I had a question, if not a proposal for the rest of the NGP.
We all know the netcode is a real problem, collisions and lags, high ping, on and on.
I think a way to temporarily allow for some leeway would be to disable damage completely, now that it's possible in 1,3. This would give those who fly off because of the faulty the collision detector the chance to continue the race. These cars at 100% damage are so fragile the tiniest nick sends you flying into oblivion. The rules can still be applied in the way of penalties after the race, but all would have a chance to finish and run a fun and challenging race.
It's just a thought, I know some might find this unrealistic, but I find it more unrealistic in it's current state. In any case I think we need to find some kind of compromise before we end up with useless conflict after every race.
We all know the netcode is a real problem, collisions and lags, high ping, on and on.
I think a way to temporarily allow for some leeway would be to disable damage completely, now that it's possible in 1,3. This would give those who fly off because of the faulty the collision detector the chance to continue the race. These cars at 100% damage are so fragile the tiniest nick sends you flying into oblivion. The rules can still be applied in the way of penalties after the race, but all would have a chance to finish and run a fun and challenging race.
It's just a thought, I know some might find this unrealistic, but I find it more unrealistic in it's current state. In any case I think we need to find some kind of compromise before we end up with useless conflict after every race.