of tinkering and a download of the epic Jack Spade tweaker file later I managed to get a pretty decent setup going through my wheel (Fanatec CSW V2). This is a massive improvement over the original title, however you still have to work to damn hard to get under the skin of the game to find something half reasonable in the force feedback, which frankly is a shame and unnecessary. Why after all the discussion and criticism from the community levelled at the developers following the original PCARS release do we still have to download a community made file to get the FFB half decent is beyond me, and something that SMS should really consider as a bit of an own goal once all the initial fuss has died down following game release.

Now don't get me wrong, I still don't think I'm fully in the sweet spot for the force feedback despite my trials and tribulations getting things setup, and the rear of the car still feels too vague for me to confidently begin to push past the outer edge of performance, but in comparison to the original release the overall experience is much better and doesn't kill off the game before it even starts. Not at the level of the other sim racing titles out on the market today, but definitely a decent base from which to build upon.

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So lets break down our impressions into a few key areas of the title:

UI - Vastly improved over the cluster of mess that was Project CARS. Looks neat, professional and functional. I find flicking through to the different menus easy and straight forward, but still keeping that stylish Project CARS feel and vibe. For me this is one of the most impressive improvements over the original game, and possibly the best UI of any of the sim racing titles currently available. Nice background music too and the bits of Ben Collins speaking about Senna are a nice touch, although these could maybe get a bit tiresome after a few hours of continual play.

Weather - Visually very impressive and aquaplaning is a thoroughly enjoyable extra dimension. Perhaps more grip than I would expect as my track experiences suggest more throttle steer and better modulation of the loud pedal out of corners would be needed than is currently simulated, however overall despite the limitations in some areas weather in PC2 is an area where the game stands out above its rivals. Some gripes I do have with it are when you get to the randomisation element of this feature, as basically selecting random weather means over 90% of the time you can expect some level of wetness, which is a shame as I would have liked to see more variety in the mix, such as dry running for a number of sessions then maybe a shower at the end of the race or something. Having tested almost 20 race weekends with random weather, I've had rain or snow during at least one session on every occasion...

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Speaking of snow, lets be honest now, this is a gimmick and one that any serious sim racer will rarely use in a race setting. Strangely this cannot be removed from the weather randomiser, so you could get seriously annoyed when it pops up in a race weekend and spoils all the fun. This really does need to be addressed, as who wants to race GT3's at Brands Hatch in the snow anyway?

AI - A total and utter disaster. Period. How in the name of all that is sacred did this get past QA I will never know. The AI is simply awful. First corner crashes, no awareness and ridiculously slow wet driving are all regular occurrences that continually pop up to hurt the soul. One evening I endeavoured to do a race weekend at the Nurburgring in a Lamborghini GT3, a car and track combination I hadn't yet tried. At 105% difficulty with a default setup and no fuel removed I finished my 15 minute practice in P23, 1.6 seconds off the pace. This was good, I had some more pace to give in the limited time I had on track, but that is exactly where I wanted to be and I was a happy boy. Maybe another 3 tenths could've been won if I didn't keep crossing up in the chicane, but that was fine. Come my 10 minute qualifying and hey, random weather so time for rain. Ran two laps, put it on pole by 1.6 seconds. Parked it, remained on pole. Hmm.

Race day comes around and the rain has progressed to a thunderstorm (random weather rain strikes again). Get a good launch off the rolling start and by lap 3 I have 45 seconds of lead, without even pushing the car at all. ESC and back to menu. Little grey X button in the top right hand corner, shut down PC, walk away and mash a cup of tea. Not impressed. Sadly this is the case every time some rain falls, and let us be honest, I'm no Michael Schumacher in the rain. Something is wrong, very wrong indeed.

