PC2 A Frustrating Experience: The Project CARS 2 Review

Paul Jeffrey

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RaceDepartment take the new Project CARS 2 game for a spin and share our experiences.

Now I have to say something in advance of writing this review, I want Project CARS 2 to be good. I really, really do. Sim racing is my passion, and to have another big player on the scene vying for my game time is a very exciting prospect, and something which I found myself getting increasingly excited about on the run up to release last month.

Frankly I was sceptical after being bitterly disappointed by the original Project CARS game, so it came as something of a surprise when I gradually found myself being reeled in by the relentless marketing push for the new title throughout the build up to a public release, especially all the noise the developers were making about how the game would push the boundaries of realism and "redefine the genre of sim racing". These are all things that grab my attention, massively.

On face value many of the boxes one would like to see ticked prior to getting out on track have a resounding big fat happy smiley face next to them - loads of cars? Check. Loads of tracks? Check. VR support? Check. Dynamic weather and time of day? Check. These things are all good. These things give the game a massive leg up over the competition before a wheel has even been turned. Unfortunately turning said wheel is when things start to go a little bit wrong for Project CARS 2, and that is where the disappointment and frustration start to creep in to the experience, massively.

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Now I'm no technical expert but I've been around a while, and mixing together my own experiences and using the help of our community and my good friend Mr. Google, after literally hours of tinkering and a download of the epic Jack Spade tweaker file later I managed to get a pretty decent setup going through my wheel (Fanatec CSW V2). This is a massive improvement over the original title, however you still have to work to damn hard to get under the skin of the game to find something half reasonable in the force feedback, which frankly is a shame and unnecessary. Why after all the discussion and criticism from the community levelled at the developers following the original PCARS release do we still have to download a community made file to get the FFB half decent is beyond me, and something that SMS should really consider as a bit of an own goal once all the initial fuss has died down following game release.

Now don't get me wrong, I still don't think I'm fully in the sweet spot for the force feedback despite my trials and tribulations getting things setup, and the rear of the car still feels too vague for me to confidently begin to push past the outer edge of performance, but in comparison to the original release the overall experience is much better and doesn't kill off the game before it even starts. Not at the level of the other sim racing titles out on the market today, but definitely a decent base from which to build upon.

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So lets break down our impressions into a few key areas of the title:

UI - Vastly improved over the cluster of mess that was Project CARS. Looks neat, professional and functional. I find flicking through to the different menus easy and straight forward, but still keeping that stylish Project CARS feel and vibe. For me this is one of the most impressive improvements over the original game, and possibly the best UI of any of the sim racing titles currently available. Nice background music too and the bits of Ben Collins speaking about Senna are a nice touch, although these could maybe get a bit tiresome after a few hours of continual play.

Weather - Visually very impressive and aquaplaning is a thoroughly enjoyable extra dimension. Perhaps more grip than I would expect as my track experiences suggest more throttle steer and better modulation of the loud pedal out of corners would be needed than is currently simulated, however overall despite the limitations in some areas weather in PC2 is an area where the game stands out above its rivals. Some gripes I do have with it are when you get to the randomisation element of this feature, as basically selecting random weather means over 90% of the time you can expect some level of wetness, which is a shame as I would have liked to see more variety in the mix, such as dry running for a number of sessions then maybe a shower at the end of the race or something. Having tested almost 20 race weekends with random weather, I've had rain or snow during at least one session on every occasion...

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Speaking of snow, lets be honest now, this is a gimmick and one that any serious sim racer will rarely use in a race setting. Strangely this cannot be removed from the weather randomiser, so you could get seriously annoyed when it pops up in a race weekend and spoils all the fun. This really does need to be addressed, as who wants to race GT3's at Brands Hatch in the snow anyway?

