Project Motor Racing Switches To GIANTS Engine

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Images: Straight4 Studios / GIANTS Software
Project Motor Racing - formerly known as GTRevival - is switching to a new visual foundation: The upcoming sim by Straight4 Studios will use publisher GIANTS Software's own game engine for its visuals.

Performance is an important part of racing simulations, considering the plethora of different PC configurations used by sim racers - never mind the computing power of consoles, which is usually lower than that of a PC. Initially developed on Unreal Engine 5, Project Motor Racing ditched the well-known engine, as Ian Bell, CEO of developer Straight4 Studios, already announced on Twitter back in May. And for a simple reason: VR.


Virtual reality is enjoying increasing popularity among sim racers, which prompted the U-turn in the middle of development. Now, the Straight4 and its new publisher GIANTS Software (of Farming Simulator fame) announced that Project Motor Racing will use the GIANTS Engine.

The engine has its roots in 2008 and formed the base of what would become Farming Simulator, one of the most popular simulation games on the market. Of course, it has since been developed, and according to their announcement, Straight4 and GIANTS are already "deep into the development phase of tuning the engine for sim racing-specific duty".

Alongside the announcement, Straight4 and GIANTS also shared the first few screenshots of the Lister Storm GT that we saw get scanned on-site at Silverstone in June, including a shot of a very detailed surface on the car's body panels.

Project-Motor-Racing-Giants-Engine-Lister-Storm-GT-Detail.jpg


No VR In Farming Simulator Yet​

Interestingly, GIANTS' Farming Simulator 22, the latest title of the franchise, does not support VR natively, although there are mods to run the game in VR. We would imagine that with Straight4 switching engines because of VR specifically and the engine being tweaked to support it for Project Motor Racing with GIANTS on board, it should make for a smoother experience than the modded version.

Farming Simulator 25, due to be released on November 12, 2024, lists VR support as "N/A" on its Steam page, indicating that the feature will not be part of the initial release. However, if Project Motor Racing sets the precedent for VR in the GIANTS Engine, it might be adapted and added later on.

A quote from Kevin Boland, CDO at Straight4 Studios, in the press release supports this thought: "Competing in the specialized and technically challenging sim racing arena with Project Motor Racing is a testament to the versatility of the GIANTS Engine. We’re sure both Farming Simulator fans and sim racers will come out as winners from this partnership.”

It is important to note that the physics of PMR will fully be handled by Straight4 Studios, so they will not be based on the GIANTS Engine. What it will be used for, however, is its file structure - and that should be excellent news to sim racers, particularly those who value mods. The Farming Simulator titles are very moddable, after all.

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Adapting To Sim Racing​

After closing the publishing deal,both sides are excited about adapting the engine to sim racing for the first time. GIANTS CSO & Head of Publishing, states: "When we committed to self-publishing Farming Simulator in 2021, we made no secret that we were on the lookout for external titles that slotted into our vision. In Straight4 Studios, we found the ideal candidate: a studio that, like us, want to create world-class simulation, and a new project from a high-profile studio to enrich our publishing portfolio."

Bell seconds the "perfect partner" notion, but focuses more on the advantage the cooperation has for the project itself: "Developing a new generation of sim racing games requires that we solve some hard questions. Foremost is how to align our state-of-the-art physics engine alongside the graphic fidelity that our fans demand from us. In the GIANTS Engine, we have found the solution: a game engine that allows us to build a beautiful simulator while ensuring framerates do not suffer as a result."

Project Motor Racing is being developed both for PC and consoles. Originally, a first playable WIP version of the sim was supposed to be available in late 2023. Straight4 had already shown a gameplay video of a Ferrari 296 GT3 lapping at Interlagos, but with the switch to a different engine, the timeline of the project has been pushed back.

As a result, Project Motor Racing is set to be released in 2025.

