Project Motor Racing Switches To GIANTS Engine

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Images: Straight4 Studios / GIANTS Software
Project Motor Racing - formerly known as GTRevival - is switching to a new visual foundation: The upcoming sim by Straight4 Studios will use publisher GIANTS Software's own game engine for its visuals.

Performance is an important part of racing simulations, considering the plethora of different PC configurations used by sim racers - never mind the computing power of consoles, which is usually lower than that of a PC. Initially developed on Unreal Engine 5, Project Motor Racing ditched the well-known engine, as Ian Bell, CEO of developer Straight4 Studios, already announced on Twitter back in May. And for a simple reason: VR.


Virtual reality is enjoying increasing popularity among sim racers, which prompted the U-turn in the middle of development. Now, the Straight4 and its new publisher GIANTS Software (of Farming Simulator fame) announced that Project Motor Racing will use the GIANTS Engine.

The engine has its roots in 2008 and formed the base of what would become Farming Simulator, one of the most popular simulation games on the market. Of course, it has since been developed, and according to their announcement, Straight4 and GIANTS are already "deep into the development phase of tuning the engine for sim racing-specific duty".

Alongside the announcement, Straight4 and GIANTS also shared the first few screenshots of the Lister Storm GT that we saw get scanned on-site at Silverstone in June, including a shot of a very detailed surface on the car's body panels.

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No VR In Farming Simulator Yet​

Interestingly, GIANTS' Farming Simulator 22, the latest title of the franchise, does not support VR natively, although there are mods to run the game in VR. We would imagine that with Straight4 switching engines because of VR specifically and the engine being tweaked to support it for Project Motor Racing with GIANTS on board, it should make for a smoother experience than the modded version.

Farming Simulator 25, due to be released on November 12, 2024, lists VR support as "N/A" on its Steam page, indicating that the feature will not be part of the initial release. However, if Project Motor Racing sets the precedent for VR in the GIANTS Engine, it might be adapted and added later on.

A quote from Kevin Boland, CDO at Straight4 Studios, in the press release supports this thought: "Competing in the specialized and technically challenging sim racing arena with Project Motor Racing is a testament to the versatility of the GIANTS Engine. We’re sure both Farming Simulator fans and sim racers will come out as winners from this partnership.”

It is important to note that the physics of PMR will fully be handled by Straight4 Studios, so they will not be based on the GIANTS Engine. What it will be used for, however, is its file structure - and that should be excellent news to sim racers, particularly those who value mods. The Farming Simulator titles are very moddable, after all.

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Adapting To Sim Racing​

After closing the publishing deal,both sides are excited about adapting the engine to sim racing for the first time. GIANTS CSO & Head of Publishing, states: "When we committed to self-publishing Farming Simulator in 2021, we made no secret that we were on the lookout for external titles that slotted into our vision. In Straight4 Studios, we found the ideal candidate: a studio that, like us, want to create world-class simulation, and a new project from a high-profile studio to enrich our publishing portfolio."

Bell seconds the "perfect partner" notion, but focuses more on the advantage the cooperation has for the project itself: "Developing a new generation of sim racing games requires that we solve some hard questions. Foremost is how to align our state-of-the-art physics engine alongside the graphic fidelity that our fans demand from us. In the GIANTS Engine, we have found the solution: a game engine that allows us to build a beautiful simulator while ensuring framerates do not suffer as a result."

Project Motor Racing is being developed both for PC and consoles. Originally, a first playable WIP version of the sim was supposed to be available in late 2023. Straight4 had already shown a gameplay video of a Ferrari 296 GT3 lapping at Interlagos, but with the switch to a different engine, the timeline of the project has been pushed back.

As a result, Project Motor Racing is set to be released in 2025.

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Project Motor Racing Website Goes Live​

Meanwhile, the Project Motor Racing website has gone live, including a media section with additional screenshots and a link to the title's official forum to interact with the developers. Alternatively, you can discuss everything about Project Motor Racing in a dedicated sub-forum right here on OverTake.gg.

What is your opinion of Straight4 moving Project Motor Racing to the GIANTS Engine? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

No VR in a racing sim would be a bad idea. And when the next name change is due, I'd avoid the word, "Project" in the title, if I was you. I'm allergic to racing games with the word,"Project" in their titles. Instead of the farm sim engine, why don't you license the Apex Avalanche engine? It supports VR, and we could have GORGEOUS scenery! And the physics might actually be better. I love riding my ATV when I'm hunting.
 