AI - A total and utter disaster. Period. How in the name of all that is sacred did this get past QA I will never know. The AI is simply awful. First corner crashes, no awareness and ridiculously slow wet driving are all regular occurrences that continually pop up to hurt the soul. One evening I endeavoured to do a race weekend at the Nurburgring in a Lamborghini GT3, a car and track combination I hadn't yet tried. At 105% difficulty with a default setup and no fuel removed I finished my 15 minute practice in P23, 1.6 seconds off the pace. This was good, I had some more pace to give in the limited time I had on track, but that is exactly where I wanted to be and I was a happy boy. Maybe another 3 tenths could've been won if I didn't keep crossing up in the chicane, but that was fine. Come my 10 minute qualifying and hey, random weather so time for rain. Ran two laps, put it on pole by 1.6 seconds. Parked it, remained on pole. Hmm.

Race day comes around and the rain has progressed to a thunderstorm (random weather rain strikes again). Get a good launch off the rolling start and by lap 3 I have 45 seconds of lead, without even pushing the car at all. ESC and back to menu. Little grey X button in the top right hand corner, shut down PC, walk away and mash a cup of tea. Not impressed. Sadly this is the case every time some rain falls, and let us be honest, I'm no Michael Schumacher in the rain. Something is wrong, very wrong indeed.

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Car selection - Excellent. Some really nice cars and a lovely mix of the old and new are included, giving pretty much everyone the opportunity to have a go in something they might enjoy. All the big brands are present, so Ferrari, Porsche, Mercedes or whatever takes your fancy can be fired up and raced around the many tracks in the game. A nice nod towards official series such as IndyCar are also welcomed, however the lack of real drivers despite the series licence and liveries grinds a bit, and kinda spoils it for me. Regardless of that little bugbear, you can't really fault the choice of cars in game, and all seem to be of solid quality and look wonderful from inside the cockpit using VR. Very happy.

Tracks - Again plenty to choose from, however for me the quality varies massively between different circuit selections. Some of them are just downright bad, both the visuals and accuracy, leaving a bit of a hit and miss feel to the whole game and giving one the impression that quite a few have been thrown in just to bump up the numbers, rather than striving to match the quality level expected of a game of this level.

Quality variances aside, it is nice to see that all the different weather options can be used on all the circuits, and that the game doesn't artificially limit what cars can be used on which circuit. Red Bull Ring in snow driving a WRX? No worries, the option is open for you to try. IndyCar at Knockhill? Go for it. Quite a cool thing to see and something I'm pleased about, if only for the novelty value of trying out weird combinations you would never see in real life.

Summary - Now I started writing this review very soon after the game released (about a week or so after) and I've parked it until now, half finished, as I wanted to give a bit of space for the developers to patch up some things and get it firing on all cylinders. We've had two patches so far, and still the AI is a joke. Wet weather is pointless against the computer opponents, and the dry weather awareness of where I am relative to the opposition is still poor. Not PCARS 1 bad, but for me at least still not close to the big hitters in the sim racing world. Over a month from launch day, I would expect this to be rectified and frankly I'm shocked it hasn't been addressed yet, making it very hard for me to want to invest any serious time in the sim. Assetto Corsa took a long time to get offline right, but that wasn't too much of a pain as the online stability was pretty rock solid, and more importantly the actual experience of driving the car was first rate, making hot lapping and just simply enjoying the driving experience of the different cars a pleasure, sadly for me at least PCARS 2 doesn't give the same level of driving thrill, it just feels canned and not really an "organic" driving experience. Open up your mind a little and AC or rF2 etc can feel like driving the real thing, PCARS 2 feels like a game. In my experience at least..

Moving to the online portion of the title is where my experience very dramatically drops off, as the events I've ventured into have all pretty much ended in various levels of frustration and disaster. Netcode has been poor at best, with plenty of lagging and cars floating or spawning at random all over the place. I suspect this has been improved since my last try, but frankly I've not got enough inclination to fire it up and have another bash, so this element of the sim will have to wait a while until further updates are released to entice me back to the game again.