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Project Motor Racing Website Goes Live​

Meanwhile, the Project Motor Racing website has gone live, including a media section with additional screenshots and a link to the title's official forum to interact with the developers. Alternatively, you can discuss everything about Project Motor Racing in a dedicated sub-forum right here on OverTake.gg.

What is your opinion of Straight4 moving Project Motor Racing to the GIANTS Engine? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Isnt the Madness Engine now EA's?

Its working for AMS2 because Reiza is still fixing core issues
Probably, but since Ian teamed up with Renato I had some hope that they would work together on that same engine to improve it for both titles. But yes its probably not possible because of EA. And the sad thing is: EA won't build further on the engine either; they'll just leave it alone while they should have used it for WRC and PC4.
 
It is not about VR, it is about the lack of really competent devs with UE5, which was already an issue with UE4. Some small teams has already managed to create good looking and optimized racing games on both engines while big teams litterally failed. No wonder Straight4 has switched for another engine, the required budget must be absolutely different for UE5 and for the in-house engine of the publisher. It is obvious helping to implement VR in the engine brings financial advantages to Straight4. I would not say that these sceeenshots look bad but they do not look impressive. But these are low res screenshots and the usual bad low field of view effect makes many parts blurry. I'm more interested in the rendering and can see the building is looking cartoony. I don't know this publisher, it seems it has only the Farming Simulator games and a Destruction simulator in its caralogue. I hope it is the kind of publisher which cares about delivering finished and polished products...
 
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Probably, but since Ian teamed up with Renato I had some hope that they would work together on that same engine to improve it for both titles. But yes its probably not possible because of EA. And the sad thing is: EA won't build further on the engine either; they'll just leave it alone while they should have used it for WRC and PC4.
I assume it would cost more to pay a licence to EA to use the Madness engine than using the in-house engine of the publisher, especially when providing some help to implement VR.

Reiza and Straight4 work togerher on a new tire model, which will benefit to both companies for future projects. This new game will probably get more from AMS2 than the other way.
 
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It is :roflmao: :roflmao: can't blame giants though it does the job of farming simulator brilliantly but this is another awful choice by "straight 4"
Maybe a little bit OT but... why did they choose "straight 4" as their name when normally the most famous engine with that displacement is a straight 6? Weird.
 
Premium
I was hoping for the madness engine.

I am pretty sure they want to build a modern modular system. Not use an old engine that has graphics and physic intertangled. That seems to be the way forward for sims these days. Like the Last Garage article stated it was running it on godot engine, but it could be used on any of the new style modular graphics engines. Unless I missed something.
 
I am pretty sure they want to build a modern modular system. Not use an old engine that has graphics and physic intertangled. That seems to be the way forward for sims these days. Like the Last Garage article stated it was running it on godot engine, but it could be used on any of the new style modular graphics engines. Unless I missed something.
Lets hope that it will be right in the end. At least it's not unreal engine so it's a good start.
 
GTR2 was 18 years ago... Its the later efforts that have become progressively worse or not coming to fruition.
PC2 was released in 2017. Probably not GTR2 good (especially in terms of physics), but the single player career mode was way better.
 
It is not about VR, it is about the lack of really competent devs with UE5, which was already an issue with UE4. Some small teams has already managed to create good looking and optimized racing games on both engines while big teams litterally failed. No wonder Straight4 has switched for another engine, the required budget must be absolutely different for UE5 and for the in-house engine of the publisher. It is obvious helping to implement VR in the engine brings financial advantages to Straight4. I would not say that these sceeenshots look bad but they do not look impressive. But these are low res screenshots and the usual bad low field of view effect makes many parts blurry. I'm more interested in the rendering and can see the building is looking cartoony. I don't know this publisher, it seems it has only the Farming Simulator games and a Destruction simulator in its caralogue. I hope it is the kind of publisher which cares about delivering finished and polished products...
In a sim I don't care too much about graphics, physics is what is all about. I'm not saying that I will consider acceptable something coming from 2010 or earlier, but I still love how AMS1 looks and it's already an 8y old game. As long as it'll be on par with something like AMS2 and AC with Sol and CSP I'll be more than happy.
 
