Project Motor Racing Switches To GIANTS Engine

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Images: Straight4 Studios / GIANTS Software
Project Motor Racing - formerly known as GTRevival - is switching to a new visual foundation: The upcoming sim by Straight4 Studios will use publisher GIANTS Software's own game engine for its visuals.

Performance is an important part of racing simulations, considering the plethora of different PC configurations used by sim racers - never mind the computing power of consoles, which is usually lower than that of a PC. Initially developed on Unreal Engine 5, Project Motor Racing ditched the well-known engine, as Ian Bell, CEO of developer Straight4 Studios, already announced on Twitter back in May. And for a simple reason: VR.


Virtual reality is enjoying increasing popularity among sim racers, which prompted the U-turn in the middle of development. Now, the Straight4 and its new publisher GIANTS Software (of Farming Simulator fame) announced that Project Motor Racing will use the GIANTS Engine.

The engine has its roots in 2008 and formed the base of what would become Farming Simulator, one of the most popular simulation games on the market. Of course, it has since been developed, and according to their announcement, Straight4 and GIANTS are already "deep into the development phase of tuning the engine for sim racing-specific duty".

Alongside the announcement, Straight4 and GIANTS also shared the first few screenshots of the Lister Storm GT that we saw get scanned on-site at Silverstone in June, including a shot of a very detailed surface on the car's body panels.

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No VR In Farming Simulator Yet​

Interestingly, GIANTS' Farming Simulator 22, the latest title of the franchise, does not support VR natively, although there are mods to run the game in VR. We would imagine that with Straight4 switching engines because of VR specifically and the engine being tweaked to support it for Project Motor Racing with GIANTS on board, it should make for a smoother experience than the modded version.

Farming Simulator 25, due to be released on November 12, 2024, lists VR support as "N/A" on its Steam page, indicating that the feature will not be part of the initial release. However, if Project Motor Racing sets the precedent for VR in the GIANTS Engine, it might be adapted and added later on.

A quote from Kevin Boland, CDO at Straight4 Studios, in the press release supports this thought: "Competing in the specialized and technically challenging sim racing arena with Project Motor Racing is a testament to the versatility of the GIANTS Engine. We’re sure both Farming Simulator fans and sim racers will come out as winners from this partnership.”

It is important to note that the physics of PMR will fully be handled by Straight4 Studios, so they will not be based on the GIANTS Engine. What it will be used for, however, is its file structure - and that should be excellent news to sim racers, particularly those who value mods. The Farming Simulator titles are very moddable, after all.

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Adapting To Sim Racing​

After closing the publishing deal,both sides are excited about adapting the engine to sim racing for the first time. GIANTS CSO & Head of Publishing, states: "When we committed to self-publishing Farming Simulator in 2021, we made no secret that we were on the lookout for external titles that slotted into our vision. In Straight4 Studios, we found the ideal candidate: a studio that, like us, want to create world-class simulation, and a new project from a high-profile studio to enrich our publishing portfolio."

Bell seconds the "perfect partner" notion, but focuses more on the advantage the cooperation has for the project itself: "Developing a new generation of sim racing games requires that we solve some hard questions. Foremost is how to align our state-of-the-art physics engine alongside the graphic fidelity that our fans demand from us. In the GIANTS Engine, we have found the solution: a game engine that allows us to build a beautiful simulator while ensuring framerates do not suffer as a result."

Project Motor Racing is being developed both for PC and consoles. Originally, a first playable WIP version of the sim was supposed to be available in late 2023. Straight4 had already shown a gameplay video of a Ferrari 296 GT3 lapping at Interlagos, but with the switch to a different engine, the timeline of the project has been pushed back.

As a result, Project Motor Racing is set to be released in 2025.

Project-Motor-Racing-Giants-Engine-Lister-Storm-GT-Lime-Rock-2.jpg


Project Motor Racing Website Goes Live​

Meanwhile, the Project Motor Racing website has gone live, including a media section with additional screenshots and a link to the title's official forum to interact with the developers. Alternatively, you can discuss everything about Project Motor Racing in a dedicated sub-forum right here on OverTake.gg.