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Car selection - Excellent. Some really nice cars and a lovely mix of the old and new are included, giving pretty much everyone the opportunity to have a go in something they might enjoy. All the big brands are present, so Ferrari, Porsche, Mercedes or whatever takes your fancy can be fired up and raced around the many tracks in the game. A nice nod towards official series such as IndyCar are also welcomed, however the lack of real drivers despite the series licence and liveries grinds a bit, and kinda spoils it for me. Regardless of that little bugbear, you can't really fault the choice of cars in game, and all seem to be of solid quality and look wonderful from inside the cockpit using VR. Very happy.

Tracks - Again plenty to choose from, however for me the quality varies massively between different circuit selections. Some of them are just downright bad, both the visuals and accuracy, leaving a bit of a hit and miss feel to the whole game and giving one the impression that quite a few have been thrown in just to bump up the numbers, rather than striving to match the quality level expected of a game of this level.

Quality variances aside, it is nice to see that all the different weather options can be used on all the circuits, and that the game doesn't artificially limit what cars can be used on which circuit. Red Bull Ring in snow driving a WRX? No worries, the option is open for you to try. IndyCar at Knockhill? Go for it. Quite a cool thing to see and something I'm pleased about, if only for the novelty value of trying out weird combinations you would never see in real life.

Summary - Now I started writing this review very soon after the game released (about a week or so after) and I've parked it until now, half finished, as I wanted to give a bit of space for the developers to patch up some things and get it firing on all cylinders. We've had two patches so far, and still the AI is a joke. Wet weather is pointless against the computer opponents, and the dry weather awareness of where I am relative to the opposition is still poor. Not PCARS 1 bad, but for me at least still not close to the big hitters in the sim racing world. Over a month from launch day, I would expect this to be rectified and frankly I'm shocked it hasn't been addressed yet, making it very hard for me to want to invest any serious time in the sim. Assetto Corsa took a long time to get offline right, but that wasn't too much of a pain as the online stability was pretty rock solid, and more importantly the actual experience of driving the car was first rate, making hot lapping and just simply enjoying the driving experience of the different cars a pleasure, sadly for me at least PCARS 2 doesn't give the same level of driving thrill, it just feels canned and not really an "organic" driving experience. Open up your mind a little and AC or rF2 etc can feel like driving the real thing, PCARS 2 feels like a game. In my experience at least..

Moving to the online portion of the title is where my experience very dramatically drops off, as the events I've ventured into have all pretty much ended in various levels of frustration and disaster. Netcode has been poor at best, with plenty of lagging and cars floating or spawning at random all over the place. I suspect this has been improved since my last try, but frankly I've not got enough inclination to fire it up and have another bash, so this element of the sim will have to wait a while until further updates are released to entice me back to the game again.

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Now I'm aware that my opinions are probably going to be quite polarising in the community and probably come across a bit harsh, this isn't intended and saddens me to write them. I really, really, really wanted this to be good, and honestly the basics are in place for a very solid racing game. What has probably caused me the biggest disappointment is how I fell for the hype once again, having been promised something that would blow me away and having eventually just sat through what was eventually a light breeze. It feels like I've been promised the best Ferrari in the world, and eventually had a top of the range Fiat Punto delivered. Nothing wrong with the Punto, actually its a rather nice car, but when one expected a brand new 700bhp Ferrari on the drive and looking out over a nearly new Punto just fills you full of disappointment at what could of been.

Project CARS 2 claimed to be "redefining the genre of sim racing" prior to release, and having sunk plenty of hours into getting under the skin of the new title I can say one thing for sure: despite having quite a few compelling positives if you look hard enough at the game, if this is the new definition of sim racing then I'm not entirely sure I want to stick around for much longer.
 
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Certain people get so upset when PCars2 gets some negativity.
I read that review as very objective. I mean seriously is anyone going to claim the the AI are decent?

A very successful businessman once said "underpromise and overdeliver". When you hype something to this extent it needs to be spot on.
 