I am pretty sure they want to build a modern modular system. Not use an old engine that has graphics and physic intertangled. That seems to be the way forward for sims these days. Like the Last Garage article stated it was running it on godot engine, but it could be used on any of the new style modular graphics engines. Unless I missed something.
You can theorically just use the one part of an engine, like Nascar Ignition used rfactor2's physics engine. The Madness engine is still relevant nowadays, pcars2 can still look stunning (less crisp than Ams2 but with a superior rendering, SMS had nailrd the lighning in this game). As I stated, it is probably more a cost issue (or a political one, as Ian Bell's story about pcars3 must have been received in a special way by Codemasters).
 
The crazy downgrade all to make a game for consoles in fact and without native VR ... beautiful bullet in the foot! :laugh::O_o:
 
Probably, but since Ian teamed up with Renato I had some hope that they would work together on that same engine to improve it for both titles. But yes its probably not possible because of EA. And the sad thing is: EA won't build further on the engine either; they'll just leave it alone while they should have used it for WRC and PC4.
Good point, I was almost forgetting the Collab with Reiza that they announced in 2023. What's your guess regarding the main reason behind that decision? Because AMS1 was released in 2016, AMS2 in 2020, that's why probably AMS3 could be announced later this year with a 2025 release, considering that PMR will also come in 2025 they'll be marketed to the same audience, what's the point on eating each other's marketshare?
 
GTR, GTR2, GT Legends, Race 07 and PC2 were all pretty good games. I think Bell still has a relevant portfolio to certify his credibility.
Timeline is somewhat in order I think:

GTR = great (2005)
GT Legends = amazing (2005)
GTR2 = amazing (2006)

Race07 = Simbin's after Ian Bell, not relevant to his portfolio

NFS Shift = ok (2009)
NFS Shift 2 = ok (2011)
Test Drive Ferrari = not good (2012)
Project Cars = ok (2015)
World of Speed = not good, so buggy it got abandoned in early access and delisted (2017??)
Project Cars 2 = great visuals, flawed physics and unaddressed bugs, making it just OK (2017)
Mad Box Console = lots of hype, abandoned (2019)
Project Cars 3 = took PC2 and made it into an arcade nonsense, not good (2020)
Fast and Furious = what a joke that was (2020)
GTR Revival = Unreal engine, targeting holiday 2024 release - cancelled (2023)
Project Motor Racing = Giants engine, targeting 2025 release (2024)

I mean, from the chunk post 2009, Project Cars 2 was the only one that was better received. But not much else.
 
Premium
You can theorically just use the one part of an engine, like Nascar Ignition used rfactor2's physics engine. The Madness engine is still relevant nowadays, pcars2 can still look stunning (less crisp than Ams2 but with a superior rendering, SMS had nailrd the lighning in this game). As I stated, it is probably more a cost issue (or a political one, as Ian Bell's story about pcars3 must have been received in a special way by Codemasters).
I understand that you can use one part of an engine. It is that most of the older engine don't have them separated. Its all tied into each other. Why would AMS use ME instead of using their physics engine from ams1. Marcel explained how some part of the ffb were tied to the graphics side. This seems to be the problem with the older engines. Never tried ignition... does it handle just like RF2? (seems like it tanked) Also it really doesn't make sense that we don't have RF3, if they can just take the physics engine and plug it into a newer graphics engine and have the exact same physics. Because with the modern modular system, that is the way its supposed to work.

edit: Also I am not downing the ME its just that it is not built with the modular way that most games are built today. Even though it looks great its still older tech.
 
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I was quite excited about this sim, but VR support is the selling point for me as I no longer use a monitor for sim racing. Engines that are "modified" to support VR, generally don't work exceptionally well when it comes to VR. So, this is no longer a possible day-one purchase for me. I'll keep my eye on reviews though and see how it goes...
 

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