Project Motor Racing Switches To GIANTS Engine

Project-Motor-Racing-Giants-Engine.jpg
Images: Straight4 Studios / GIANTS Software
Project Motor Racing - formerly known as GTRevival - is switching to a new visual foundation: The upcoming sim by Straight4 Studios will use publisher GIANTS Software's own game engine for its visuals.

Performance is an important part of racing simulations, considering the plethora of different PC configurations used by sim racers - never mind the computing power of consoles, which is usually lower than that of a PC. Initially developed on Unreal Engine 5, Project Motor Racing ditched the well-known engine, as Ian Bell, CEO of developer Straight4 Studios, already announced on Twitter back in May. And for a simple reason: VR.


Virtual reality is enjoying increasing popularity among sim racers, which prompted the U-turn in the middle of development. Now, the Straight4 and its new publisher GIANTS Software (of Farming Simulator fame) announced that Project Motor Racing will use the GIANTS Engine.

The engine has its roots in 2008 and formed the base of what would become Farming Simulator, one of the most popular simulation games on the market. Of course, it has since been developed, and according to their announcement, Straight4 and GIANTS are already "deep into the development phase of tuning the engine for sim racing-specific duty".

Alongside the announcement, Straight4 and GIANTS also shared the first few screenshots of the Lister Storm GT that we saw get scanned on-site at Silverstone in June, including a shot of a very detailed surface on the car's body panels.

Project-Motor-Racing-Giants-Engine-Lister-Storm-GT-Detail.jpg


No VR In Farming Simulator Yet​

Interestingly, GIANTS' Farming Simulator 22, the latest title of the franchise, does not support VR natively, although there are mods to run the game in VR. We would imagine that with Straight4 switching engines because of VR specifically and the engine being tweaked to support it for Project Motor Racing with GIANTS on board, it should make for a smoother experience than the modded version.

Farming Simulator 25, due to be released on November 12, 2024, lists VR support as "N/A" on its Steam page, indicating that the feature will not be part of the initial release. However, if Project Motor Racing sets the precedent for VR in the GIANTS Engine, it might be adapted and added later on.

A quote from Kevin Boland, CDO at Straight4 Studios, in the press release supports this thought: "Competing in the specialized and technically challenging sim racing arena with Project Motor Racing is a testament to the versatility of the GIANTS Engine. We’re sure both Farming Simulator fans and sim racers will come out as winners from this partnership.”

It is important to note that the physics of PMR will fully be handled by Straight4 Studios, so they will not be based on the GIANTS Engine. What it will be used for, however, is its file structure - and that should be excellent news to sim racers, particularly those who value mods. The Farming Simulator titles are very moddable, after all.

Project-Motor-Racing-Giants-Engine-Lister-Storm-GT-Lime-Rock.jpg


Adapting To Sim Racing​

After closing the publishing deal,both sides are excited about adapting the engine to sim racing for the first time. GIANTS CSO & Head of Publishing, states: "When we committed to self-publishing Farming Simulator in 2021, we made no secret that we were on the lookout for external titles that slotted into our vision. In Straight4 Studios, we found the ideal candidate: a studio that, like us, want to create world-class simulation, and a new project from a high-profile studio to enrich our publishing portfolio."

Bell seconds the "perfect partner" notion, but focuses more on the advantage the cooperation has for the project itself: "Developing a new generation of sim racing games requires that we solve some hard questions. Foremost is how to align our state-of-the-art physics engine alongside the graphic fidelity that our fans demand from us. In the GIANTS Engine, we have found the solution: a game engine that allows us to build a beautiful simulator while ensuring framerates do not suffer as a result."

Project Motor Racing is being developed both for PC and consoles. Originally, a first playable WIP version of the sim was supposed to be available in late 2023. Straight4 had already shown a gameplay video of a Ferrari 296 GT3 lapping at Interlagos, but with the switch to a different engine, the timeline of the project has been pushed back.

As a result, Project Motor Racing is set to be released in 2025.

Project-Motor-Racing-Giants-Engine-Lister-Storm-GT-Lime-Rock-2.jpg


Project Motor Racing Website Goes Live​

Meanwhile, the Project Motor Racing website has gone live, including a media section with additional screenshots and a link to the title's official forum to interact with the developers. Alternatively, you can discuss everything about Project Motor Racing in a dedicated sub-forum right here on OverTake.gg.