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Now I'm aware that my opinions are probably going to be quite polarising in the community and probably come across a bit harsh, this isn't intended and saddens me to write them. I really, really, really wanted this to be good, and honestly the basics are in place for a very solid racing game. What has probably caused me the biggest disappointment is how I fell for the hype once again, having been promised something that would blow me away and having eventually just sat through what was eventually a light breeze. It feels like I've been promised the best Ferrari in the world, and eventually had a top of the range Fiat Punto delivered. Nothing wrong with the Punto, actually its a rather nice car, but when one expected a brand new 700bhp Ferrari on the drive and looking out over a nearly new Punto just fills you full of disappointment at what could of been.

Project CARS 2 claimed to be "redefining the genre of sim racing" prior to release, and having sunk plenty of hours into getting under the skin of the new title I can say one thing for sure: despite having quite a few compelling positives if you look hard enough at the game, if this is the new definition of sim racing then I'm not entirely sure I want to stick around for much longer.
 
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David, it's not about pcars 2 getting negativity, it's about fairness across all sims. This forum has decided that pcars 2 is well beneath their status and I knew before the op posted what kind of review would be written and the reaction from the ac/rf2 fanboys would be.

The game I play most now is AC but that's mainly because the league I'm in is running AC. For now PCars2 ain't an alternative because it's way to unreliable.

I think I'm pretty objective with my views and I posted in the 'damage-in-sims' thread my view about the terrible collision model in AC which prevents really close racing as people can in PC2 (besides the poor netcode). I think that's a really big advantage PC2 has over AC since close racing is fun and it's quite annoying you have to drive so careful (even in slow cars) because one little touch let others spin off. Nothing realistic about that.

Just thought I should reply to make sure not everyone is fan of just one game and blind for it's weak points. For AC I can also talk about the terrible GUI or the intense hate I have about their entry-lists.ini behaviour connecting car skins to pit boxes which is so unneccesary. Then again, the fact you can create -one- custom skin in PC2 which nobody ever will see online is also terribly stupid. Would be already better just show a random skin instead a white car since when all would run a custom skin you see all white or all the same cars.

But well, I just think lots of game devvers are arrogant as **** and even when you put a lot of effort in explaining why their choices by design suck (brought diplomatically) they don't have the intention to give a normal reply. And customers being fanboys are even more ok than devvers not listening to motivated suggestions.
 
I use an OSW. I also use "raw". Even at max torque I find the FFB very lacking. The Jack Spade files to me simply exaggerates whatever is there so that you can feel it a bit more but the basic FFB is seriously "meh". The physics on the other hand is fine. Cars behave like I expect it should. The good cars anyway...

Anyway if I treat this as a game (aren't they all) it is a very enjoyable game. But whenever I come back to it after playing AMS or RF2 I can't help but feel disappointed.
Have you watched any gamer muscle videos? He uses direct drive, maybe ask what settings he's using.
 
Guys please this is getting out of control. This review in thread is all about Project Cars 2 it has nothing to do with smiley faces or sad faces or any of the emojis. Which far as I'm concerned there is either not enough or the insignificant in the first place they're too limited in expression of feeling.
It's about talking about problems etc within the game which by the way has nothing to do with any other.
So let's get back on track.
So I have a question what do people think of Ian "ding dong" bell?:roflmao:

This, you know exactly what's going to happen with that question
 
I understand what you're saying but it sounds like a bit like he is, don't ask any questions. My thoughts on him that he has some valid points on the conduct of these questions. And what happens when they're not to his liking. Which is a bit rough when you're forking out £70. I've seen some of these questions and complaints and I understand his point of view like I have said. But what I don't like to read or hear or see his attitude towards the questions being asked, the way there asked. Considering the being handed out and being disappointed what do you expect. If it's warranted you get what you deserve and you should be forced to walk on eggshells to get your point across. You should told to take it or leave it. Getting banned from a forum in making a post, for having a tone of disappointment shows the lack of understanding of the customer and overreacting. But I still say patience can wear thing, with some. Attitude in business is everything for a success.
 