I read the review, and I agree with a lot of it, but not all your conclusions. I too was "bitterly disappointed by the original Project CARS game". Pcars2 doesn't disappoint in my opinion.
I too, own a Fanatec CSW V2, but unlike you, I thought the ffb in Pcars2 was pretty good from the moment I began driving the sim. I drove for a week with the stock game ffb, and found it to be fairly good. I later tried the Jack Spade files, and found one of them to be better. The CSW V2 has so many adjustments, that I have had to experiment with settings in every single sim that I own, which includes Raceroom, rF2, Automobilista, iRacing, Dirt Rally, and AC. My experience with the CSW V2, and rF2 was a lot more frustrating to find good settings. I also know from experience that having certain settings within the Fanatec software set wrong, can make the ffb of any sim feel weird. The fact that you say, "I managed to get a pretty decent setup going through my wheel", makes this a non-issue to me.
I certainly agree that the ai needs a lot of work. It seems to be very car, and track specific. You can actually have a decent race against the ai on some tracks, with some cars. Hopefully we will see future patches to address this. Remember, AC, took years to sort out their ai, which is still far from perfect.
As for your assertion that the Pcars2 "Netcode has been poor at best". That certainly hasn't been my experience. You also say, "Open up your mind a little and AC or rF2 etc can feel like driving the real thing, PCARS 2 feels like a game. In my experience at least." I couldn't disagree more with this statement. After Pcars1, I had little hope that the physics in Pcars2 would be any good, but I was wrong. To me driving Pcars2 is every bit as good as AC, or rF2. I have driven real race cars, and if I am honest, no sim I have played feels like the real thing.
In my opinion, Pcars2, with all its flaws, has launched in as good of shape as any recent sim. It is a far cry from the broken mess that rF2 was at launch. Its also better than Raceroom was at launch. Its probably on par with where AC was at launch, and maybe not as good as iRacing, or Automobilista were at launch. Hopefully SMS will continue to patch it. rF2, Raceroom, and AC have come a long way with the patches they have received over the last few years. My hope is Pcars2 will do the same.
 
Hey @Jebus you got anything to say on this matter mate ?
No ?
Your sole purpose here is to mark all my posts with your best "sad face" ?
Well go on then my friend... knock yourself out.
Sad face for you too.
But for you as a person, not that anything you say can make me go "sad" or "angry". I don't do faces you know. You can check it on my profile in case you don't trust me. So unlike you. :)
Hope you have amazing life.
From now on at least.

Since you insist. I find your reaction for an honest opinion of the reviewer that doesn't fit to your own view absolutely pathetic. Hence the sad face.
 
He couldn't save up enough money to buy the game and now someone else has given him an excuse not to try it. Now if someone can't get to grips with the game, it's probably a misadjusted controller. But at least they gave it a go themselves, instead of following the rest of the sheep off a cliff. I have to agree with Tim on this one.
Bmanic is on WMD I didn't get his post neither at first, think he meant that he bet a review bashing the game would appear on RD and that's why he didn't lose any money :). An /s after his post would have helped.
 
Certain people get so upset when PCars2 gets some negativity.
I read that review as very objective. I mean seriously is anyone going to claim the the AI are decent?

A very successful businessman once said "underpromise and overdeliver". When you hype something to this extent it needs to be spot on.
David, it's not about pcars 2 getting negativity, it's about fairness across all sims. This forum has decided that pcars 2 is well beneath their status and I knew before the op posted what kind of review would be written and the reaction from the ac/rf2 fanboys would be.
 
David, it's not about pcars 2 getting negativity, it's about fairness across all sims. This forum has decided that pcars 2 is well beneath their status and I knew before the op posted what kind of review would be written and the reaction from the ac/rf2 fanboys would be.