What is your opinion of Straight4 moving Project Motor Racing to the GIANTS Engine? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

So Bell ditches Unreal because NO VR, for another rebranded Unreal which doesn't support VR either because it's the same engine. This is not going well, at all. But i will make an effort to be optimistic, just this once, only because GIANTS is involved.
As for this so called "GIANTS Engine"...the file structure looks exactly like Unreal Engine and in practice it even works and looks like Unreal Engine.
I have some experience trying to improve the graphics in FS by changing exactly what i change in games using Unreal Engine. So i have no idea what they're talking about. It's just UE and it comes with the same features and issues. Meaning, bad shadows,bad lighting, BAD AA, bad texture streaming, among other issues.
Maybe they somehow made a knowckoff engine, based on Unreal or they found a way to rebrand it or made a deal with Unreal. Anyway, only a fool wouldn't see the similarities.
In that case Ian Bell is a complete idiot if it's true what you're saying here. I don't have a farming simulator game to check it but I'm assuming you're right. Huge disappointment then, in the person Ian Bell, what a fool. Ridiculous.
 
He had absolutely nothing to do with GTR2 physics ? That was one man alone whom has been shunned and run out of the industry by so called community. That is the farce :(
who said he had anything to do with "physics", last time I checked he wasn't a physics guru, more of a "Steve Jobs" type mover and shaker IMO
 
Everything since, is that better?

Your tone usually turns aggressive quickly doesn’t it
That's exactly why I haven't bothered answering. That sort of tone is the type of tone that occurs when someone knows them personally and is getting butt hurt :roflmao:
 
It's funny how people read the first line of an article and then jump to conclusions....when stated clearly the Physic will be dealt with by staight4
But it's trendy, cool and edgy to pile on and bash this game that nobody had played yet. Are you forgetting about all the highly qualified armchair experts?
 
Too bad they didn't license the rf2 engine. That could've been a true modern reboot of GTR2 and would've been hype.
Instead, Farming Simulator? C'mon now.. yeah I know they'll do the physics from scratch but why waste time and resources just trying to get your head above water. It didn't work for the Madness Engine and its probably not going to work now. That is such an uphill task.
 
But it's trendy, cool and edgy to pile on and bash this game that nobody had played yet. Are you forgetting about all the highly qualified armchair experts?
Well, there has been hype left right and center since before PC3 that hasn’t been, you know come to fruition.
 
Premium
I see the usual bunch on numpties are here talking junk and patting each other on the back for being funny...

As for the sim itself, well, I'll wait and see, though perhaps with slightly less excitement than earlier,
The many changes make me wonder if the direction is going to change from the original claimed vision, but it's cost me nothing, so I'll not speak ill of those involved.

I do remember Brabens vision of Elite Dangerous for the crowdfunder,
... where Players would be able to board each others ships and perform acts of piracy
:What we got was Piracy, Shoot another player ship and scoop cargo)
single player/Multiplayer, ON and Off Line
:What we got was On line only with single player having his world controlled by multiplatyer but not seeing them.
 
I was quite excited about this sim, but VR support is the selling point for me as I no longer use a monitor for sim racing. Engines that are "modified" to support VR, generally don't work exceptionally well when it comes to VR. So, this is no longer a possible day-one purchase for me. I'll keep my eye on reviews though and see how it goes...
Don't you suffer from headache after a while? Could you use VR wearing eyeglasses? A couple of years ago I've tried a friend's device and felt dizzy after 15-20 minutes, dunno if the tech improved over time.
 
Yay! Looking forward to trying a farming simulator engine in a racecar sim. This is as promising as any other Ian Bell venture from the last decade. What's next? Minecraft?
A sim racing Metroidvania. You start with a basic car, defeat the first boss - which is the Michelin snowman that throws tyres at you - and get a turbo upgrade, then coilovers, a better aero and so on.
 
Haha, the Giants engine is truly hilarious! The physics in that engine are non existent. Just play Farming sim and you will be surprised how bad physics can be nowadays. I'll grab the popcorn and watch front row this new Ian Bells debacle. My goodness that name should be banned from the universe. He is not good in the head.
 