What is your opinion of Straight4 moving Project Motor Racing to the GIANTS Engine? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

If anyone aside from sim racing is a gaming geek like me, Mr Bell is very much sim racings Peter Molineux.
I mean google his name alongside 'Godus'. Insane tale.
Rough story Peter did a kick starter for Godus for 450k, ended up with over 500k.... Made the game, badly and basically stopped working on it leaving it unfinished whilst releasing a mobile game version with loads of pay for extras to make the game about playable.....
Sad thing is they become legends in the field.
 
Thanks for your insights, I've asked my friend, he said that the device is a Meta Quest 2. I remember that I had to get off my glasses to fit it properly, maybe that was the main reason behind the headache that I felt. I can't justify the price of a device right now, but I would love to give it a try again with a newer one.
I currently have a Meta Quest 3. The lenses make it much more forgiving if your IPD is not set correctly because of the huge sweet spot and the facial interface is adjustable to make it easier to use glasses. There are companies that produce lens inserts for people who wear glasses as well, so that could be something to consider. I've tried those on my Reverb G2 for blue-light protection. It wasn't comfortable for me but that was because I already used a custom facial interface that was too thin for using lens inserts.
Unfortunately no amount of tweaking and fiddling will turn a poorly optimized VR implementation hack into a good one. So crossing fingers that whatever they do with the new engine is done properly and works well.
 
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Game engines are modular, hence why they're called engines. There are some pretty cool stories over the years of cross-genre engine use, and God knows how many private concepts that never see the light of day.

Most prominent one is that Ocarina of Time (RPG) is on a very heavily modified variant of the Mario 64 engine (platformer).

My personal favorite... the console versions of NASCAR Thunder actually ran on an offshoot of the Madden NFL engine (Tiburon Entertainment were in charge of both franchises at the time). They needed to have a field goal post under the map on every track otherwise the game would crash when loading into a race.


Madden, FIFA, NHL, UFC, and newer Need for Speed games all run on Frostbyte, which was originally built for Battlefield 3, a person shooter.

Star Citizen uses CryEngine as a base; first person shooter (Crysis) to Space MMO (Star Citizen).
Zelda running on Mario64's engine sounds about right. Probably went smoothly for Nintendo because it was all done internally.

And the Madden engine comparison is funny because as you mention, a janky workaround was needed to get it to work properly. Also iirc, weren't Frostbyte NFS physics universally hated until maybe, Heat? I forget. As a matter of fact, isn't the EA Frostbyte mandate now used as the prime example as to why publishers shouldn't force a single engine on all their studios? I remember reading a lengthy article specifically about that :laugh:

Anyway, point is the Farming Simulator engine appears to be a questionable choice, simply because it has no track record of successful conversion to sim racing atm. So, assurances can be made and all that, but as you probably know already, most here won't be convinced until they see it in action with their own eyes first.
 
If anyone aside from sim racing is a gaming geek like me, Mr Bell is very much sim racings Peter Molineux.
I mean google his name alongside 'Godus'. Insane tale.
Rough story Peter did a kick starter for Godus for 450k, ended up with over 500k.... Made the game, badly and basically stopped working on it leaving it unfinished whilst releasing a mobile game version with loads of pay for extras to make the game about playable.....
Sad thing is they become legends in the field.

Because the casual gamers only care about graphics and sounds... "Pit stops and physics? You nerd stop talking about that maths crap"...

I do see your point after a quick google... The most relevant comment for me was "Molyneux just has big ideas but is bad at filling in the details." pretty make matches the comparison...

They're both really good at marketing retreads and making enough people believe in the hype to make a profit... And that's all it takes to get a bunch of people's respect as sad as it is... As long as you make a profit, you're a success... Despite releasing vapourware level games...
 
Because the casual gamers only care about graphics and sounds... "Pit stops and physics? You nerd stop talking about that maths crap"...

I do see your point after a quick google... The most relevant comment for me was "Molyneux just has big ideas but is bad at filling in the details." pretty make matches the comparison...