By the way, I've posted the 6th edition of my bug list, big and small. https://www.reddit.com/r/pcars/comments/79e0iz/danneskjolds_running_list_of_bugs_big_and_small/

52 total bugs, and 2 of them were fixed.
I was hoping this was a joke. I wish I saw this earlier. I really didn't know it was this bad. A lot of work needs being done.
Thank you for ruining my day, just kidding.
I suppose I better read it now. A great arctic explorer once said, I may be gone for some time. That's a big list.
 
  • Deleted member 379375

Thanks for the review, cant say im too surprised after owning the pc1 debacle. I can understand non pc1 pwners possibly being taken in by the hype but anyone who bought pc1 shouldn't be remotely surprised. Have they anounced a bigger and better pc3 yet?
 
Well I've gone through some of the bugs in the list but I had to stop at 34 as I was starting to feel nauseous. I was going to get this game tomorrow or should I say I was gonna get this game tomorrow. But I can safely say the release of this game is got to be at least 9 months premature. Totally unacceptable and and insulting. All I can say is bloody disgraceful. But I can say I like the game it looks beautiful and has many interesting revolutionary features which gave me the impression that I can look over certain issues up until the point I read some of this horrific list. I will probably still buy the game when I don't know but I don't think it's going to be in the near future. As it isn't ready for purchase in my IMO.
I don't know where you've posted this @Danneskjold184 but it needs to be posted here, there and everywhere. Thank you for sharing it's certainly has addressed my concerns.
 
Having never owned an OSW I am curious, is there some kind of software that adjusts the amount of torque for certain effects like SC4 does for my Accuforce? Or are you stuck with only the FFB settings in game. I know my early Logitech wheels had their "profiler", and the Fanatec ones had quite a few places to adjust them as well. I actually applaud the Devs for including a custom tab in the game FFB if that's the case because it would allow for further adjustments beyond the range of the two flavors provided. I tried the Jack Spade files myself because I had great results with them in Pcars, but after a few laps I realized I actually liked the "Raw" mix better in this one.

Nah...what it has is pretty basic. As basic as those from the Leo Bodnar SimSteering V2. Nothing as complex as SimCommander for the Accuforce. Most of my adjustments are made in game. Problem with PC2 is not the force of the FFB. It's mostly the lack of information and the quality of it. Maybe it's peculiar to the OSW. I don't know.
 
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Have you watched any gamer muscle videos? He uses direct drive, maybe ask what settings he's using.
I've seen his review of PC2 and his opinion of the FFB more or less aligns with mine. He put it bottom of the list when compared to AC, RF2, AMS or even RRE. So I don't think settings makes much of a difference in that department.
 
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Guys please this is getting out of control.

Hence my opening comment on the first page :)

The last PC2 thread RD posted I believe ended in two guys arguing over a kid driving a car in a Youtube video?

My advice....instead of wasting your time on these review threads that usually turn to sh¡t quickly with opinions, insults and arguing.....play the games you enjoy and be your own reviewer :)

Just because Paul didn't enjoy it, doesn't mean everyone will have the same experience. Note the negatives and evaluate for your self.

With so many racing titles flooding this niche market I look for a few things when a new game is released.

1. How does it drive out of the box?
My experience was positive and felt it was good enough to keep and had the potential to get better with some tweaks and future updates.

2. Multiplayer
I've never played a title that didn't experience some sort of lag or issues but didn't find it any better or worse than the competition.
Online ranking I found was a positive and not found in many other titles. Once I got my ranking above E class and set the min. Ranking to E1300 I've had nothing but good clean racing which has only gotten better as I've ranked up.

3. Is it an advancement of there previous title? Yes

4. What does the game offer over its competitors?

Live track 3.0, Weather for all seasons, multiplayer Ranking with league support to come at a later date, Rally X with a wide range of classes and tracks with more to come.
Only RF2 and iracing have some of these features to date.
Some have said snow in racing is stupid....but I am sure most Canadians and Nordic countries will disagree.
What other sims can I jump in a F-150 race truck or vehicle and drive around in the snow like a drunk Canadian? (insert forum profile pic)

Ya, some of the weather conditions are not ideal for racing but how I see it......its more of a "look what our engine can do!" and is meant to have fun with.