Haha, the Giants engine is truly hilarious! The physics in that engine are non existent. Just play Farming sim and you will be surprised how bad physics can be nowadays. I'll grab the popcorn and watch front row this new Ian Bells debacle. My goodness that name should be banned from the universe. He is not good in the head.
Holyshit, just read the frigging article. My god...
 
who said he had anything to do with "physics", last time I checked he wasn't a physics guru, more of a "Steve Jobs" type mover and shaker IMO

Sorry man, I know you know that.
It was Rhetorical ;)
Sort of a paradox, GTR > AMS all success all use ISIMotor as engine.

rFactor should have been the first gmotor with multi updates but sales killed that idea I guess.
Stop gap move onto 2.5 and rF2 which ruins them.
While all the rest kick back and rake it in.

If things were different Bell could be using ISIMotor 3.0 / 4.0.
LMU would never have existed, paradox ;)
 
Last edited:
Game engines are modular, hence why they're called engines. There are some pretty cool stories over the years of cross-genre engine use, and God knows how many private concepts that never see the light of day.

Most prominent one is that Ocarina of Time (RPG) is on a very heavily modified variant of the Mario 64 engine (platformer).

My personal favorite... the console versions of NASCAR Thunder actually ran on an offshoot of the Madden NFL engine (Tiburon Entertainment were in charge of both franchises at the time). They needed to have a field goal post under the map on every track otherwise the game would crash when loading into a race.


Madden, FIFA, NHL, UFC, and newer Need for Speed games all run on Frostbyte, which was originally built for Battlefield 3, a person shooter.

Star Citizen uses CryEngine as a base; first person shooter (Crysis) to Space MMO (Star Citizen).
 
Don't you suffer from headache after a while? Could you use VR wearing eyeglasses? A couple of years ago I've tried a friend's device and felt dizzy after 15-20 minutes, dunno if the tech improved over time.
Bad first experiences can ruin it for you. VR has definitely improved a lot over time. I've had a number of headsets over the years starting with the Pimax 4K, Oculus Rift CV1, HP Reverb G1 &G2 etc. Tracking, lens and display technology has gotten much better. When it is set up correctly, with the correct IPD, fps of at least 75 or 90 stable, then your chances of a bad experience are much less. Just having the incorrect IPD can ruin it. But it still depends very much on the individual experience. E.G. I can't do flight sims in VR because I get sick. Racing on the road or track is fine for me. Rally again, not so much. That being said, you have to also get VR fit, because the more you use it the better it gets and the less it affects you, as you get used to it. I can't comment on eye-glasses though.
 
Bad first experiences can ruin it for you. VR has definitely improved a lot over time. I've had a number of headsets over the years starting with the Pimax 4K, Oculus Rift CV1, HP Reverb G1 &G2 etc. Tracking, lens and display technology has gotten much better. When it is set up correctly, with the correct IPD, fps of at least 75 or 90 stable, then your chances of a bad experience are much less. Just having the incorrect IPD can ruin it. But it still depends very much on the individual experience. E.G. I can't do flight sims in VR because I get sick. Racing on the road or track is fine for me. Rally again, not so much. That being said, you have to also get VR fit, because the more you use it the better it gets and the less it affects you, as you get used to it. I can't comment on eye-glasses though.
Thanks for your insights, I've asked my friend, he said that the device is a Meta Quest 2. I remember that I had to get off my glasses to fit it properly, maybe that was the main reason behind the headache that I felt. I can't justify the price of a device right now, but I would love to give it a try again with a newer one.
 
Sorry man, I know you know that.
It was Rhetorical ;)
Sort of a paradox, GTR > AMS all success all use ISIMotor as engine.

rFactor should have been the first gmotor with multi updates but sales killed that idea I guess.
Stop gap move onto 2.5 and rF2 which ruins them.
While all the rest kick back and rake it in.

If things were different Bell could be using ISIMotor 3.0 / 4.0.
LMU would never have existed, paradox ;)
Imagine a sim in a sim in a sim, distorting the space-time continuum...

Simception
 

Latest News

Article information

Author
Yannik Haustein
Article read time
4 min read
Views
9,498
Comments
99
Last update
Back
Top