They're both really good at marketing retreads and making enough people believe in the hype to make a profit... And that's all it takes to get a bunch of people's respect as sad as it is... As long as you make a profit, you're a success... Despite releasing vapourware level games...

This is the nub of it, people can come on and be part of the cult of personality and defend everything and make out people are bashing them for no reason, but its a very open fact that both of these people, Peter and Ian, have done some really great things, but also done some really awful things in the context of game development, messing people around, exploiting gamers and both guilty of taking the money and running at various times.

Will it put me off checking out this game if it ever arrives? No. I'm in.
But will i donate any money, or pre order anything or pay 10,000 pounds to have a meal with Ian Bell (this really happened).... NO WAY....

The measure of the man (Ian) a twitter/X post..... I mean, maybe some would be impressed by this. He's a pound shop Andrew Tait IMO..

Ian Bell twitter/X

US based followers, help please... I'm just back from the US where I have two homes. I had a meal with two friends, just simple pasta dishes at a restaurant. Food came to 69 dollars, we added a bottle of wine. I tipped 100 dollars and the waiter said, 'Not even 20%!!!' angrily, and stormed off. That's three plates set down in front of us and a bottle of wine opened. Yes, the wine was 499 dollars (I wanted to treat my guests, I don't drink) but it was just opened and left there... We topped it up ourselves... Is this normal? I thought I was being generous for his 2 minutes of work...
 
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Also iirc, weren't Frostbyte NFS physics universally hated until maybe, Heat?
I've only played NFS the Run and it was good (and visually impressive, that is the Frosbite engine). Again, physics don't have anything to do with the graphics engine. There's a realistic mod for NFS Heat which seems to be a huge achievement.
 
And the Madden engine comparison is funny because as you mention, a janky workaround was needed to get it to work properly. Also iirc, weren't Frostbyte NFS physics universally hated until maybe, Heat? I forget. As a matter of fact, isn't the EA Frostbyte mandate now used as the prime example as to why publishers shouldn't force a single engine on all their studios? I remember reading a lengthy article specifically about that :laugh:
Some of it boils down to design and directives.

Anthem for example was stuck in development hell for years, and just sort of slapped together after Weber came in and mentioned that "flying around in an Iron Man suit would be cool." They really didn't have a good vision for the game beyond a tech demo that was sort of fun for 15 minutes, but had sunk so much money into it that they saw it through to completion anyway.

NFS has been under the directive for years to make a street racing game that kids can play, so there are a lot of vehicle parameters intentionally given borked values that essentially force the cars to behave like gripped-up hovercrafts so children don't crash. Stuff like the Unite mod for NFS Heat uses the Frostbyte editor to restore realistic values to the driving model.
 
This is the nub of it, people can come on and be part of the cult of personality and defend everything and make out people are bashing them for no reason, but its a very open fact that both of these people, Peter and Ian, have done some really great things, but also done some really awful things in the context of game development, messing people around, exploiting gamers and both guilty of taking the money and running at various times.

Will it put me off checking out this game if it ever arrives? No. I'm in.
But will i donate any money, or pre order anything or pay 10,000 pounds to have a meal with Ian Bell (this really happened).... NO WAY....

The measure of the man (Ian) a twitter/X post..... I mean, maybe some would be impressed by this. He's a pound shop Andrew Tait IMO..

Ian Bell twitter/X

US based followers, help please... I'm just back from the US where I have two homes. I had a meal with two friends, just simple pasta dishes at a restaurant. Food came to 69 dollars, we added a bottle of wine. I tipped 100 dollars and the waiter said, 'Not even 20%!!!' angrily, and stormed off. That's three plates set down in front of us and a bottle of wine opened. Yes, the wine was 499 dollars (I wanted to treat my guests, I don't drink) but it was just opened and left there... We topped it up ourselves... Is this normal? I thought I was being generous for his 2 minutes of work...
Bruh... he's right. Complaining about 100 dollars tip? The waiter is a loser and deserves to stay broke.
 
Some of it boils down to design and directives.