I don't think it has, i think that's on the person that one, its paranoid in truth.
It's not about status, its about PCars and SMS having attack dogs who stifle any issues raised with the game and derail and abuse, its one thing to do it on your official forum but this reaches out far beyond that.
Basically buying PRC's support was the icing on the cake. PCars 2 shipped with some of the very same issues as PCars 1, hell the same issues as Shift 2 FFS!!
No one is saying other games are perfect, far from it, look at Stephano's melt downs, but PCars 2 should not be beyond reach or criticism through fear of a backlash...
 
I don't think it has, i think that's on the person that one, its paranoid in truth.
It's not about status, its about PCars and SMS having attack dogs who stifle any issues raised with the game and derail and abuse, its one thing to do it on your official forum but this reaches out far beyond that.
Basically buying PRC's support was the icing on the cake. PCars 2 shipped with some of the very same issues as PCars 1, hell the same issues as Shift 2 FFS!!
No one is saying other games are perfect, far from it, look at Stephano's melt downs, but PCars 2 should not be beyond reach or criticism through fear of a backlash...
And you're right, pcars should not be beyond reach or criticism as nor should any other sim but it's the way it's criticised way more than any other sim. Apparently there is a massive patch coming soon which fixes a lot of issues but pcars 2 should be afforded the same respect that AC, ams raceroom and rf2 receive and that is the problem.
 
Basically buying PRC's support was the icing on the cake.
(...)
No one is saying other games are perfect, far from it, look at Stephano's melt downs, but PCars 2 should not be beyond reach or criticism through fear of a backlash...

Austin isn't afraid to target the weak spots of the MADNESS Engine and his internal WMD posts are spot on in their criticisms, just as his ties to the sim racing community makes for good bug exposure -- people are really happy to point out the deficiencies in pC2 and make videos of it to ridicule the work of the developers and sharing these videos with Austin (sometimes 2nd or 3rd hand).

The good news is that Austin actually looks into them and translates them into solid repro scenarios that the developers can actually DO something about.

So Austin is helping the Sim Racing community get a better pC2 AND he's helping SMS' developers pinpoint exactly where the bugs are. How is that a bad thing?

I would add that since Austin has begun working with the SMS devs, it is my impression that he has gained a different perspective on the complexities of Racing Sim development, since engaging with the devs and having to frame his criticisms in a constructive way to help actually solve the problem requires FAR more effort than just getting on the soapbox and shouting about it like some people tend to do on various forums (this forum included).

Most 'normal' people unfamiliar with how software development works don't necessarily know how to properly report an issue (luckily there are exceptions to this rule). On the official forum, those who don't "get it" are kept on a tight leash PRECISELY because descending into abuse isn't conducive to creating a quality feedback stream which the developers can use to identify issues and fix them to the benefit of the consumers who opened their wallets to be able to enjoy pC2.

FWIW, I'm totally fine with people venting here at RD. I'm not sure I get what it accomplishes, though. I would imagine that if someone had an issue, it would make more sense to report it properly (which is basically to keep emotion out of the equation and just describe what happened and why it was different to what you expected) on the official forum and move on?

The video posted a few posts up showing the bad qualifying math (sector time total is mathematically wrong and leads to wrong starting grid positions) is a prime example of a good bug report (sans the silly faces, but I suppose it's there to convey ridicule). So why post it here and not on the official forum along with a short explanation of the session settings?
 
This made me lol! This review is written by an ac fanboy "I really really really wanted it to be good" no you didn't, you're just going along with the rest of the snobby Simracing sheep on this site. Assetto Corsa only took 4 years to get the AI up to some sort of standard yet you expect pcars ai to be sorted in a month!

PCars AI has been in development for more than a month, it's the second game from SMS with AI that needs work. AC didn't have a previous game to learn from as far as AI is concerned.
 
Great another RD review thread so we can listen to people complain and argue about opinions.

@Kurupt CDN I couldn't agree more. Between Youtube reviewers and forum guys, these "reviews' are getting old. Whats amaizing to me are the people who except these opinions as the last word and base their decisions on them. No offense to the author of this review but people should stop listening to others and try things out for themselves. They might find that their experience is completely different.