So Bell ditches Unreal because NO VR, for another rebranded Unreal which doesn't support VR either because it's the same engine. This is not going well, at all. But i will make an effort to be optimistic, just this once, only because GIANTS is involved.
As for this so called "GIANTS Engine"...the file structure looks exactly like Unreal Engine and in practice it even works and looks like Unreal Engine.
I have some experience trying to improve the graphics in FS by changing exactly what i change in games using Unreal Engine. So i have no idea what they're talking about. It's just UE and it comes with the same features and issues. Meaning, bad shadows,bad lighting, BAD AA, bad texture streaming, among other issues.
Maybe they somehow made a knowckoff engine, based on Unreal or they found a way to rebrand it or made a deal with Unreal. Anyway, only a fool wouldn't see the similarities.
 
Are we just going to pretend that the UEVR injector doesn't exist? If modders can get vr working a developer should. Pretty sure it is even open source.
 
Yay! Looking forward to trying a farming simulator engine in a racecar sim. This is as promising as any other Ian Bell venture from the last decade. What's next? Minecraft engine?
 
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In a sim I don't care too much about graphics, physics is what is all about. I'm not saying that I will consider acceptable something coming from 2010 or earlier, but I still love how AMS1 looks and it's already an 8y old game. As long as it'll be on par with something like AMS2 and AC with Sol and CSP I'll be more than happy.
Well, AMS1 is using an engine from around 20 years, AMS2 and AC are using engines from around 10 years. As you stated, new games should at least look as good as AMS2, AC, pcars2, LMU...
 
I understand that you can use one part of an engine. It is that most of the older engine don't have them separated. Its all tied into each other. Why would AMS use ME instead of using their physics engine from ams1. Marcel explained how some part of the ffb were tied to the graphics side. This seems to be the problem with the older engines. Never tried ignition... does it handle just like RF2? (seems like it tanked) Also it really doesn't make sense that we don't have RF3, if they can just take the physics engine and plug it into a newer graphics engine and have the exact same physics. Because with the modern modular system, that is the way its supposed to work.

edit: Also I am not downing the ME its just that it is not built with the modular way that most games are built today. Even though it looks great its still older tech.
Lost my long answer by accident. I won't go into details again.
Why would Reiza use ME inst31d of the old rfactor's engine? Because ME is a muchbmore advanced and complex model. Why woulf you use an obsolete model whe you can use advanced physics, advanced tire models, advanced weather technologies?

Which modern "modula" engines are you refering to? They are all modular, graphics are graphics, physics are physics. And a game can use the same.physics engine than another game.and feels different ; think about models with parameters ; the values inputed.in these parameters.are what matters ; the same.with the graphics engine, look at the quiet uugy Rennsport it isn ot a real UE5 game as it obviously doesn't use some.of.the new features this engine has brought. AMS2 looks crisp compared to Pcars 2, but the rendering is much less realistic, same engine, different results. ACC looks great and in certain conditions absoultely photorealistic and EA WRC looks much older. Nascar Ignitiol looks great (UE4) and the phyosics were awful at launch (rfactor2's engine) ; they have positively.progress but last time I've checked reviews, the game.still has the auto left turning bug it had at the beginning, which made the game.unpmayable. it may have been fixed revently but I have doubts as it is another ambitious MSG's abandoned game.
 
With this engine, I hope modding will supported like assetto corsa... Graphics is already good no matter what to say it's a modern game anyway...
 
I don't mind screenshots, in UE it always looks wonderful, but not that much when running.
It is necessary to wait to see some footage, especially, since performance and physics are paramount.
 
So in 3 years there will be another announcement it'll be on another engine and all the glory marketing shots will be as great as the various ones on Unreal...

But at least the marketing is going after the crowd used to vapour ware like the pCARS series who only care about graphics anyway... Perfect for a never ending crowdfund idea like this is looking like...
 
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I hope the team can pull this off and stick to what kind of game they originally intended/advertised, with no shortcuts. I don't really care about what engine they will use, as long as it works, graphically, physically and nailed the FFB.
 
GIANTS Engine is basically Unreal 4, which is what ACC uses (among other racing games). So it works well enough both in terms of visuals and physics. I mean, ACC had a rough start because of UE, but it's OK now. Looks good, runs well, feels nice.
Now, we know that GIANTS is going to cook up a new engine, specifically for this game, so who knows, it might be on par with UE5 graphically and support VR and mods as well. Let's just remain optimistic.
 

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