Anthem for example was stuck in development hell for years, and just sort of slapped together after Weber came in and mentioned that "flying around in an Iron Man suit would be cool." They really didn't have a good vision for the game beyond a tech demo that was sort of fun for 15 minutes, but had sunk so much money into it that they saw it through to completion anyway.

NFS has been under the directive for years to make a street racing game that kids can play, so there are a lot of vehicle parameters intentionally given borked values that essentially force the cars to behave like gripped-up hovercrafts so children don't crash. Stuff like the Unite mod for NFS Heat uses the Frostbyte editor to restore realistic values to the driving model.
On a side note, are you still engaged with this project as Lead Designer?
 
Bruh... he's right. Complaining about 100 dollars tip? The waiter is a loser and deserves to stay broke.

Its not the tip, its the need to post that story mentioning the 500 dollar bottle of wine and "where i have two homes" etc, he's a pound shop Elon Musk.
It's a free world you can like the guy, I can dislike him based on my moral code.
He attracts a certain type that's for sure.
 
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Premium
Its not the tip, its the need to post that story mentioning the 500 dollar bottle of wine and "where i have two homes" etc, he's a pound shop Elon Musk.
It's a free world you can like the guy, I can dislike him based on my moral code.
He attracts a certain type that's for sure.
Look, some folks name drop, others like to set the story,"you had to be there man!"
just don't let it bother you so much, it's their life and you're the one following him and complaining about how he lives it.
A lot was made about the generousity of Lewis Hamilton for picking up the $60K bill for the drivers dinner, hey that's a fikkin House! other folks are free to use what they have at their disposal without finger pointing
 
Its not the tip, its the need to post that story mentioning the 500 dollar bottle of wine and "where i have two homes" etc, he's a pound shop Elon Musk.
It's a free world you can like the guy, I can dislike him based on my moral code.
He attracts a certain type that's for sure.
He definitely likes to brag, my only hope is that PMR will deliver on its high expectations.
 
Look, some folks name drop, others like to set the story,"you had to be there man!"
just don't let it bother you so much, it's their life and you're the one following him and complaining about how he lives it.
A lot was made about the generousity of Lewis Hamilton for picking up the $60K bill for the drivers dinner, hey that's a fikkin House! other folks are free to use what they have at their disposal without finger pointing

I don't follow him at all, i was googling to find the info about the 'donate 10k for dinner with Ian Bell' which was a real thing and someone really paid it.... anyway i came across that twitter post of his...
Its not about the money, i have no care for that anyway, anyone rich or poor can come across as an unbearable to me by how they project themselves.
Regards Lewis, I'd not heard that story, I'll bet he didn't post on twitter about did he? I'd guess it was leaked by a journalist, so totally different.
What i have never liked is when you criticize someone and people claim its because your envious of their wealth, (not saying you did, but its play book) which is always funny to me as I'm a massive Valentino Rossi and Marquez fan and Coldplay fan, all of which are extremely richer by a huge degree, than Mr Bell....
I don't like or dislike people because of their bank balance basically, and I'm sad for anyone who does...
Hope that clears it up.
 
Project Tractor Racing more like. It will be a disaster. Bell will no doubt switch again, then lay off people, go bankrupt and start a new company. Might have to sell one of his Ferraris. :(;)
 
I feel like saying it again will make the picture more clear for many. GIANTS Engine is basically a modified version of Unreal Engine 4. Same file structure. Those who are into modding know.
ACC uses UE4. So make what you will of it. I think ACC looks good, runs good and there are no issues in the physics part. At least not for me.
 
Project Tractor Racing more like. It will be a disaster. Bell will no doubt switch again, then lay off people, go bankrupt and start a new company. Might have to sell one of his Ferraris. :(;)
Yet all those people are willing to be hired again in the new company, maybe he isn't screwing them like you seem to imply.
 
I feel like saying it again will make the picture more clear for many. GIANTS Engine is basically a modified version of Unreal Engine 4. Same file structure. Those who are into modding know.
ACC uses UE4. So make what you will of it. I think ACC looks good, runs good and there are no issues in the physics part. At least not for me.
Giants Engine 10 is not a modified UE4.. Not at all.
 

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