I was disappointed in PCARS1 but found a way to enjoy it. PCARS2 corrected a lot of the issues I had and has turned out to be an enjoyable game (FOR ME); your mileage may vary.

We were all given a brain and the gift of discernment....use it.
 
Since you insist. I find your reaction for an honest opinion of the reviewer that doesn't fit to your own view absolutely pathetic. Hence the sad face.
Oh thank you for your kind reply sir. :thumbsup:
I'm quite sad now that I force you to make that sad face (three times already). Especially since you must be a very cheerful guy, judging by that picture of yours.

Now, make it four, be my guest. Have fun. You obviously miss that in your life.

I have to disagree with this I find project cars 2 to have way better physics over assetto Corsa
This game is a benchmark for games to follow now give it some more time and a few patches
Let's not overreacting right now. :p
 
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Oh thank you for your kind reply sir. :thumbsup:
I'm quite sad now that I force you to make that sad face (three times already). Especially since you must be a very cheerful guy, judging by that picture of yours.

Now, make it four, be my guest. Have fun. You obviously miss that in your life.

Lol. Like you know anything about my life. This only supports my view of you being an arrogant know it all.

Ignored from now on.
 
I use an OSW. I also use "raw". Even at max torque I find the FFB very lacking. The Jack Spade files to me simply exaggerates whatever is there so that you can feel it a bit more but the basic FFB is seriously "meh". The physics on the other hand is fine. Cars behave like I expect it should. The good cars anyway...

Anyway if I treat this as a game (aren't they all) it is a very enjoyable game. But whenever I come back to it after playing AMS or RF2 I can't help but feel disappointed.

Having never owned an OSW I am curious, is there some kind of software that adjusts the amount of torque for certain effects like SC4 does for my Accuforce? Or are you stuck with only the FFB settings in game. I know my early Logitech wheels had their "profiler", and the Fanatec ones had quite a few places to adjust them as well. I actually applaud the Devs for including a custom tab in the game FFB if that's the case because it would allow for further adjustments beyond the range of the two flavors provided. I tried the Jack Spade files myself because I had great results with them in Pcars, but after a few laps I realized I actually liked the "Raw" mix better in this one.
 
Guys please this is getting out of control. This review in thread is all about Project Cars 2 it has nothing to do with smiley faces or sad faces or any of the emojis. Which far as I'm concerned there is either not enough or the insignificant in the first place they're too limited in expression of feeling.
It's about talking about problems etc within the game which by the way has nothing to do with any other.
So let's get back on track.
So I have a question what do people think of Ian "ding dong" bell?:roflmao:
 
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And you're right, pcars should not be beyond reach or criticism as nor should any other sim but it's the way it's criticised way more than any other sim. Apparently there is a massive patch coming soon which fixes a lot of issues but pcars 2 should be afforded the same respect that AC, ams raceroom and rf2 receive and that is the problem.

Respect is not something afforded, it must be deserved.
 
The most terrible bug for this is not the ability to cause pitstop. The button stops working over time. If this does not work now, then what can we talk about any more? I do not mind spending money, but I'm ashamed of SMS, I'm ashamed for writing something about this trash here. Is anyone else ashamed? :)
I can remember running a race on RD using R3E on a weekend last year. It was a fairly big race with a full field of I think about 30 some cars in 3 classes at Indy road course, a track I have personally been to many times. It was also being telecast live, which was a first for me sim racing. I was in the top class running well and about halfway thru the race was leading a strong field of cars. When I pulled in to pit there was a bug which caused the game not to refuel my car, even after pitting 3 times I eventually was out of the race after running out of fuel. It was a huge disappointment to me personally, but I never found a reason to make a big deal of it. I wrote it off as a temporary bug, let the devs know, and they eventually fixed it. You won't find a fix here buddy so why print it here, put your efforts where they might actually improve the breed.
 

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