5. Does the game have bugs? Yes, and it can be frustrating at times.
Are they bad enough it totally ruins the driving experience? No, and nothing some updates cant fix.
The biggest one I've come across is the setup bug but I found a fix....simply create a new saved setup and if you make a change...save to a new one. The game seems to load your last saved tune.
Ex. Clio wip V.01 than Clio Wip V.02

6. Is it perfect in all aspects? No, but neither is any other title.

7. Does it have potential? I feel it does as long as the dev. continue to support and polish there product before moving on to there next title.

8. Visuals and overall performance. Runs and looks good on my aging mid range pc.

9. Lastly and this should actually be higher on MY list due to being a shift worker.
Are people playing the title and is there enough to race against at all hrs?
Steam charts clearly shows a yes.....and with those numbers one would have to ask him self. Is it really as bad as some have made it out to be?
https://gyazo.com/0413bdc7df2fe3ee5367d238576b223e
AC - blue
PC2 - Green
RF2- Orange
AMS- White

Everyone has there own preferences when it comes to video games....doesn't mean their opinion is right or wrong :)
 
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Live for Speed
2002-2017 Live for Speed - Scawen Roberts, Eric Bailey, Victor van Vlaardingen ( Nothing to do with Kunos )

Still has stuff in it that is light years ahead of the competition....

Regarding PCars 2 .... it has some awesome stuff , even some awesome to drive cars and yet it feels so wrong so many times... thats the only way i can put it... :/ , there is some stuff going on that i cant put my finger on.... regarding FFB what i feel with some cars is the general lack of having a heavy piece of machinery under my control ... cant quite put the finger in it and say..ITS THIS!!! and i have tried everything, even Jack Spades FFB files.... another thing i feel is wrong is how much the ENGINE manages to decelerate the cars... clutch is pontless on cars with manual shifting ... how could stuff like this pass QA ? not to mention the gazillion non game breaking but quite annoying bugs....

Dedicated servers you need to have a Nasa degree to properly set one... they created this awesome Rating a la iRacing and then proceed to not have any kind of matchmaking to make use of it.... so you end up with a series of non dedi servers created by players that dont give a rats ass about the rating ... unlike Paul i do think the Netcode is far better then the first one...way better indeed....

Anyway, lets see what they fix till they decide its hopeless and not profitable and announce PCARS3 ...

AI : dont give a rats ass about those but if i did.... Grand Prix 4 pretty please !
 
Since the release of GT3 Pack in RF2 - this game has been shelved. Limited time I have to unfold my Playseat Challenge plug my T300 RS into my computer, I want to enjoy every second of the experience, not get to the end my half hour stint and wish I had loaded up RF2!!

I still think there is a lot of positives with PCars 2 it genuinely has a lot to offer; I just feel time spent on 4 seasons could have been spent better I.e. The most important element to any game FFB and AI competencies :)
 
Lol. Like you know anything about my life. This only supports my view of you being an arrogant know it all.
Ignored from now on.
On ignore you say ? Praise the Lord. No more your heartbreaking "sad faces" hahahaha.:roflmao::rolleyes: Oh you don't see this...:O_o: so I wasted my time and talent in vain huh... damn such a shame...
Guys please this is getting out of control. This review in thread is all about Project Cars 2 it has nothing to do with smiley faces or sad faces or any of the emojis....
Oh hush Calvyn, see that you only got yourself one of those almighty, life-changing, E-mojies. Did I spell it right now ? It must be Jeb "happy face" us. :D
Maybe you can quote me, so my buddy Jeb could see this last line of my thoughts. I mean... too bad that he miss it, right ? :D
Say... you're not related to Calvin "Megatron" Johnson ? :) Too bad, love that guy.
 

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